Sun, 07 Nov 2010 17:46:11 +0100 spanish translation
Palewolf [Sun, 07 Nov 2010 17:46:11 +0100] rev 4173
spanish translation
Sun, 07 Nov 2010 19:49:16 +0300 Don't use operator /=
unc0rr [Sun, 07 Nov 2010 19:49:16 +0300] rev 4172
Don't use operator /=
Sun, 07 Nov 2010 19:27:22 +0300 merge
unc0rr [Sun, 07 Nov 2010 19:27:22 +0300] rev 4171
merge
Sun, 07 Nov 2010 11:23:30 -0500 portuguese update for map lua
inu [Sun, 07 Nov 2010 11:23:30 -0500] rev 4170
portuguese update for map lua
Sun, 07 Nov 2010 11:18:49 -0500 updated chinese translation
tonghuix [Sun, 07 Nov 2010 11:18:49 -0500] rev 4169
updated chinese translation
Sun, 07 Nov 2010 19:24:37 +0300 renaming gtAmmo_Bomb and gtAmmo_Grenade
Henek [Sun, 07 Nov 2010 19:24:37 +0300] rev 4168
renaming gtAmmo_Bomb and gtAmmo_Grenade
Sun, 07 Nov 2010 18:39:34 +0300 merge
unc0rr [Sun, 07 Nov 2010 18:39:34 +0300] rev 4167
merge
Sun, 07 Nov 2010 16:30:45 +0100 * Updated German translation
smaxx [Sun, 07 Nov 2010 16:30:45 +0100] rev 4166
* Updated German translation * Removed campaign button
Sun, 07 Nov 2010 18:35:40 +0300 Fix hanging in air after whip or bat attack
unc0rr [Sun, 07 Nov 2010 18:35:40 +0300] rev 4165
Fix hanging in air after whip or bat attack
Sun, 07 Nov 2010 17:37:49 +0300 some updates
inu [Sun, 07 Nov 2010 17:37:49 +0300] rev 4164
some updates
Sun, 07 Nov 2010 17:30:55 +0300 Polish updade
szczur [Sun, 07 Nov 2010 17:30:55 +0300] rev 4163
Polish updade
Sun, 07 Nov 2010 17:30:20 +0300 update and fix some lua stuff
Henek [Sun, 07 Nov 2010 17:30:20 +0300] rev 4162
update and fix some lua stuff
Sun, 07 Nov 2010 17:02:04 +0300 Remove more int64 casts
unc0rr [Sun, 07 Nov 2010 17:02:04 +0300] rev 4161
Remove more int64 casts
Sun, 07 Nov 2010 17:01:48 +0300 Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
unc0rr [Sun, 07 Nov 2010 17:01:48 +0300] rev 4160
Don't call getrandom() from parameters to a function. The order of calls is undefined, so desyncs are probable.
Sun, 07 Nov 2010 16:41:03 +0300 REmove stupid int64 conversions, provide real fixes to compiler hints
unc0rr [Sun, 07 Nov 2010 16:41:03 +0300] rev 4159
REmove stupid int64 conversions, provide real fixes to compiler hints
Sun, 07 Nov 2010 16:33:42 +0300 Fix freepascal version detector to ask only version from compiler rather than all help on parameters
unc0rr [Sun, 07 Nov 2010 16:33:42 +0300] rev 4158
Fix freepascal version detector to ask only version from compiler rather than all help on parameters
Sun, 07 Nov 2010 16:21:20 +0300 Fix some warnings
unc0rr [Sun, 07 Nov 2010 16:21:20 +0300] rev 4157
Fix some warnings
Sat, 06 Nov 2010 22:27:22 -0400 more portuguese
arrom [Sat, 06 Nov 2010 22:27:22 -0400] rev 4156
more portuguese
Sat, 06 Nov 2010 22:03:12 -0400 Prevent escape
nemo [Sat, 06 Nov 2010 22:03:12 -0400] rev 4155
Prevent escape
Sat, 06 Nov 2010 21:00:37 -0400 more polish
inu [Sat, 06 Nov 2010 21:00:37 -0400] rev 4154
more polish
Sat, 06 Nov 2010 17:56:24 -0400 2 more variables to control water rise and health loss during sudden death.
henek [Sat, 06 Nov 2010 17:56:24 -0400] rev 4153
2 more variables to control water rise and health loss during sudden death.
Sat, 06 Nov 2010 23:07:20 +0300 Prevent vgtFlake's rotation angle to grow too high in its absolute value
unc0rr [Sat, 06 Nov 2010 23:07:20 +0300] rev 4152
Prevent vgtFlake's rotation angle to grow too high in its absolute value
Sat, 06 Nov 2010 20:38:59 +0100 add Timeless and Fort game modes, tweaks to other modes
koda [Sat, 06 Nov 2010 20:38:59 +0100] rev 4151
add Timeless and Fort game modes, tweaks to other modes
Sat, 06 Nov 2010 19:40:49 +0100 perform an additional check on gamestart
koda [Sat, 06 Nov 2010 19:40:49 +0100] rev 4150
perform an additional check on gamestart
Sat, 06 Nov 2010 18:21:30 +0100 update ios port with new health modes, increase sd turns, new game modes, fixed bugs that prevented the creation of AI controlled teams, revisited update modes
koda [Sat, 06 Nov 2010 18:21:30 +0100] rev 4149
update ios port with new health modes, increase sd turns, new game modes, fixed bugs that prevented the creation of AI controlled teams, revisited update modes
Sat, 06 Nov 2010 12:56:09 -0400 Decouple forts from divide/mines/explosives, since those can be set individually these days
henek [Sat, 06 Nov 2010 12:56:09 -0400] rev 4148
Decouple forts from divide/mines/explosives, since those can be set individually these days
Sat, 06 Nov 2010 12:33:24 -0400 Forgot to disable these in 4116:877ecc9d9d82
nemo [Sat, 06 Nov 2010 12:33:24 -0400] rev 4147
Forgot to disable these in 4116:877ecc9d9d82
Sat, 06 Nov 2010 14:49:11 +0100 Small tweak to Nature/LandTex
Palewolf [Sat, 06 Nov 2010 14:49:11 +0100] rev 4146
Small tweak to Nature/LandTex Change icon.png too, you idiot!
Sat, 06 Nov 2010 14:05:17 +0100 Fix watermelon fragments stray pixels.
Palewolf [Sat, 06 Nov 2010 14:05:17 +0100] rev 4145
Fix watermelon fragments stray pixels. Clean Nature/Landtex.svg a little
Sat, 06 Nov 2010 03:57:47 +0100 help pages for iphone
koda [Sat, 06 Nov 2010 03:57:47 +0100] rev 4144
help pages for iphone
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