2014-11-29 |
nemo |
Mix up the quick game terrain a bit.
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2014-08-21 |
alfadur |
- Support for pausing multiplayer games
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2014-06-15 |
unc0rr |
Revert all recent sheepluva's work
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2014-06-15 |
sheepluva |
do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
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2014-05-28 |
unc0rr |
Fix some of issues found by coverity
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-04 |
unc0rr |
merge default
webgl
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2013-11-25 |
sheepluva |
unbreak various parts of campaign variable loading/saving
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2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-09-26 |
unc0rr |
- Load default binds from settings.ini
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2013-06-23 |
nemo |
Configuration for tag display default
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2013-06-17 |
koda |
update with default
webgl
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2013-06-04 |
koda |
update branch
webgl
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2013-06-07 |
sheepluva |
fix issue 664 ("Quick game will fail if the randomly chosen theme is a DLC/custom one")
0.9.19
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-04-20 |
koda |
update 0.9.19 with dev branch
0.9.19
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2013-04-17 |
sheepluva |
fix for issue 599: "Change graphics size settings to use qspinbox"? somebody ask unC0Rr if that's what he wanted :p
0.9.19
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2013-04-10 |
thunderstruck |
implementation of a restart-game button. location and appearance is not final :P
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2013-04-02 |
koda |
update webgl branch
webgl
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2013-03-03 |
unc0rr |
Fix team file path
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2013-02-08 |
unc0rr |
- Collect synced packets to send within 1 second (cSendEmptyPacketTime) into buffer which is flushed each second.
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2013-01-26 |
koda |
update branch
webgl
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2013-01-25 |
sheepluva |
big indentation/whitespaces cleanup
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2013-01-04 |
unc0rr |
Merge from default
flibqtfrontend
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2013-01-03 |
vitiv |
Separated fullscreen and windowed hwengine resolution parameters.
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2012-12-31 |
vitiv |
merged changes
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2012-12-29 |
dag10 |
GCI2012: Advanced Keyboard Configuration
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2012-12-30 |
vitiv |
Preserve windowed resolution after manual resize
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2012-12-25 |
koda |
update branch with default
webgl
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2012-12-24 |
RowanD |
GCI2012: Change Argument Passing Between Frontend and Engine
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2012-12-18 |
unc0rr |
Use physfs here too
flibqtfrontend
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2012-12-16 |
unc0rr |
Merge from default
flibqtfrontend
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2012-12-16 |
unc0rr |
Implement some more callbacks
flibqtfrontend
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2012-12-13 |
unc0rr |
Delete poller when game is over
flibqtfrontend
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2012-12-08 |
unc0rr |
Some fixes
flibqtfrontend
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2012-12-04 |
unc0rr |
Register flib_gameconn callbacks
flibqtfrontend
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2012-11-27 |
unc0rr |
Some fixes
flibqtfrontend
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2012-11-26 |
unc0rr |
No more crashes when running quick game
flibqtfrontend
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2012-11-25 |
unc0rr |
Try to setup weapon sets for quick game
flibqtfrontend
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2012-11-25 |
unc0rr |
Oops, temporary objects involved
flibqtfrontend
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2012-11-25 |
unc0rr |
Convert HWTeam to be a wrapper to flib_team
flibqtfrontend
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2012-11-24 |
unc0rr |
- frontlib loads team config via physfs
flibqtfrontend
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2012-11-21 |
unc0rr |
Try to use map preview facilities:
flibqtfrontend
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2012-11-19 |
unc0rr |
Okay, remove previous request only if it has same parent
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2012-11-19 |
unc0rr |
- Only allow one engine instance running at the moment
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2012-10-28 |
Xeli |
merge Medo's GSoC work
hedgeroid
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2012-10-23 |
koda |
QMessageBox overhaul: unify buttons, style and appearance of info dialogs, fixing a few typos and return values along the way
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2012-09-27 |
unc0rr |
Always run simple game on medium maps
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2012-09-16 |
Medo |
Merge
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2012-09-04 |
unc0rr |
More Qt-ish code, fix couple warnings.
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2012-08-30 |
nemo |
neglected stuff
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2012-08-30 |
nemo |
Checking merge against latest trunk
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2012-08-30 |
nemo |
checkpoint merge
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2012-07-09 |
Stepan777 |
rework saving of camera positions so there is no need to know framerate during prerecording.
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2012-06-24 |
Stepan777 |
pagevideos is now much better that before:
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2012-06-24 |
Stepan777 |
merge
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2012-06-19 |
Medo |
Merge
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2012-06-17 |
unc0rr |
- Move colorsModel to appropriate place
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2012-06-11 |
Stepan777 |
1. Implement new page in frontend with options for video recording.
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2012-06-11 |
Stepan777 |
merge
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2012-06-10 |
Medo |
Merge
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2012-06-10 |
nemo |
Ensure that Clan ammo always takes precedence over Per Hog Ammo in the flags. It'd be best for the user sake if these buttons acted more like radio buttons.
