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hedgewars/uLandGraphics.pas
Fri, 23 Nov 2018 21:38:34 -0500
nemo
topY too
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Fri, 23 Nov 2018 15:54:23 -0500
nemo
overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
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Sat, 28 Jul 2018 13:15:59 +0200
Wuzzy
Fix DrawHLinesExplosions setting invalid map pixels if called at wrap world edge
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Tue, 10 Jul 2018 18:00:04 +0200
Wuzzy
Refactor: lfCurrentHog→lfCurHogCrate, lfNotCurrentMask→lfNotCurHogCrate
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Sun, 27 May 2018 13:10:32 -0400
nemo
make the mine slippery too since it has the ice finish - add a gmDelete to the gear if you want it to *not* explode when hit ☺
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Fri, 04 Mar 2016 10:37:42 +0100
sheepluva
fix pas2c breakage caused by recent changes in uLandGraphics
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Thu, 03 Mar 2016 16:36:05 -0500
nemo
Break up the hog/object collision. Currently is $7F, allowing 128 overlapping objects accurately. Breaking it up into 15 for hogs, 7 for other objects. I'm thinking the overall accuracy should be just fine as far as people noticing even with a ton of overlapping hogs, and this way we can tell the difference between a hog and "something else". For experiment and rope-breaking purposes, make rope pass through hogs.
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