Mon, 29 Oct 2012 09:35:16 -0400 | nemo | Arbitrarily tweaked to not firepunch loose, and to increase chance of bazooka doing it to about 20% | file | diff | annotate |
Mon, 29 Oct 2012 05:06:15 -0400 | nemo | Allow cleavers to be knocked loose by explosions. Probabilities might need tweaking. | file | diff | annotate |
Sun, 28 Oct 2012 17:31:54 -0400 | nemo | double cleaver rotation speed, also make spin direction dX dependent. | file | diff | annotate |
Fri, 26 Oct 2012 14:06:42 -0400 | nemo | Set minimums on a few values to avoid camera zooming out past them. partly Issue #430. Might be worth defining a new constant for this. | file | diff | annotate |
Sun, 21 Oct 2012 21:15:10 -0400 | nemo | Disable jiggling of cleavers 'cause it just looks odd. Adding a constraint based on proximity to portal is an option too, this was just easier. | file | diff | annotate |
Sun, 21 Oct 2012 10:20:48 -0400 | nemo | Fix knockball | file | diff | annotate |
Thu, 18 Oct 2012 14:04:24 -0400 | nemo | damn nots | file | diff | annotate |