Sun, 22 Mar 2009 21:03:59 +0000 Save much CPU time by initializing vertex arrays in texture creation function
unc0rr [Sun, 22 Mar 2009 21:03:59 +0000] rev 1912
Save much CPU time by initializing vertex arrays in texture creation function
Sun, 22 Mar 2009 20:56:22 +0000 use glVertexPointer to render water
unc0rr [Sun, 22 Mar 2009 20:56:22 +0000] rev 1911
use glVertexPointer to render water
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