An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
Allow head of rope to attach to hogs/barrels/crates again. Rope still does not, to avoid the bug.
Make AI switch to amNothing before trying to walk if it holds weapon which needs targeting (not tested)
Add 'Cancel connection' button. Fixes
issue #162
Send server's name in udp packet. Fixes
issue #25
adjust crosshair criteria again. this should take care of sniper rifle and crosshair after attacking
update dejavu - might possibly fix the german/brazillian/swedish crasher, who knows.
Start implementation of archivements/ratings on server side: replay saving routine
Show winners in console in a special form so this information could be easily parsed
cleared up Random Weapons and implemented remembering of weapons in Balanced Random Weapons too, also seems to work
Change a few iterations over list to what is apparently a modification safe syntax, may fix
issue #208 and #217 - needs testing of course.
grenade back to old damage, but from now on explosions assume they are not closer to a gear's center than the gear's radius
now Random Weapons will show the weapon you will get during the other players turns
not tested online yet, would be happy if someone could and report to me results
rename gtBomb to gtGrenade, nerf grenade from 50 to 47 pending some flag to indicate pixels in Land[] belonging to current hog to avoid throwing grenades into hogs