project_files/HedgewarsMobile/Classes/GameSetup.m
Sun, 07 Nov 2010 18:35:21 -0500 nemo revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
Sun, 07 Nov 2010 23:47:29 +0100 koda revamp gamemodes section in the ifrontend and update ios game modes
Sat, 06 Nov 2010 20:38:59 +0100 koda add Timeless and Fort game modes, tweaks to other modes
Sat, 06 Nov 2010 18:21:30 +0100 koda update ios port with new health modes, increase sd turns, new game modes, fixed bugs that prevented the creation of AI controlled teams, revisited update modes
Mon, 01 Nov 2010 18:51:38 +0100 koda better support for wimpier i-devices
Fri, 29 Oct 2010 00:24:17 +0200 koda disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
Wed, 27 Oct 2010 01:33:25 +0200 koda engine: reorder GameFlags and update files, frontend and other stuff
Mon, 25 Oct 2010 22:19:00 +0200 koda the ios port is also iphone compatible
Sat, 16 Oct 2010 18:35:28 +0200 koda fix some glitches
Thu, 14 Oct 2010 22:01:33 +0200 koda less warning, no rotation glitch, more comments
Sun, 10 Oct 2010 22:32:01 +0200 koda some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
Sun, 10 Oct 2010 03:16:25 +0200 koda integrate nicely with external display
Sat, 09 Oct 2010 18:00:53 +0200 koda made the new menu toggable
Thu, 07 Oct 2010 02:16:29 +0200 koda remove a useless field from weaponfile format
Wed, 06 Oct 2010 02:31:04 +0200 koda use dynamic data from engine instead of using hardcoded values
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