unc0rr [Wed, 30 May 2012 19:01:19 +0400] rev 7148
merge
unc0rr [Wed, 30 May 2012 18:00:29 +0400] rev 7147
Render drawn maps 10-500 times faster
unc0rr [Tue, 29 May 2012 22:21:19 +0400] rev 7146
Oops, forgot to set 'erasing' flag on decoding
unc0rr [Mon, 28 May 2012 22:42:59 +0400] rev 7145
Fix a bug with wrong state of teams list when color isn't changed manually
nemo [Mon, 28 May 2012 14:20:51 -0400] rev 7144
Remove a couple more timers, should mean alpha matches old pulse time now
nemo [Mon, 28 May 2012 14:11:50 -0400] rev 7143
also change specialists
nemo [Mon, 28 May 2012 14:01:23 -0400] rev 7142
Set air attack to active by default, make time look a bit nicer, avoid plane buzz activating.
Xeli [Mon, 28 May 2012 19:33:57 +0200] rev 7141
change the array which represents the keyboard state to be a boolean array rather than byte array
Xeli [Mon, 28 May 2012 19:15:51 +0200] rev 7140
Don't allow for multiple key up(or down) events, it will ignore the excess events
nemo [Mon, 28 May 2012 12:21:54 -0400] rev 7139
Also change Highlander and Racer
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 28 May 2012 10:38:27 +0200] rev 7138
moved generic matrix code to uMatrix.pas
updated shader and client logic to use a mat4 rather than
ftransform or gl_ModelViewProjectionMatrix.
unc0rr [Mon, 28 May 2012 20:04:49 +0400] rev 7137
merge
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 28 May 2012 10:34:33 +0200] rev 7136
merge
nemo [Mon, 28 May 2012 01:51:50 -0400] rev 7135
Add onGameTick20 to try and encourage lua to be a bit more efficient. Rewrite Space Invasion to use it. Top speed of aliens is 25% higher now, although that could be changed, I kinda liked it. Change parameter order of div().
unc0rr [Mon, 28 May 2012 17:54:23 +0400] rev 7134
Some improvements to pas2c
unc0rr [Mon, 28 May 2012 00:44:51 +0400] rev 7133
Fix a remote crasher
unc0rr [Fri, 25 May 2012 15:35:48 +0400] rev 7132
- Fix some AI stupidness factors
- Slight optimizations and formatting
unc0rr [Mon, 28 May 2012 00:43:36 +0400] rev 7131
Make frontend compile with clang
unc0rr [Sun, 27 May 2012 23:42:43 +0400] rev 7130
- Allow switching colors with mouse wheel
- Use indices instead of color values
- Introduce a model for colors
- Some small fixes, .pro can be used to build again
- Yay, tested it to work via network (and fixed a bug!)
(TODO: pass colors to engine by index)
Wolfgang Steffens <WolfgangSteff@gmail.com> [Fri, 25 May 2012 09:00:54 +0200] rev 7129
initial GLSL1.2 test version
nemo [Sat, 26 May 2012 16:50:51 -0400] rev 7128
Minor freezer changes, allow snow to accumulate on indestructible terrain too.
Wolfgang Steffens <WolfgangSteff@gmail.com> [Fri, 25 May 2012 08:51:54 +0200] rev 7127
Removed lazy update: workaround for R7103
unc0rr [Sat, 26 May 2012 22:27:57 +0400] rev 7126
Bring leftTeams back (with a fix) as it is apparently needed for spectators.
Wolfgang Steffens <WolfgangSteff@gmail.com> [Fri, 25 May 2012 08:42:26 +0200] rev 7125
merge
unc0rr [Fri, 25 May 2012 00:06:42 +0400] rev 7124
- Restore pre-
r9257cf8e7af2 behavior
- Get rid of leftTeams, send REMOVE_TEAM immediately instead
Medo <smaxein@googlemail.com> [Wed, 23 May 2012 22:46:37 +0200] rev 7123
Merge
nemo [Wed, 23 May 2012 16:51:37 -0400] rev 7122
Fix reported in
bug #327, comment #3 - untested but seems reasonable/safe.
