Fri, 12 Aug 2011 10:36:37 -0400 |
nemo |
sheepluva pointed out there are 2 StrPas in pascal, in different units. Do conversion in LuaPas instead
|
file |
diff |
annotate
|
Thu, 11 Aug 2011 15:03:21 +0200 |
Xeli |
merge
hedgeroid
|
file |
diff |
annotate
|
Thu, 11 Aug 2011 23:07:45 -0400 |
nemo |
This is a WTF checkin. Seriously. Someone needs to look at this to find out why it is behaving as it is.
|
file |
diff |
annotate
|
Tue, 09 Aug 2011 21:41:52 +0200 |
Xeli |
merge
hedgeroid
|
file |
diff |
annotate
|
Tue, 09 Aug 2011 21:18:12 -0400 |
nemo |
return visual gear in hogsay
|
file |
diff |
annotate
|
Mon, 08 Aug 2011 13:43:24 -0400 |
nemo |
gear state flag names for scripting
|
file |
diff |
annotate
|
Sun, 07 Aug 2011 12:40:14 -0400 |
nemo |
Expose TargetX/TargetY to scripting
|
file |
diff |
annotate
|
Thu, 04 Aug 2011 17:44:55 +0200 |
Xeli |
merge
hedgeroid
|
file |
diff |
annotate
|
Mon, 01 Aug 2011 13:29:01 -0400 |
nemo |
add getter for effects. untested.
|
file |
diff |
annotate
|
Wed, 06 Jul 2011 14:38:06 +0200 |
Xeli |
small fix to have LUA_DISABLED working again
hedgeroid
|
file |
diff |
annotate
|
Fri, 01 Jul 2011 10:38:00 +0400 |
unc0rr |
Merge
|
file |
diff |
annotate
|
Thu, 30 Jun 2011 15:09:10 +0400 |
unc0rr |
Tiny optimization: convert smooth wind indicator change gear into visual gear
|
file |
diff |
annotate
|
Tue, 28 Jun 2011 21:48:28 -0400 |
nemo |
Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
|
file |
diff |
annotate
|
Tue, 28 Jun 2011 21:28:13 +0200 |
Henek |
fake crates now with complementary poison
|
file |
diff |
annotate
|
Sun, 26 Jun 2011 02:47:36 +0200 |
Henek |
now scripts can create unique crates: dummy (empty) crates and booby traps. scripts can also set health crate values
|
file |
diff |
annotate
|
Tue, 21 Jun 2011 20:49:47 +0200 |
mikade |
PianoStrike exploit fix for Capture The Flag.
|
file |
diff |
annotate
|
Mon, 20 Jun 2011 18:58:26 -0400 |
nemo |
Allow scripting to set arbitrary weapon counts
|
file |
diff |
annotate
|
Thu, 16 Jun 2011 23:45:17 +0200 |
mikade |
Fully playable version of Space Invasion (fingers crossed). No bugs known.
|
file |
diff |
annotate
|
Tue, 14 Jun 2011 16:50:41 -0400 |
nemo |
check alternate script loading path
|
file |
diff |
annotate
|
Sun, 12 Jun 2011 21:06:48 -0400 |
nemo |
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
|
file |
diff |
annotate
|
Fri, 08 Apr 2011 11:40:18 +0200 |
sheepluva |
comments
|
file |
diff |
annotate
|
Thu, 07 Apr 2011 14:13:11 -0400 |
nemo |
redundant now
|
file |
diff |
annotate
|
Thu, 07 Apr 2011 11:30:56 -0400 |
nemo |
For mikade - bit more flexibility in script captions
|
file |
diff |
annotate
|
Tue, 29 Mar 2011 20:10:56 -0400 |
nemo |
not useful for visual gears, and apparently not helpful for consistency
|
file |
diff |
annotate
|
Tue, 29 Mar 2011 18:06:39 -0400 |
nemo |
eh. 1,000,000 might be better...
|
file |
diff |
annotate
|
Tue, 29 Mar 2011 17:57:04 -0400 |
nemo |
oops. vg dX/dY - just for consistency
|
file |
diff |
annotate
|
Tue, 29 Mar 2011 17:52:04 -0400 |
nemo |
dX/dY will return int * 100,000
|
file |
diff |
annotate
|
Sat, 26 Mar 2011 22:49:38 +0100 |
koda |
fix a couple of loose ends
|
file |
diff |
annotate
|
Thu, 17 Mar 2011 23:11:48 +0100 |
Henek |
added game mode Tag Team, mostly untested, please test :)
|
file |
diff |
annotate
|
Wed, 16 Mar 2011 17:25:05 +0100 |
Henek |
added GetCurAmmoType to lua
|
file |
diff |
annotate
|