+ Trivial update.
+ Script for managing WxW, AFR, and Surf'n'Crate shoppa-variants.
A few scripts to try out. 2x challenge, 1x GSoC training, 1x user mission.
Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
readded optimization for SetScale
unbreak android build
- export the Game function
- fill the ammo store with 0s in the frondend, if we're missing any weapons
- use english as default language
Replaced FFP code that sets up orthogonal projection with explicit matrix
calculation. Storing the orthogonal projection in the projection matrix for
legacy GL (1.x) rather than in the modelview matrix.