nemo [Wed, 23 May 2012 16:34:12 -0400] rev 7121
http://www.demoties.com/wp-content/uploads/2011/03/mar-01-6.jpg
unc0rr [Wed, 23 May 2012 23:30:50 +0400] rev 7120
Mark team for deletion when letting others know it has left during game. Should help with quitters problem.
unc0rr [Wed, 23 May 2012 23:24:03 +0400] rev 7119
Don't remove already removed team
Xeli [Wed, 23 May 2012 21:19:15 +0200] rev 7118
wops add this too
Xeli [Wed, 23 May 2012 21:16:44 +0200] rev 7117
reimplemented ResetKbd and calling it when exiting gsChat status, this restores behavior from.17: You can now walk -> press t/chat -> type some stuff while still walking -> exit gsChat and stop walking at that moment
Xeli [Wed, 23 May 2012 19:56:14 +0200] rev 7116
android: fix the default make target
Xeli [Wed, 23 May 2012 19:54:53 +0200] rev 7115
Android: add freezer commit message
koda [Wed, 23 May 2012 02:39:30 +0200] rev 7114
add NOPNG to cmake to explicitly disable PNG dependency
reorganise osx detection and variable initalization (simpler crosscompiling) in cmake
koda [Wed, 23 May 2012 01:53:25 +0200] rev 7113
add GHC and GHFLAGS from cmake too
koda [Wed, 23 May 2012 01:39:31 +0200] rev 7112
rename a few internal cmake variables (for consistency and readability)
Wolfgang Steffens <WolfgangSteff@gmail.com> [Tue, 22 May 2012 09:25:03 +0200] rev 7111
Replaced matrix related FFP code with explicit matrix calculations.
The modelview matrices now get uploaded at a single point via glLoadMatrix4
rather than using the GL1 matrix stack.
In the GL2 variant this will become a uniform upload.
Medo <smaxein@googlemail.com> [Tue, 22 May 2012 11:19:32 +0200] rev 7110
Merge
koda [Wed, 23 May 2012 00:45:37 +0200] rev 7109
there a libSDLMain.a in the bundled SDL framework
Wolfgang Steffens <WolfgangSteff@gmail.com> [Tue, 22 May 2012 09:18:46 +0200] rev 7108
Merge
Xeli [Tue, 22 May 2012 00:41:26 +0200] rev 7107
android: possible fix for bitmap recycle errors
Xeli [Tue, 22 May 2012 00:40:43 +0200] rev 7106
fixed wheelup/down
Wheel up and down used to be swapped in both binds.cpp and uKeys.pas (2 wrongs make a right eh)
After I fixed uKeys zooming was inverted, so I changed binds.cpp too, but now existing teams will still have its zoom inverted..
koda [Mon, 21 May 2012 22:54:34 +0200] rev 7105
add a nilcheck
nemo [Mon, 21 May 2012 16:46:24 -0400] rev 7104
checksum
unc0rr [Tue, 22 May 2012 00:29:32 +0400] rev 7103
Feel free to add real checksum function
koda [Mon, 21 May 2012 06:34:17 +0200] rev 7102
better lazy loading for cScaleFactor
nemo [Sun, 20 May 2012 19:42:55 -0400] rev 7101
Ok. I think *this* should flip it correctly...
Xeli [Sun, 20 May 2012 21:09:13 +0200] rev 7100
android: added an unsigned target to the makefile, to help automate signing
Xeli [Sun, 20 May 2012 17:17:21 +0200] rev 7099
remove the need to qt and co when using cmake with -DANDROID=1
nemo [Sun, 20 May 2012 10:55:58 -0400] rev 7098
Minor tweaks to freezer, mostly to simplify current state to laptop
nemo [Sun, 20 May 2012 10:45:16 -0400] rev 7097
clean up pngs
mikade <redgrinner@gmail.com> [Sun, 20 May 2012 10:54:52 +0200] rev 7096
merge
mikade <redgrinner@gmail.com> [Sun, 20 May 2012 00:08:26 +0200] rev 7095
+ Trivial update.
+ Script for managing WxW, AFR, and Surf'n'Crate shoppa-variants.
mikade <redgrinner@gmail.com> [Sat, 19 May 2012 17:15:12 +0200] rev 7094
A few scripts to try out. 2x challenge, 1x GSoC training, 1x user mission.
nemo [Sun, 20 May 2012 01:00:00 -0400] rev 7093
Bit more freezer.
nemo [Fri, 18 May 2012 13:35:22 -0400] rev 7092
Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
nemo [Thu, 17 May 2012 20:23:58 -0400] rev 7091
Might help if this was actually its own unique weapon
nemo [Thu, 17 May 2012 18:22:20 -0400] rev 7090
Provide training/campaign with a random seed to ignore/use.
