Wed, 15 May 2019 14:12:15 +0300 |
alfadur |
if at all possible, don't regenerate arbitrary number of health textures each tick
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Wed, 15 May 2019 00:09:54 +0300 |
alfadur |
fix rope pattern
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Tue, 14 May 2019 21:36:50 +0300 |
alfadur |
make rope styleable
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Sun, 12 May 2019 03:27:43 +0200 |
Wuzzy |
Fix laser sight not working when it starts out of map bounds (bug 432)
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Tue, 09 Apr 2019 00:45:14 +0200 |
Wuzzy |
Fix bugs when entering speech bubble commands during hog placement phase
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Sun, 07 Apr 2019 19:26:16 +0200 |
Wuzzy |
Render mine timer if gear info is active
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Sun, 07 Apr 2019 18:21:14 +0200 |
Wuzzy |
Add key to display extra gear info tags
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Mon, 01 Apr 2019 22:07:42 +0200 |
Wuzzy |
Invert colors if clan color is very dark
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Tue, 22 Jan 2019 18:17:19 +0100 |
Wuzzy |
Don't render AI hog thinking bubble in cut scenes
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Mon, 21 Jan 2019 23:50:56 +0100 |
Wuzzy |
Hide hog GUI extras in scripted cinematic, also suppress some voices
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Mon, 21 Jan 2019 23:37:12 +0100 |
Wuzzy |
Move finger rendering to RenderHHGuiExtras
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Wed, 16 Jan 2019 00:01:29 +0100 |
Wuzzy |
Refactor hwengine: Rename cLocale to cLanguage
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Mon, 14 Jan 2019 16:18:34 +0100 |
Wuzzy |
Fix crosshair sometimes not getting removed
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Mon, 14 Jan 2019 03:52:09 +0100 |
Wuzzy |
Remove a bunch of dead out-commented code
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Fri, 11 Jan 2019 04:38:07 +0100 |
Wuzzy |
Make sure to render crosshair above render
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