hedgewars/uVisualGears.pas
2009-03-22 unc0rr Apply koda's OpenGL ES compatibility patch
2009-03-08 unc0rr patch by nemo
2009-02-20 unc0rr 'Reduce quality' patch by nemo
2009-02-17 unc0rr Clouds fixes by nemo
2009-02-14 unc0rr engine part of nemo's patch
2009-01-29 unc0rr - nemo's patch for custom cave map dimensions
2009-01-26 unc0rr Fix clouds disappearing in the middle of map
2009-01-26 unc0rr Fix nemo's large land patch
2009-01-25 unc0rr Apply nemo's world resize patch
2009-01-19 unc0rr Fix engine crash when using alt damage option
2009-01-11 unc0rr Disable visual gears when quick replaying
2008-11-21 unc0rr - Convert small damage tag to visual gears
2008-07-27 unc0rr - Fix problem when clouds number is 0
2008-07-13 unc0rr Fix clouds shaking up
2008-07-07 unc0rr Update copyright headers a bit
2008-07-04 unc0rr Update explosion graphics
2008-07-04 unc0rr Better ?? implementation of explosion
2008-07-04 unc0rr Testing explosion particles implementation
2008-06-30 unc0rr - Fix previous commit
2008-05-24 unc0rr - Start chat implementation: chat strings are on the screen
2008-05-17 unc0rr Add City theme by Tiyuri
2008-04-20 unc0rr Teleport animation
2008-04-13 unc0rr Get rid if deprecated Surface parameter of Draw* calls
2008-04-13 unc0rr Fix warnings
2008-03-13 unc0rr Fix memory corrupt due to wrong parameter in sizeof()
2008-03-08 unc0rr Fix arithmetics
2008-03-07 unc0rr Finish flakes implementation
2008-03-07 unc0rr Flakes concept, still need some development
2008-03-07 unc0rr - Use cloud as 'visual gear'
2008-03-07 unc0rr Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
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