Xeli [Thu, 17 May 2012 20:19:35 +0200] rev 7089
remove ProcessKdb references all together, removed movecursor() because it doesnt seem to do anything
Xeli [Thu, 17 May 2012 20:01:56 +0200] rev 7088
first attempt at fixing controller/gamepad, it works with the android controller but it doesnt have hats/buttons, needs testing
Xeli [Thu, 17 May 2012 16:52:17 +0200] rev 7087
dont allow choosing weapons when the AI is playing
Xeli [Thu, 17 May 2012 16:51:54 +0200] rev 7086
android typo/sabotage
Xeli [Thu, 17 May 2012 15:58:24 +0200] rev 7085
fix sdl13 build
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 14 May 2012 22:14:17 +0200] rev 7084
readded optimization for SetScale
Xeli [Thu, 17 May 2012 15:58:04 +0200] rev 7083
unbreak android build
- export the Game function
- fill the ammo store with 0s in the frondend, if we're missing any weapons
- use english as default language
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 14 May 2012 19:48:34 +0200] rev 7082
Replaced FFP code that sets up orthogonal projection with explicit matrix
calculation. Storing the orthogonal projection in the projection matrix for
legacy GL (1.x) rather than in the modelview matrix.
Xeli [Tue, 15 May 2012 21:07:47 +0200] rev 7081
android: add missing graphics, only placeholders tho..
Wolfgang Steffens <WolfgangSteff@gmail.com> [Mon, 14 May 2012 19:26:50 +0200] rev 7080
Refactored TTexture to allow encoding sprite(s) at an arbitrary location within
a (possibly shared) physical texture.
The original variant only allowed encoding a sprite at the bottomleft of a
larger physical texture to use NPOT sprites on POT only supporting systems.
unc0rr [Mon, 14 May 2012 22:47:56 +0400] rev 7079
Learn hask^Wpascal, dudes!
nemo [Sun, 13 May 2012 18:50:04 -0400] rev 7078
AI can't use cWindSpeedf since it now does a smooth transition
nemo [Sun, 13 May 2012 18:31:05 -0400] rev 7077
oops
nemo [Sun, 13 May 2012 14:56:05 -0400] rev 7076
Dammit Xeli
unc0rr [Sun, 13 May 2012 21:46:50 +0400] rev 7075
'\xd7af' -> 0xd7af
unc0rr [Sun, 13 May 2012 21:39:20 +0400] rev 7074
Make uUtils.c compile
unc0rr [Sun, 13 May 2012 01:54:26 +0400] rev 7073
help pas2c
unc0rr [Sun, 13 May 2012 00:50:45 +0400] rev 7072
More magic
nemo [Sat, 12 May 2012 16:45:06 -0400] rev 7071
unc0rr's magic macro
unc0rr [Sun, 13 May 2012 00:40:01 +0400] rev 7070
oops, wrong type
unc0rr [Sat, 12 May 2012 23:55:09 +0400] rev 7069
pas2c stuff again
unc0rr [Sat, 12 May 2012 22:50:33 +0400] rev 7068
Get rid of cripple SendIPCc
unc0rr [Sat, 12 May 2012 22:44:39 +0400] rev 7067
A solution to char vs string problem: mark single-letter strings with _S macro
unc0rr [Sat, 12 May 2012 22:13:56 +0400] rev 7066
Make pas2c even more happier with uGears.c, allow assigning arrays in some cases
unc0rr [Sat, 12 May 2012 00:25:49 +0400] rev 7065
Add missing identifiers
nemo [Fri, 11 May 2012 16:09:11 -0400] rev 7064
Fix casing and type for gl
unc0rr [Fri, 11 May 2012 23:36:42 +0400] rev 7063
sysutils -> SysUtils
unc0rr [Fri, 11 May 2012 23:34:35 +0400] rev 7062
Recognize length on arrays as a separate function
unc0rr [Fri, 11 May 2012 23:22:01 +0400] rev 7061
More tolerance to pas2c
unc0rr [Fri, 11 May 2012 23:03:28 +0400] rev 7060
Properly track type in ref2CF, this fixes issues with functions returning strings used in expression (like "a" + line())
