Sat, 27 Aug 2011 17:53:35 -0400 |
nemo |
Prevent flakes from drawing if they spawn in land
|
file |
diff |
annotate
|
Sat, 27 Aug 2011 15:06:16 -0400 |
nemo |
Avoid unsightly gaps in landbacktex
|
file |
diff |
annotate
|
Sat, 27 Aug 2011 14:54:56 -0400 |
nemo |
implement proper blending
|
file |
diff |
annotate
|
Fri, 26 Aug 2011 22:15:09 -0400 |
nemo |
Allow vgtSmoke to scale. Scale it down 50% for mines, so smoke doesn't seem so oversized
|
file |
diff |
annotate
|
Fri, 26 Aug 2011 21:38:11 -0400 |
nemo |
Correctly check for failure to look up ammo, check for damaged mines
|
file |
diff |
annotate
|
Thu, 25 Aug 2011 21:00:53 +0200 |
sheepluva |
* partial rollback of changes to camera
|
file |
diff |
annotate
|
Sun, 21 Aug 2011 19:29:04 -0400 |
nemo |
Try to avoid overlapping voices for major statements (not things like byebye or oof)
|
file |
diff |
annotate
|
Sun, 21 Aug 2011 13:53:11 -0400 |
nemo |
hammer tweak
|
file |
diff |
annotate
|
Sun, 21 Aug 2011 11:37:39 -0400 |
nemo |
Allow hammer to bash mines/barrels too, increase escape time to 3s
|
file |
diff |
annotate
|
Sat, 20 Aug 2011 16:43:57 -0400 |
nemo |
This really should have been a TPoint for consistency
|
file |
diff |
annotate
|
Sat, 20 Aug 2011 14:26:29 -0400 |
nemo |
Special case small radius gears to try and prevent repeated collisions.
|
file |
diff |
annotate
|
Thu, 18 Aug 2011 00:14:43 +0200 |
sheepluva |
portal: combating the space-detection issue.
|
file |
diff |
annotate
|
Sun, 14 Aug 2011 17:49:12 -0400 |
nemo |
For mikade's sake, use old dx/dy/frametick as default, so health crosses move the same
|
file |
diff |
annotate
|
Sun, 14 Aug 2011 17:42:26 -0400 |
nemo |
Use same visual gear for health tags and hearts.
|
file |
diff |
annotate
|
Sun, 14 Aug 2011 16:59:55 -0400 |
nemo |
Seduction animation. New visual gear type.
|
file |
diff |
annotate
|
Wed, 10 Aug 2011 11:45:02 -0400 |
nemo |
exclude current hedgehog
|
file |
diff |
annotate
|
Tue, 09 Aug 2011 21:54:45 -0400 |
nemo |
Revert 3768e9a6ec40. I misread the test. Seems parachute works as expected now already
|
file |
diff |
annotate
|
Sun, 07 Aug 2011 14:29:11 -0400 |
nemo |
Experimental area-of-effect Seduction
|
file |
diff |
annotate
|
Sun, 07 Aug 2011 12:25:21 -0400 |
nemo |
disable special case for parachute on rope. legacy? Without it, parachute behaves as one expects
|
file |
diff |
annotate
|
Sun, 07 Aug 2011 11:18:49 -0400 |
nemo |
This should make bee/airstrikes play nicer with infinite attack mode
|
file |
diff |
annotate
|
Thu, 04 Aug 2011 19:52:27 -0400 |
nemo |
Fix crasher. thanks to dagni for the demo file that tracked it down.
|
file |
diff |
annotate
|
Sat, 30 Jul 2011 14:52:25 -0400 |
nemo |
kill off some speckles, crank up land gun output
|
file |
diff |
annotate
|
Wed, 27 Jul 2011 09:06:51 -0400 |
nemo |
skip splashes for flakes
|
file |
diff |
annotate
|
Wed, 27 Jul 2011 08:52:29 -0400 |
nemo |
unnecessary test removed, also merge
|
file |
diff |
annotate
|
Wed, 27 Jul 2011 08:51:16 -0400 |
nemo |
Deletion was a bad idea.
|
file |
diff |
annotate
|
Sat, 16 Jul 2011 13:45:40 -0400 |
nemo |
try to tweak flamethrower a bit to do more damage with fire changes. An optimal firepit test dealt 68.
|
file |
diff |
annotate
|
Sat, 16 Jul 2011 13:01:11 -0400 |
nemo |
Adjust "sticky" fire (molotov) so it makes better fire pits, by making the kicks more regular, yet of random left/right. Tweak napalm slightly along same lines. Probably needs more balancing.
|
file |
diff |
annotate
|
Tue, 12 Jul 2011 21:12:07 +0400 |
unc0rr |
Somehow this line got lost somewhere
|
file |
diff |
annotate
|
Fri, 08 Jul 2011 12:18:27 -0400 |
nemo |
Add fudge factors for the collision check on portal exit
|
file |
diff |
annotate
|
Sun, 03 Jul 2011 12:53:39 -0400 |
nemo |
adjust test slightly
|
file |
diff |
annotate
|