2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-03-01 |
smxx |
Engine:
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2010-03-01 |
nemo |
Formerly "Draw Girders" by MrMfS - now "Disable Girders" to allow template prefs to still exist
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2010-02-25 |
nemo |
Set 32 hog limit for fort maps
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2010-02-04 |
smxx |
Server:
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2010-01-24 |
koda |
fix a nasty 196 bytes memory leak in engine, plus other stuff for iphone frontend
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2010-01-18 |
koda |
replace initialization/finalization statements with custom init functions
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2010-01-12 |
koda |
better network support + initial work for returning to frontend
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2009-12-18 |
koda |
complete transition of longword->sdl_color for TTF bindings
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2009-11-29 |
unc0rr |
Smaxx patch with tuning by me:
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2009-11-14 |
koda |
fix wrong ttf blending in ppc
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2009-11-05 |
nemo |
Remove mostly useless comments put in to explain patch long ago.
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2009-11-05 |
koda |
revert previous commit to remove a wip patch
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2009-11-05 |
koda |
update themes cmakefiles to use GLOB instead of listing all the files
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2009-11-05 |
koda |
move compiler directives to standard pascal
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2009-10-29 |
koda |
fix missing land on ppc
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2009-10-25 |
koda |
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
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2010-03-16 |
mbait |
Added new type of map at UI. Simple random map generation
mbait-mangen
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2009-09-10 |
nemo |
Strip trailing spaces
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2009-08-30 |
nemo |
An experiment with increasing number of caves by selecting a few potential non-cave maps and adding to the cave map array. Ones selected here might not actually be that playable as caves.
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2009-08-12 |
nemo |
oops!
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2009-07-10 |
koda |
fix a binding that was preveting to display anything else besides hogs on iphone
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2009-07-09 |
koda |
routine for loading lower resolution horizont and sky for nature theme when bigger images are not supported; right now they are not installed, but they could be useful for less powerful machines in general
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2009-07-08 |
koda |
additional touch support and nemo's reduced land array size
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2009-07-07 |
koda |
-Removal of older WAV files, now useless thanks to OpenAL
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2009-07-03 |
koda |
typos
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2009-06-18 |
nemo |
Smaxx refactor of LoadImage to use flags, iphone changes by koda (mostly use of rgba instead of rgb)
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2009-06-14 |
unc0rr |
koda's patch fixing some iphone port troubles (color, mouse)
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2009-06-12 |
unc0rr |
Endian aware Land digest
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2009-06-12 |
nemo |
Change default output to stderr since /tmp doesn't exist under windows and is useless under iphoneos, add a couple of extra parameters
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2009-06-11 |
unc0rr |
Patch by koda:
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2009-05-23 |
nemo |
set Minefield to 150%, reduce fort distance by 512px
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2009-03-22 |
unc0rr |
Apply koda's OpenGL ES compatibility patch
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2009-03-01 |
unc0rr |
4 utilities by nemo
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2009-02-18 |
unc0rr |
Split land texture into small ones:
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2009-02-18 |
unc0rr |
More reorganization
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2009-02-18 |
unc0rr |
Reorganize land texteure function in prepare to texture split
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2009-02-15 |
unc0rr |
Templates filter by nemo
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2009-02-14 |
unc0rr |
- Set bamboo plinko hedgehogs limit to 48
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2009-02-14 |
unc0rr |
engine part of nemo's patch
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2009-02-01 |
unc0rr |
Apply nemo's patch polished by me:
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2009-01-30 |
unc0rr |
Cache land texture update until frame render. This greately improves performance when there are many explosions, or you're using drilling weapon
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2009-01-29 |
unc0rr |
- nemo's patch for custom cave map dimensions
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2009-01-27 |
unc0rr |
nemo's template patch (invertion)
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2009-01-26 |
unc0rr |
Allow loading maps and forts
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2009-01-26 |
unc0rr |
That was wrong place for the patch
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2009-01-26 |
unc0rr |
Turn cave mode on automatically when there are pixels on top of map
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2009-01-26 |
unc0rr |
Fix nemo's large land patch
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2009-01-25 |
unc0rr |
Some fixes by nemo
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2009-01-25 |
unc0rr |
Apply nemo's world resize patch
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2009-01-22 |
unc0rr |
Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
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2008-12-05 |
unc0rr |
Fix forts bug
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2008-10-26 |
unc0rr |
Support 'Divide teams' option in engine
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2008-09-28 |
unc0rr |
Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
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2008-08-10 |
unc0rr |
Enable back rendering objects that are put on top of land texture
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2008-08-08 |
unc0rr |
Step 4: repair girder rendering (girder is 32bit now)
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2008-08-08 |
unc0rr |
Step 3: Maps are rendered correctly, but without objects yet
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2008-08-08 |
unc0rr |
Step 2: painted maps loading correctly
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2008-08-08 |
unc0rr |
Start implementing support for 32bit sprites concerned in map generation process.
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2008-07-22 |
unc0rr |
Load flakes information from theme.cfg when playing painted map
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