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2012-06-25 |
belphegorr |
Fixed a bug where, after finishing a campaign mission, the user needed to reselect the team in the frontend in order to see the next mission.
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2012-06-25 |
belphegorr |
The first campaign commit with a lot of changes...
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2012-06-07 |
Stepan777 |
1. Add IFDEFs for video recording
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2012-06-04 |
Stepan777 |
here it is
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2012-05-29 |
Medo |
Removed dead/deprecated code and comments
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2012-05-27 |
unc0rr |
- Allow switching colors with mouse wheel
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2012-05-17 |
nemo |
Provide training/campaign with a random seed to ignore/use.
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2012-04-28 |
sheepluva |
license header year range adjustments
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2012-04-26 |
sheepluva |
messing with the theme model a bit (gets now auto-updated after DLC download too)
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2012-02-17 |
koda |
the most important commit of the year
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2012-01-30 |
nemo |
astyle -C -S -L -N --style=allman --recursive "QTfrontend/*.cpp" "QTfrontend/*.h"
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2011-10-27 |
unc0rr |
- Remove some old unused code
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2011-10-25 |
sheepluva |
move (prematurely) finishing game by removing all teams into engine since that's where it should happen
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2011-09-25 |
sheepluva |
some more cleanups and refactoring.
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2011-09-24 |
sheepluva |
cleaning up a little bit more, especially team class. we were leaking teams into heap memory on quick game starts btw
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2011-09-11 |
unc0rr |
Save demo when loaded from save game finishes
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2011-09-05 |
unc0rr |
Don't refuse to create save file when a game loaded from save interrupts
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2011-09-04 |
unc0rr |
Replace iterators with simple declarative foreach (not tested if it works)
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2011-06-23 |
unc0rr |
- Implement ThemesModel (load theme icons once, store in memory, don't reload from disk every time selection changes)
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2011-05-17 |
nemo |
make the associate button use the user's settings for loading demos/saves
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2011-05-03 |
koda |
* moved colours and default port from .cpp.in to .h
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2011-04-11 |
nemo |
Change a few iterations over list to what is apparently a modification safe syntax, may fix issue #208 and #217 - needs testing of course.
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2011-03-01 |
koda |
Happy 2011 :)
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2011-01-17 |
koda |
merge
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2011-01-04 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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2011-01-15 |
koda |
implemented actions for closing/enging program (needs testing over the net)
0.9.15
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2010-12-09 |
unc0rr |
Pass hardcoded drawn map from frontend into engine \o/
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2010-11-28 |
nemo |
Try suppressing those annoying "incorrect state" messages without actually breaking net play. Alter prior checks on GoBack. NEEDS TESTING.
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2010-11-28 |
nemo |
Try to kill off all teams if the player returns to the lobby in mid-game. Also leave game room open for admins to kick/restrict joins etc. NEEDS TESTING PROBABLY BROKE SOMETHING OR OTHER
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2010-11-21 |
nemo |
Increase teams to 8 to match the 8 colours, fix issue #108, reenable rope length modifier
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2010-10-27 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
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2010-10-10 |
nemo |
Add per-hog ammo option, initial stubs for infinite attack and weapon reset, fix a bug in ammo switching
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2010-09-30 |
smaxx |
Engine/Frontend:
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2010-09-18 |
smaxx |
Frontend:
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2010-08-26 |
smaxx |
Engine:
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2010-08-23 |
smaxx |
Frontend:
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2010-08-02 |
koda |
clean and reorder arguments passed to engine
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2010-08-02 |
koda |
applied from experimental3D, use a slider to set up quality
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2010-08-18 |
smaxx |
Engine:
experimental3D
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2010-07-31 |
koda |
reverted stereo craziness - the experimental3D branch has been created for a reason
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2010-08-02 |
koda |
new quality slider widget (needs to be customized), removed obsolete arguments
experimental3D
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2010-07-31 |
koda |
applying smaxx patch where it should be
experimental3D
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2010-04-16 |
smxx |
Engine/Frontend:
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2010-04-16 |
smxx |
Frontend:
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2010-04-01 |
nemo |
Update (c) lines to 2010 as unc0rr requested - they all had varying values so I just took the first year mentioned, then tacked on -2010
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2010-03-29 |
smxx |
Engine:
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2010-03-29 |
smxx |
Frontend:
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2010-03-17 |
smxx |
General:
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-02-10 |
smxx |
Engine:
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2010-02-04 |
smxx |
Server:
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2009-10-25 |
unc0rr |
Change mission file format to allow more flexible config
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2009-10-15 |
nemo |
openal fix, training map selection and rcplane adjustments from Smaxx (untested, but look reasonable). Bunch of new graphics from Tiy, new translation for pt-pt from inu_
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2009-10-14 |
koda |
Smaxx patch for fixing all sound related issues on any system
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2009-10-12 |
unc0rr |
Huge Smaxx patch with some fixes by me:
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2009-10-03 |
unc0rr |
Fix /me chat command in demos
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