hedgewars/uWorld.pas
Mon, 28 Jan 2008 22:21:47 +0000 unc0rr Solve problem with crosshairs
Mon, 28 Jan 2008 18:22:35 +0000 unc0rr - Some optimizations
Sun, 27 Jan 2008 20:47:30 +0000 unc0rr - Add alpha-channel to all sprites left
Sun, 27 Jan 2008 16:49:11 +0000 unc0rr Now game looks almost like it did before switching to OpenGL
Sun, 27 Jan 2008 15:02:12 +0000 unc0rr More sprites are visible
Sun, 27 Jan 2008 13:23:57 +0000 unc0rr Now land texture renders properly
Sat, 26 Jan 2008 10:55:34 +0000 unc0rr Enable back fps counter
Sat, 26 Jan 2008 00:06:23 +0000 unc0rr Enable water waves back
Fri, 25 Jan 2008 23:55:03 +0000 unc0rr Respect alpha channel
Fri, 25 Jan 2008 23:33:35 +0000 unc0rr Now show sprites too
Fri, 25 Jan 2008 20:47:50 +0000 unc0rr Start conversion to OpenGL rendering
Sun, 30 Dec 2007 16:40:12 +0000 unc0rr Finally, get rid of large stupid StoreSurface
Sun, 30 Dec 2007 16:19:41 +0000 unc0rr The rest of stuff converted to sprites
Mon, 17 Dec 2007 19:14:42 +0000 unc0rr Move map view also when we have no window focus
Fri, 21 Sep 2007 18:55:44 +0000 unc0rr Add CurrentHedgehog variable which simplifies code
Fri, 20 Jul 2007 19:04:24 +0000 unc0rr Finalize basic playlists implementation
Mon, 02 Jul 2007 21:33:21 +0000 unc0rr Convert teams list to array
Sun, 27 May 2007 13:53:41 +0000 unc0rr - Check for incoming buffer overflow
Sat, 17 Mar 2007 18:17:19 +0000 unc0rr - Get rid of operator := to have GPC support
Thu, 15 Feb 2007 22:28:00 +0000 unc0rr Better Sync animation :)
Wed, 07 Feb 2007 17:27:32 +0000 unc0rr Airplane can fly from right to left
Mon, 05 Feb 2007 19:33:24 +0000 unc0rr Update copyright information
Sat, 27 Jan 2007 14:18:33 +0000 unc0rr integer -> LongInt
Sun, 21 Jan 2007 19:51:02 +0000 unc0rr Fixed-point arithmetics in engine.
Sun, 07 Jan 2007 16:53:16 +0000 unc0rr Release mouse when keyboard focus lost
Sun, 10 Dec 2006 19:30:16 +0000 unc0rr Render FPS value to its own surface one time a second
Sun, 10 Dec 2006 15:55:53 +0000 unc0rr - Implement ammo cases
Sat, 09 Dec 2006 18:10:43 +0000 unc0rr Hedgehogs names are drawn where the hedgehogs are
Wed, 29 Nov 2006 15:47:32 +0000 unc0rr Let mouse cursor be closer to screen edges
Tue, 28 Nov 2006 17:14:39 +0000 unc0rr - Pickhammer sound
Mon, 27 Nov 2006 17:29:08 +0000 unc0rr Pause support (mouse cursor is released when the game is paused)
Wed, 15 Nov 2006 21:53:50 +0000 unc0rr - Fix crosshair position
Wed, 25 Oct 2006 18:03:41 +0000 unc0rr Better crosshair
Mon, 16 Oct 2006 17:10:30 +0000 unc0rr - New crosshair
Sun, 08 Oct 2006 18:17:52 +0000 unc0rr Bots are in the same thread as game. Fixes FreePascal issues.
Thu, 05 Oct 2006 16:33:18 +0000 unc0rr Relicense to GPL
Thu, 28 Sep 2006 16:34:42 +0000 unc0rr 'h' marks out current hedgehog
Wed, 27 Sep 2006 20:52:22 +0000 unc0rr - Some improvements to volume control
Wed, 27 Sep 2006 20:13:29 +0000 unc0rr Changeable volume
Sun, 24 Sep 2006 21:32:18 +0000 unc0rr Many small fixes
Sun, 24 Sep 2006 18:29:14 +0000 unc0rr Ammo menu now works!
Sat, 23 Sep 2006 19:26:07 +0000 unc0rr - AmmoMenu
Wed, 20 Sep 2006 15:33:47 +0000 unc0rr Network protocol uses integers in network byte order
Fri, 15 Sep 2006 13:47:01 +0000 unc0rr - Fix AI not to damage self hedgehogs
Mon, 14 Aug 2006 14:49:40 +0000 unc0rr - Use right packet length
Sat, 12 Aug 2006 17:41:02 +0000 unc0rr - Initialize translations earlier
Fri, 11 Aug 2006 20:00:29 +0000 unc0rr Small fixes for better FPC compatibility
Fri, 11 Aug 2006 16:17:50 +0000 unc0rr - Many type fixes
Sun, 06 Aug 2006 15:48:48 +0000 unc0rr - make the game be run from ${PREFIX}/bin with data in ${PREFIX}/share/hedgewars/Data
Sat, 05 Aug 2006 20:57:36 +0000 unc0rr - Fixed compilation
Mon, 24 Jul 2006 14:03:51 +0000 unc0rr - First hedgehog in team has first turn in team
Sun, 23 Jul 2006 21:22:44 +0000 unc0rr - New fort
Thu, 20 Jul 2006 20:11:32 +0000 unc0rr - Fixed bug with hedgehog under water using rope
Sun, 16 Jul 2006 08:13:51 +0000 unc0rr - New test map
Tue, 11 Jul 2006 21:04:05 +0000 unc0rr - New First Aid powerup
Sat, 08 Jul 2006 21:40:03 +0000 unc0rr - Unicode support for team and hedgehogs names
Wed, 28 Jun 2006 18:27:42 +0000 unc0rr - Changed falling damage scoring
Fri, 23 Jun 2006 20:02:41 +0000 unc0rr - Many AI improvements
Tue, 20 Jun 2006 21:22:15 +0000 unc0rr Show the bot thinking, when he does it after attack
Wed, 01 Feb 2006 20:42:53 +0000 unc0rr - Fixed compiling .)
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