hedgewars/uScript.pas
Fri, 12 Aug 2011 10:36:37 -0400 nemo sheepluva pointed out there are 2 StrPas in pascal, in different units. Do conversion in LuaPas instead
Thu, 11 Aug 2011 15:03:21 +0200 Xeli merge hedgeroid
Thu, 11 Aug 2011 23:07:45 -0400 nemo This is a WTF checkin. Seriously. Someone needs to look at this to find out why it is behaving as it is.
Tue, 09 Aug 2011 21:41:52 +0200 Xeli merge hedgeroid
Tue, 09 Aug 2011 21:18:12 -0400 nemo return visual gear in hogsay
Mon, 08 Aug 2011 13:43:24 -0400 nemo gear state flag names for scripting
Sun, 07 Aug 2011 12:40:14 -0400 nemo Expose TargetX/TargetY to scripting
Thu, 04 Aug 2011 17:44:55 +0200 Xeli merge hedgeroid
Mon, 01 Aug 2011 13:29:01 -0400 nemo add getter for effects. untested.
Wed, 06 Jul 2011 14:38:06 +0200 Xeli small fix to have LUA_DISABLED working again hedgeroid
Fri, 01 Jul 2011 10:38:00 +0400 unc0rr Merge
Thu, 30 Jun 2011 15:09:10 +0400 unc0rr Tiny optimization: convert smooth wind indicator change gear into visual gear
Tue, 28 Jun 2011 21:48:28 -0400 nemo Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
Tue, 28 Jun 2011 21:28:13 +0200 Henek fake crates now with complementary poison
Sun, 26 Jun 2011 02:47:36 +0200 Henek now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
Tue, 21 Jun 2011 20:49:47 +0200 mikade PianoStrike exploit fix for Capture The Flag.
Mon, 20 Jun 2011 18:58:26 -0400 nemo Allow scripting to set arbitrary weapon counts
Thu, 16 Jun 2011 23:45:17 +0200 mikade Fully playable version of Space Invasion (fingers crossed). No bugs known.
Tue, 14 Jun 2011 16:50:41 -0400 nemo check alternate script loading path
Sun, 12 Jun 2011 21:06:48 -0400 nemo Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
Fri, 08 Apr 2011 11:40:18 +0200 sheepluva comments
Thu, 07 Apr 2011 14:13:11 -0400 nemo redundant now
Thu, 07 Apr 2011 11:30:56 -0400 nemo For mikade - bit more flexibility in script captions
Tue, 29 Mar 2011 20:10:56 -0400 nemo not useful for visual gears, and apparently not helpful for consistency
Tue, 29 Mar 2011 18:06:39 -0400 nemo eh. 1,000,000 might be better...
Tue, 29 Mar 2011 17:57:04 -0400 nemo oops. vg dX/dY - just for consistency
Tue, 29 Mar 2011 17:52:04 -0400 nemo dX/dY will return int * 100,000
Sat, 26 Mar 2011 22:49:38 +0100 koda fix a couple of loose ends
Thu, 17 Mar 2011 23:11:48 +0100 Henek added game mode Tag Team, mostly untested, please test :)
Wed, 16 Mar 2011 17:25:05 +0100 Henek added GetCurAmmoType to lua
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