2009-01-09 |
unc0rr |
Initial health graphic implementation
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2009-01-02 |
unc0rr |
Quick replay round to spectators until current move
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2008-12-05 |
unc0rr |
Implement Solid Land checkbox
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2008-10-13 |
unc0rr |
Make messages be more debug-friendly
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2008-09-29 |
unc0rr |
- Fix water rise
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2008-09-28 |
unc0rr |
Start flames rework
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2008-08-08 |
unc0rr |
Start implementing support for 32bit sprites concerned in map generation process.
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2008-07-27 |
unc0rr |
Add an option to engine for turning music off
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2008-07-27 |
unc0rr |
- Airplane is higher
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2008-07-27 |
unc0rr |
Remember initial resolution settings to use when switching to fullscreen mode
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2008-07-14 |
unc0rr |
Repair screenshots capture on 'C' key press
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2008-07-07 |
unc0rr |
Update copyright headers a bit
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2008-07-06 |
unc0rr |
Dec delay
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2008-07-06 |
unc0rr |
Water rises after 25 mins of round, health is decreased after 20 mins
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2008-07-06 |
unc0rr |
- Prepare for sudden death implementation
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2008-06-11 |
unc0rr |
Get rid of old console
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2008-05-25 |
unc0rr |
Use nick from frontend to prepend chat messages
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2008-05-24 |
unc0rr |
- Start chat implementation: chat strings are on the screen
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2008-05-08 |
unc0rr |
- Small optimization in hwFloat
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2008-05-08 |
unc0rr |
- Some changes in clusters initialization
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2008-04-27 |
unc0rr |
Update copyright info in source files headers
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2008-04-24 |
unc0rr |
- New statistics
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2008-04-24 |
unc0rr |
- Fix introduced bug with hh physics
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2008-04-13 |
unc0rr |
Fix warnings
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2008-04-12 |
unc0rr |
- Small formatting changes
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2008-03-07 |
unc0rr |
Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
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2008-02-22 |
unc0rr |
- Get rid of PageSimpleGame, now pressing 'quick game' just starts round
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2008-02-21 |
unc0rr |
Start console OpenGL reincarnation
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2008-02-01 |
unc0rr |
- Store sky color in theme cfg file
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2008-01-28 |
unc0rr |
- Some optimizations
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2008-01-28 |
unc0rr |
- Enable back console (doesn't render yet)
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2008-01-27 |
unc0rr |
More sprites are visible
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2008-01-26 |
unc0rr |
Enable back fps counter
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2008-01-25 |
unc0rr |
Now show sprites too
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2008-01-25 |
unc0rr |
Some further work on switching to OpenGL rendering
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2008-01-25 |
unc0rr |
Start conversion to OpenGL rendering
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2007-12-02 |
unc0rr |
's' key to speed up demo playing
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2007-10-21 |
unc0rr |
- New training (not finished yet)
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2007-09-29 |
unc0rr |
- Fix some warnings
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2007-07-20 |
unc0rr |
Finalize basic playlists implementation
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2007-07-08 |
unc0rr |
- Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
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2007-07-01 |
unc0rr |
- Better randomness of placing hedgehogs on the land
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2007-06-07 |
unc0rr |
Ability to choose which info is shown above hedgehogs
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2007-06-03 |
unc0rr |
- Fix some bugs
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2007-05-27 |
unc0rr |
Option for alternative damage tags
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2007-03-15 |
displacer |
merge fixes from branch
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2007-03-11 |
unc0rr |
- Fix most of the warnings in hwengine
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2007-02-23 |
unc0rr |
Fix run with DEBUGFILE turned off
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2007-02-12 |
unc0rr |
Fix AI using shotgun and Desert Eagle
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2007-02-11 |
unc0rr |
AI thinks in separate thread
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2007-02-05 |
unc0rr |
Update copyright information
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2007-01-27 |
unc0rr |
integer -> LongInt
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2007-01-27 |
unc0rr |
- Repair bots: they can walk and use bazooka, possible cannot jump (why?)
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2007-01-21 |
unc0rr |
Fixed-point arithmetics in engine.
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2007-01-16 |
unc0rr |
Another float debug
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2007-01-14 |
unc0rr |
- Fix not debug build
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2007-01-11 |
unc0rr |
Calculate land digest
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2007-01-07 |
unc0rr |
Release mouse when keyboard focus lost
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2007-01-04 |
unc0rr |
More statistics
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2007-01-04 |
unc0rr |
- Better blowtorch
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2006-12-17 |
unc0rr |
Attack angle constraints
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2006-12-14 |
unc0rr |
Simplify hedgehogs physics code, make it better
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2006-12-10 |
unc0rr |
Implemented FPS limit and show/hide FPS value
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2006-12-10 |
unc0rr |
- Implement ammo cases
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2006-11-29 |
unc0rr |
Let mouse cursor be closer to screen edges
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2006-11-27 |
unc0rr |
Pause support (mouse cursor is released when the game is paused)
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2006-10-27 |
unc0rr |
Implement Knowledge Base for libs/compilers bugs
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2006-10-12 |
unc0rr |
- Many small fixes
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2006-10-05 |
unc0rr |
Cardinal -> Longword
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2006-10-05 |
unc0rr |
Relicense to GPL
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2006-09-27 |
unc0rr |
Changeable volume
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2006-09-11 |
unc0rr |
- Many fixes to AI
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2006-08-11 |
unc0rr |
Small fixes for better FPC compatibility
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2006-08-11 |
unc0rr |
- Many type fixes
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2006-08-06 |
unc0rr |
Get rid of x86 assembler when using fpc
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2006-08-05 |
unc0rr |
- Fixed compilation
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2006-07-21 |
unc0rr |
More translations
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2006-07-20 |
unc0rr |
- Fixed bug with hedgehog under water using rope
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2006-07-16 |
unc0rr |
- New test map
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2006-07-11 |
unc0rr |
- New First Aid powerup
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2006-07-08 |
unc0rr |
- Unicode support for team and hedgehogs names
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2006-06-29 |
unc0rr |
Basic save support in engine
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2006-06-23 |
unc0rr |
- Many AI improvements
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2006-01-25 |
unc0rr |
- Replaced water sprite
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2006-01-21 |
unc0rr |
Send run parameters by cmd line, game parameters by IPC... breaks network game
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2006-01-19 |
unc0rr |
- Fixed bubble theme object
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2006-01-12 |
unc0rr |
Show team health bars, without sorting yet
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2006-01-10 |
unc0rr |
- Removed dark pixels on the corners of health case
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2006-01-07 |
unc0rr |
- Increased FPS
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2005-12-28 |
unc0rr |
With this patch the game doesn't crash when gaming by net
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2005-12-05 |
unc0rr |
Add theme objects to land
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2005-09-12 |
unc0rr |
minor code review
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2005-09-07 |
unc0rr |
- Show no crosshair when using mine
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2005-08-23 |
unc0rr |
- set svn:eol-style to native
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2005-08-22 |
unc0rr |
- Support for forts game mode option. Works for demos, frontend doesn't support it.
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2005-08-22 |
unc0rr |
Add current sources.
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