hedgewars/uMisc.pas
2009-01-09 unc0rr Initial health graphic implementation
2009-01-02 unc0rr Quick replay round to spectators until current move
2008-12-05 unc0rr Implement Solid Land checkbox
2008-10-13 unc0rr Make messages be more debug-friendly
2008-09-29 unc0rr - Fix water rise
2008-09-28 unc0rr Start flames rework
2008-08-08 unc0rr Start implementing support for 32bit sprites concerned in map generation process.
2008-07-27 unc0rr Add an option to engine for turning music off
2008-07-27 unc0rr - Airplane is higher
2008-07-27 unc0rr Remember initial resolution settings to use when switching to fullscreen mode
2008-07-14 unc0rr Repair screenshots capture on 'C' key press
2008-07-07 unc0rr Update copyright headers a bit
2008-07-06 unc0rr Dec delay
2008-07-06 unc0rr Water rises after 25 mins of round, health is decreased after 20 mins
2008-07-06 unc0rr - Prepare for sudden death implementation
2008-06-11 unc0rr Get rid of old console
2008-05-25 unc0rr Use nick from frontend to prepend chat messages
2008-05-24 unc0rr - Start chat implementation: chat strings are on the screen
2008-05-08 unc0rr - Small optimization in hwFloat
2008-05-08 unc0rr - Some changes in clusters initialization
2008-04-27 unc0rr Update copyright info in source files headers
2008-04-24 unc0rr - New statistics
2008-04-24 unc0rr - Fix introduced bug with hh physics
2008-04-13 unc0rr Fix warnings
2008-04-12 unc0rr - Small formatting changes
2008-03-07 unc0rr Start implementing 'visual gears' - gears, that don't need to be synchronized (clouds and flakes)
2008-02-22 unc0rr - Get rid of PageSimpleGame, now pressing 'quick game' just starts round
2008-02-21 unc0rr Start console OpenGL reincarnation
2008-02-01 unc0rr - Store sky color in theme cfg file
2008-01-28 unc0rr - Some optimizations
2008-01-28 unc0rr - Enable back console (doesn't render yet)
2008-01-27 unc0rr More sprites are visible
2008-01-26 unc0rr Enable back fps counter
2008-01-25 unc0rr Now show sprites too
2008-01-25 unc0rr Some further work on switching to OpenGL rendering
2008-01-25 unc0rr Start conversion to OpenGL rendering
2007-12-02 unc0rr 's' key to speed up demo playing
2007-10-21 unc0rr - New training (not finished yet)
2007-09-29 unc0rr - Fix some warnings
2007-07-20 unc0rr Finalize basic playlists implementation
2007-07-08 unc0rr - Switch to bazooka (or whatever) after use of some weapon (fixes problem with bots)
2007-07-01 unc0rr - Better randomness of placing hedgehogs on the land
2007-06-07 unc0rr Ability to choose which info is shown above hedgehogs
2007-06-03 unc0rr - Fix some bugs
2007-05-27 unc0rr Option for alternative damage tags
2007-03-15 displacer merge fixes from branch
2007-03-11 unc0rr - Fix most of the warnings in hwengine
2007-02-23 unc0rr Fix run with DEBUGFILE turned off
2007-02-12 unc0rr Fix AI using shotgun and Desert Eagle
2007-02-11 unc0rr AI thinks in separate thread
2007-02-05 unc0rr Update copyright information
2007-01-27 unc0rr integer -> LongInt
2007-01-27 unc0rr - Repair bots: they can walk and use bazooka, possible cannot jump (why?)
2007-01-21 unc0rr Fixed-point arithmetics in engine.
2007-01-16 unc0rr Another float debug
2007-01-14 unc0rr - Fix not debug build
2007-01-11 unc0rr Calculate land digest
2007-01-07 unc0rr Release mouse when keyboard focus lost
2007-01-04 unc0rr More statistics
2007-01-04 unc0rr - Better blowtorch
2006-12-17 unc0rr Attack angle constraints
2006-12-14 unc0rr Simplify hedgehogs physics code, make it better
2006-12-10 unc0rr Implemented FPS limit and show/hide FPS value
2006-12-10 unc0rr - Implement ammo cases
2006-11-29 unc0rr Let mouse cursor be closer to screen edges
2006-11-27 unc0rr Pause support (mouse cursor is released when the game is paused)
2006-10-27 unc0rr Implement Knowledge Base for libs/compilers bugs
2006-10-12 unc0rr - Many small fixes
2006-10-05 unc0rr Cardinal -> Longword
2006-10-05 unc0rr Relicense to GPL
2006-09-27 unc0rr Changeable volume
2006-09-11 unc0rr - Many fixes to AI
2006-08-11 unc0rr Small fixes for better FPC compatibility
2006-08-11 unc0rr - Many type fixes
2006-08-06 unc0rr Get rid of x86 assembler when using fpc
2006-08-05 unc0rr - Fixed compilation
2006-07-21 unc0rr More translations
2006-07-20 unc0rr - Fixed bug with hedgehog under water using rope
2006-07-16 unc0rr - New test map
2006-07-11 unc0rr - New First Aid powerup
2006-07-08 unc0rr - Unicode support for team and hedgehogs names
2006-06-29 unc0rr Basic save support in engine
2006-06-23 unc0rr - Many AI improvements
2006-01-25 unc0rr - Replaced water sprite
2006-01-21 unc0rr Send run parameters by cmd line, game parameters by IPC... breaks network game
2006-01-19 unc0rr - Fixed bubble theme object
2006-01-12 unc0rr Show team health bars, without sorting yet
2006-01-10 unc0rr - Removed dark pixels on the corners of health case
2006-01-07 unc0rr - Increased FPS
2005-12-28 unc0rr With this patch the game doesn't crash when gaming by net
2005-12-05 unc0rr Add theme objects to land
2005-09-12 unc0rr minor code review
2005-09-07 unc0rr - Show no crosshair when using mine
2005-08-23 unc0rr - set svn:eol-style to native
2005-08-22 unc0rr - Support for forts game mode option. Works for demos, frontend doesn't support it.
2005-08-22 unc0rr Add current sources.
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