unc0rr [Fri, 11 May 2012 22:54:19 +0400] rev 7059
Define NOCONSOLE for pas2c
unc0rr [Fri, 11 May 2012 22:50:52 +0400] rev 7058
uCommandHandlers now compiles
unc0rr [Fri, 11 May 2012 22:35:09 +0400] rev 7057
Support operator 'in', replace it with equality checks against each element of set
unc0rr [Fri, 11 May 2012 22:17:39 +0400] rev 7056
Recognize (hwFloat op int) expressions
unc0rr [Fri, 11 May 2012 22:09:34 +0400] rev 7055
Convert "unit.function()" properly
unc0rr [Fri, 11 May 2012 21:10:58 +0400] rev 7054
Function to compare string to char ftw
unc0rr [Fri, 11 May 2012 20:01:57 +0400] rev 7053
Make pas2c happier with uSound
unc0rr [Fri, 11 May 2012 19:33:21 +0400] rev 7052
Be more wise about constant initialization expressions being not arrays
nemo [Fri, 11 May 2012 11:08:50 -0400] rev 7051
Avoid returning an array for the sake of pas2c
koda [Fri, 11 May 2012 00:11:01 +0200] rev 7050
fix building with lua (i think)
koda [Fri, 11 May 2012 00:05:47 +0200] rev 7049
minor changes for warnings and a variables scope
koda [Thu, 10 May 2012 23:21:56 +0200] rev 7048
the ios port runs again, although with a few things to sort out
koda [Thu, 10 May 2012 22:15:31 +0200] rev 7047
ios: this commit just removes the overlay class files (with all submenus and resources) while working on a proper restoration
unc0rr [Fri, 11 May 2012 01:01:29 +0400] rev 7046
Fix identifiers case in uLandTemplates (too lazy to make proper implementation in pas2c)
unc0rr [Fri, 11 May 2012 00:36:32 +0400] rev 7045
Declare Param* functions
unc0rr [Fri, 11 May 2012 00:33:14 +0400] rev 7044
Fix for Int type and sysutils in hwengine.pas
unc0rr [Fri, 11 May 2012 00:28:06 +0400] rev 7043
Some work to make more units compile after conversion to c
unc0rr [Thu, 10 May 2012 23:51:05 +0400] rev 7042
Support overloaded operators on (hwFloat op hwFloat) calls
unc0rr [Thu, 10 May 2012 22:55:13 +0400] rev 7041
More definitions and mess with pascal code
unc0rr [Thu, 10 May 2012 13:45:47 +0400] rev 7040
Render function variables in struct with no mangling. 13 C units are compilable now.
unc0rr [Thu, 10 May 2012 13:41:18 +0400] rev 7039
Handle function type differently
unc0rr [Thu, 10 May 2012 13:16:31 +0400] rev 7038
Some more definitions and slight fixes
unc0rr [Thu, 10 May 2012 11:29:18 +0400] rev 7037
uAmmos.c now compiles (3 warnings though)
unc0rr [Thu, 10 May 2012 11:12:06 +0400] rev 7036
Implement built-in functions Low() and High()
nemo [Wed, 09 May 2012 17:33:25 -0400] rev 7035
Reflects change in previous revision to uTypes
unc0rr [Thu, 10 May 2012 00:58:05 +0400] rev 7034
(PointerTo (SimpleType _)) could be a pointer to a non-struct type
unc0rr [Tue, 08 May 2012 00:17:02 +0400] rev 7033
Prepend unit name to function identifiers
unc0rr [Mon, 07 May 2012 23:48:24 +0400] rev 7032
Mangle overloaded functions (only different number of parameters is supported)
koda [Mon, 07 May 2012 14:53:08 +0200] rev 7031
when Lua is not found, fallback to compiling the one that comes bundled in our sources
koda [Mon, 07 May 2012 11:59:09 +0200] rev 7030
invert LUA symbol meaning and avoid hints when compiling without it
koda [Mon, 07 May 2012 10:51:32 +0200] rev 7029
add support for FPC and FPFLAGS cmake arguments (helps crosscompiling)