Thu, 10 Jan 2019 03:14:02 +0100 |
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Use player team's control scheme for all teams if there's a mission team
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Thu, 10 Jan 2019 00:41:31 +0100 |
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Restructure changelog
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Wed, 09 Jan 2019 22:19:46 +0100 |
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Remove default keybinding for unselecting weapon
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Wed, 09 Jan 2019 19:39:48 +0100 |
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Add control (default: X) to unselect current weapon
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Wed, 09 Jan 2019 19:10:11 +0100 |
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Send and display owner name of own teams in online games (fixes bug 468)
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Tue, 08 Jan 2019 03:03:21 +0100 |
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Suppress “<team> is gone message on game end
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Sat, 05 Jan 2019 23:15:13 +0100 |
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BRW: Fix Lua error after using timebox
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Sat, 05 Jan 2019 22:05:20 +0100 |
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Lua: Add InitHealth, read-only variable containing the initial hog health setting
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Sat, 05 Jan 2019 21:52:15 +0100 |
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TS: Improve configurability by game scheme
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Sat, 05 Jan 2019 20:58:12 +0100 |
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TS: Add script param to set specialists for all teams at once
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Thu, 03 Jan 2019 19:46:48 +0100 |
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Fix bee targeting fail across wrap world edge
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Thu, 03 Jan 2019 17:57:31 +0100 |
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Fix force-locked schemes getting unlocked when changing map types (bug 378)
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Fri, 21 Dec 2018 06:33:33 +0100 |
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Update ASA campaign to use player chosen team identity
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Thu, 20 Dec 2018 19:03:34 +0100 |
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Change AddTeam/AddMissionTeam to return real team name and index (in that order)
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Thu, 20 Dec 2018 18:23:13 +0100 |
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Use player's team identity for SimpleMission-based mission
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