hedgewars/uTeams.pas
Tue, 12 May 2015 22:38:33 +0300 unc0rr - Fix order of messages, also don't duplicate last timestamped message
Wed, 01 Apr 2015 02:42:37 +0200 sheepluva terminate engine and output fatal error message if hedgehogs are added incorrectly
Sat, 13 Dec 2014 10:05:50 -0500 nemo use TeamsCount instead of cMaxTeams in a few loops
Wed, 10 Dec 2014 08:05:45 -0500 nemo put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
Mon, 08 Dec 2014 15:02:43 -0500 nemo skip a bunch of stuff not applicable to cleanup
Mon, 08 Dec 2014 10:14:47 -0500 nemo nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
Mon, 08 Dec 2014 09:35:14 -0500 nemo Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
Sat, 29 Nov 2014 21:29:11 -0500 nemo Wuzzy's changes to climbhome w/ some tweaks by me
Sat, 25 Oct 2014 11:29:45 -0400 nemo Remove switching of hog's hat to chef. do it in draw instead.
Sun, 24 Aug 2014 23:41:06 +0400 unc0rr Also convert the message if current team is gone
Sun, 24 Aug 2014 15:18:26 -0400 nemo rename of variable typo for readability
Fri, 04 Jul 2014 22:45:59 +0400 unc0rr Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
Wed, 02 Jul 2014 23:55:00 +0400 unc0rr Fix some issues with rejoining (rejoining client still desyncs though)
Mon, 30 Jun 2014 00:07:03 +0400 unc0rr Make team disappear after 3 turns in 'gone' state
Sun, 29 Jun 2014 22:50:21 +0400 unc0rr Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
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