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gameServer/HWProtoInRoomState.hs
2010-07-19
unc0rr
Reimplement ROUNDFINISHED
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2010-06-28
unc0rr
Engine Message command
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2010-06-28
unc0rr
START_GAME command
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2010-06-27
unc0rr
A bunch of reimplemented commands
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2010-06-27
unc0rr
Properly handle client exit
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2010-06-26
unc0rr
Reimplement REMOVE_TEAM
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2010-06-25
unc0rr
Reimplement REMOVE_TEAM
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2010-06-25
unc0rr
Reimplement ADD_TEAM
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2010-06-23
unc0rr
Start reimplementation of ADD_TEAM
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2010-06-23
unc0rr
Reimplement TOGGLE_READY command
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2010-06-23
unc0rr
Reimplement CFG protocol command
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2010-06-21
unC0Rr
Reimplement room creating
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2010-06-06
unc0rr
Use sockets instead of handles, use bytestrings instead of strings
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2010-05-06
unc0rr
Some more steps in refactoring
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2010-03-06
unc0rr
- Fix spectators team chat
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2010-03-06
unc0rr
- Convert strings from utf-8 on recieve, and back to utf-8 when send them
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2010-03-03
unc0rr
When removing team, set player's clan property to a colour of his another team
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2010-03-03
unc0rr
Fix server for 0.9.12 (tested)
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2010-03-01
unc0rr
Fix problems with utf8-encoded nicknames in team chat (not tested)
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2010-02-25
unc0rr
- Unbreak support for client versions prior to 0.9.13-dev
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2010-02-04
smxx
Server:
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2009-10-07
unc0rr
Server provides more info in rooms list
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2009-10-03
unc0rr
- Proper /team command implementation
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2009-09-16
unc0rr
Don't store keepalive messages in game server spectators buffer
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2009-09-04
unc0rr
Fixes suggested by hlint tool
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2009-08-30
unc0rr
Some preparation for room control delegation support
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2009-08-12
unc0rr
Implement filtering in server
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2009-07-09
nemo
unc0rr's patch from issue #144 - prevent spectators from ruining the game
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2009-06-28
unc0rr
Make server accpet TEAM_CHAT protocol command, and act like on CHAT command for now
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2009-05-27
unc0rr
- Prevent server from producing zombies
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