Sat, 21 Dec 2013 01:14:59 +0400 |
unC0Rr |
Fix warnings
|
file |
diff |
annotate
|
Tue, 19 Nov 2013 22:15:40 -0500 |
nemo |
return land word from uCollisions to make decisions based on it. Should be handy for trampoline.
|
file |
diff |
annotate
|
Thu, 07 Nov 2013 23:08:28 -0500 |
nemo |
just an experiment. make these offset 2 as well on X
|
file |
diff |
annotate
|
Thu, 07 Nov 2013 22:23:34 -0500 |
nemo |
fiddle with shift of hog gear collision. need some ropers to try them out
|
file |
diff |
annotate
|
Wed, 23 Oct 2013 22:25:17 +0400 |
unc0rr |
Oh, dudes :(
|
file |
diff |
annotate
|
Wed, 23 Oct 2013 12:46:29 -0400 |
nemo |
untested. decrement timer while firing rope. there've been a few complaints 'bout this.
|
file |
diff |
annotate
|
Sun, 13 Oct 2013 13:14:32 -0400 |
nemo |
make wrapping nicer when there's collision
|
file |
diff |
annotate
|
Sun, 29 Sep 2013 16:10:32 -0400 |
nemo |
partial implementation of non-infinite world (edge wrap/warp/bounce)
|
file |
diff |
annotate
|
Wed, 29 May 2013 15:12:06 -0400 |
unc0rr |
bump copyright year for Andrey entries
|
file |
diff |
annotate
|
Mon, 18 Mar 2013 12:13:46 -0400 |
nemo |
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
|
file |
diff |
annotate
|
Sun, 17 Mar 2013 14:09:54 -0400 |
nemo |
Add some flags for a few of the magic Land values
|
file |
diff |
annotate
|
Sun, 17 Mar 2013 00:18:38 +0400 |
unc0rr |
Hard math to fix issue 571. Well, not really hard math,
|
file |
diff |
annotate
|
Wed, 06 Mar 2013 17:06:35 -0500 |
nemo |
prevent an old abuse of parachute to land safely
|
file |
diff |
annotate
|
Fri, 01 Feb 2013 20:15:22 -0500 |
nemo |
trying to prevent sticking. PS. code is hard to read when drunk.
|
file |
diff |
annotate
|
Thu, 31 Jan 2013 21:28:08 -0500 |
nemo |
this might possibly appease the shoppa players
|
file |
diff |
annotate
|
Fri, 18 Jan 2013 00:41:26 +0400 |
unc0rr |
Don't use same hwFloat variable at both left and right sides of assignment (inlining bug?)
|
file |
diff |
annotate
|
Thu, 06 Sep 2012 15:47:52 +0200 |
sheepluva |
fix for issue 293 : "rope stuck after picking crate"
|
file |
diff |
annotate
|
Mon, 03 Sep 2012 14:50:26 -0400 |
nemo |
forgot to add back c96ff1a053d0
|
file |
diff |
annotate
|
Mon, 03 Sep 2012 14:08:01 -0400 |
nemo |
Fix line endings, add missing amMine entry
|
file |
diff |
annotate
|
Mon, 03 Sep 2012 13:52:35 -0400 |
nemo |
adjust velocity when entering/exiting the 4x routine
|
file |
diff |
annotate
|
Mon, 03 Sep 2012 12:35:51 -0400 |
nemo |
Let's try *4 instead. Not nearly as much of a win, but might be usable.
|
file |
diff |
annotate
|
Mon, 03 Sep 2012 00:00:54 -0400 |
nemo |
So, unc0rr won't let me revert to pre-e496587db93e, but reverting db731c523653 makes the rope less-sticky-enough to actually be usable in an ordinary game without my screaming at the monitor as I drown for the nth time...
|
file |
diff |
annotate
|
Sun, 02 Sep 2012 19:58:56 +0400 |
unc0rr |
Not sticky rope
|
file |
diff |
annotate
|
Sun, 02 Sep 2012 09:36:06 +0400 |
unc0rr |
Oops
|
file |
diff |
annotate
|
Sat, 01 Sep 2012 17:11:39 -0400 |
unc0rr |
Rope fix without hacks.
|
file |
diff |
annotate
|
Mon, 27 Aug 2012 11:05:09 +0200 |
sheepluva |
shutting the windows/pas2c build bot up: pas2c seems to fail parsing 'not' after a logical 'and' or 'or' (if no parenthesis)
|
file |
diff |
annotate
|
Sun, 26 Aug 2012 21:07:12 -0400 |
nemo |
Nerf X component a bit, allow knocks of nearby targets and upward kicks of overlapping
|
file |
diff |
annotate
|
Sun, 26 Aug 2012 20:20:16 -0400 |
nemo |
so unc0rr might replace this all. but anyway. fix copypasta.
|
file |
diff |
annotate
|
Sun, 26 Aug 2012 10:15:28 -0400 |
nemo |
shoppa hack, take... 4?
|
file |
diff |
annotate
|
Sat, 25 Aug 2012 21:35:25 -0400 |
nemo |
another shot in the dark. still w/ no input from shoppa players
|
file |
diff |
annotate
|