Sun, 01 Feb 2009 15:58:44 +0000 |
unc0rr |
Apply nemo's patch polished by me:
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Sat, 31 Jan 2009 15:39:53 +0000 |
unc0rr |
Options for bonus box probability tuning and number of turn until sudden death
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Wed, 14 Jan 2009 16:49:44 +0000 |
unc0rr |
Implement isInRoom in client
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Mon, 12 Jan 2009 16:38:52 +0000 |
unc0rr |
Draw ready status icon on ready button
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Tue, 06 Jan 2009 19:47:19 +0000 |
unc0rr |
Start converting network protocol to no-disconnecting religion
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Sat, 03 Jan 2009 20:48:37 +0000 |
unc0rr |
- Decrease font size in chat
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Fri, 02 Jan 2009 19:54:23 +0000 |
unc0rr |
Lobby chat should work now
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Fri, 02 Jan 2009 19:44:52 +0000 |
unc0rr |
Start work on lobby: add/remove nick from the list on join/quit
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Fri, 05 Dec 2008 16:49:04 +0000 |
unc0rr |
Implement Solid Land checkbox
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Thu, 04 Dec 2008 21:15:01 +0000 |
unc0rr |
Send QUIT message to server when netclient object is destroyed
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Tue, 25 Nov 2008 15:43:10 +0000 |
unc0rr |
- Don't send 'Bad param' msg, as the only reason of it is just some lag
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Sun, 26 Oct 2008 17:39:33 +0000 |
unc0rr |
Add 'Divide teams' option to frontend
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Fri, 24 Oct 2008 17:34:20 +0000 |
unc0rr |
Send appropriate messages to server on control menu actions
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Fri, 24 Oct 2008 13:00:53 +0000 |
unc0rr |
Show players ready status in chat nick list
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Fri, 24 Oct 2008 12:57:06 +0000 |
unc0rr |
- Fix a bug in READY message handling
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Tue, 21 Oct 2008 16:53:34 +0000 |
unc0rr |
Implement kick
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Sat, 18 Oct 2008 17:01:34 +0000 |
unc0rr |
Allow /me in chat
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Sat, 18 Oct 2008 13:53:58 +0000 |
unc0rr |
- Customize QTextBrowser look
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Wed, 15 Oct 2008 16:59:11 +0000 |
unc0rr |
Fix doubling chat message
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Wed, 15 Oct 2008 15:02:39 +0000 |
unc0rr |
Share chat between frontend and engine
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Sun, 12 Oct 2008 16:45:13 +0000 |
unc0rr |
Clients send roundfinished message to server when the round is over
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Thu, 09 Oct 2008 20:36:53 +0000 |
unc0rr |
Fix the bug
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Wed, 08 Oct 2008 18:46:02 +0000 |
unc0rr |
Get rid of team id in client code
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Wed, 08 Oct 2008 13:54:51 +0000 |
unc0rr |
Implement rooms list refresh
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Wed, 08 Oct 2008 13:40:29 +0000 |
unc0rr |
- Introduce a bit of state miachine in client code (should be more robust and verbosive now)
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Tue, 07 Oct 2008 12:37:06 +0000 |
unc0rr |
- Add stub page for rooms list
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Mon, 21 Jul 2008 09:45:40 +0000 |
unc0rr |
- Modify network protocol to use new delimiter
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Mon, 07 Jul 2008 13:06:25 +0000 |
unc0rr |
Update copyright headers a bit
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Sun, 27 Apr 2008 11:40:22 +0000 |
unc0rr |
Update copyright info in source files headers
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Sat, 12 Jan 2008 22:41:03 +0000 |
displacer |
weapon names transmitted over network
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Fri, 11 Jan 2008 21:45:24 +0000 |
displacer |
pre-alpha network weapons selection
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Fri, 14 Dec 2007 16:13:35 +0000 |
unc0rr |
- Simplify net game objects relationship
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Fri, 23 Feb 2007 14:24:32 +0000 |
unc0rr |
- Change proto version to 4
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Fri, 23 Feb 2007 09:31:28 +0000 |
displacer |
connect to removed signal fixed (console warning)
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Tue, 20 Feb 2007 19:50:38 +0000 |
displacer |
chatWidget with nicks ready
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Sun, 18 Feb 2007 16:57:43 +0000 |
displacer |
simple net cha added
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Sun, 18 Feb 2007 12:20:36 +0000 |
displacer |
waiting state for net Go button
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Sun, 11 Feb 2007 11:55:38 +0000 |
unc0rr |
- Two more land templates
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Mon, 05 Feb 2007 22:39:01 +0000 |
unc0rr |
- Fix net game bug
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Sun, 04 Feb 2007 14:35:28 +0000 |
displacer |
some disconnect and remove teams bugfixes
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Sat, 27 Jan 2007 17:41:08 +0000 |
displacer |
network colors (alpha)
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Sun, 21 Jan 2007 21:27:07 +0000 |
displacer |
network to local teams map, addteams from server before team config bug, fixed some segfaults
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Sun, 21 Jan 2007 19:53:25 +0000 |
displacer |
first buggy hedgehogs num net change
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Wed, 17 Jan 2007 19:56:51 +0000 |
displacer |
more correct remove net teams
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Mon, 15 Jan 2007 21:20:36 +0000 |
unc0rr |
- Store more team specific values in HWTeam
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Mon, 15 Jan 2007 18:45:07 +0000 |
displacer |
Run game message added, team and config info provided for net game
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Sun, 14 Jan 2007 23:13:24 +0000 |
displacer |
multiple teams now available per host (still alpha)
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Sun, 14 Jan 2007 20:46:17 +0000 |
displacer |
protocol changes
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Sun, 14 Jan 2007 14:08:40 +0000 |
unc0rr |
Send game parameters by net... Currently it leads to infinite loop, flooding traffic with messages about changes
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Sun, 14 Jan 2007 13:23:15 +0000 |
unc0rr |
Oops, I should be more careful
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Wed, 10 Jan 2007 23:24:55 +0000 |
displacer |
client/server net pre-alpha
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