2011-09-17 change the changelog
mikade [Sat, 17 Sep 2011 04:09:05 +0200] rev 5947
change the changelog
2011-09-16 update credits a bit
sheepluva [Sat, 17 Sep 2011 00:34:21 +0200] rev 5946
update credits a bit
2011-09-16 german translations, a lot was still missing -.-
sheepluva [Sat, 17 Sep 2011 00:04:16 +0200] rev 5945
german translations, a lot was still missing -.-
2011-09-16 typo
nemo [Fri, 16 Sep 2011 16:52:05 -0400] rev 5944
typo
2011-09-25 Attempt to prevent oom after restarting too many times hedgeroid
Xeli [Sun, 25 Sep 2011 18:22:12 +0200] rev 5943
Attempt to prevent oom after restarting too many times
2011-09-16 merge
nemo [Fri, 16 Sep 2011 15:26:43 -0400] rev 5942
merge
2011-09-25 make the fire button appear only on android for now, I'll make it depend on a variable later on hedgeroid
Xeli [Sun, 25 Sep 2011 18:19:45 +0200] rev 5941
make the fire button appear only on android for now, I'll make it depend on a variable later on
2011-09-16 clear HHJump on portaling
nemo [Fri, 16 Sep 2011 15:21:27 -0400] rev 5940
clear HHJump on portaling
2011-09-16 merge
nemo [Fri, 16 Sep 2011 15:26:02 -0400] rev 5939
merge
2011-09-16 isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair hedgeroid
Xeli [Fri, 16 Sep 2011 20:39:14 +0200] rev 5938
isOnCurrentHog and isOnCrosshair now look at the distance relative to the screen rather than world coords, this means that zooming out doesn't make it harder to touch the hog or crosshair
2011-09-16 pt update
inu [Fri, 16 Sep 2011 15:03:29 -0400] rev 5937
pt update
2011-09-16 removed some commented lines hedgeroid
Xeli [Fri, 16 Sep 2011 20:38:23 +0200] rev 5936
removed some commented lines
2011-09-16 Requested a few times
nemo [Fri, 16 Sep 2011 14:43:04 -0400] rev 5935
Requested a few times
2011-09-16 Exit hedgewars cleanly and return to the frontend with out crashing + fixed error messages "foo" -> HWEngine_Loader hedgeroid
Xeli [Fri, 16 Sep 2011 18:24:50 +0200] rev 5934
Exit hedgewars cleanly and return to the frontend with out crashing + fixed error messages "foo" -> HWEngine_Loader
2011-09-16 AI insists on using snowball for digging. Until that is prevented, remove snowball
nemo [Fri, 16 Sep 2011 14:04:21 -0400] rev 5933
AI insists on using snowball for digging. Until that is prevented, remove snowball
2011-09-16 merge hedgeroid
Xeli [Fri, 16 Sep 2011 18:17:16 +0200] rev 5932
merge
2011-09-16 - Allow 8 teams in game on 0.9.16-dev
unc0rr [Fri, 16 Sep 2011 19:55:11 +0400] rev 5931
- Allow 8 teams in game on 0.9.16-dev - Move protocol version check from FOLLOW to JOIN_ROOM
2011-09-16 Aaaaalllways!
nemo [Fri, 16 Sep 2011 10:29:09 -0400] rev 5930
Aaaaalllways!
2011-09-16 Italian translation
Marco Bresciani [Fri, 16 Sep 2011 14:55:48 +0200] rev 5929
Italian translation
2011-09-16 whoops, this line got lost in merging action
sheepluva [Fri, 16 Sep 2011 14:04:45 +0200] rev 5928
whoops, this line got lost in merging action
2011-09-16 Polish translation updates
szczur [Fri, 16 Sep 2011 13:50:56 +0200] rev 5927
Polish translation updates
2011-09-16 2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
nemo [Thu, 15 Sep 2011 22:53:47 -0400] rev 5926
2 extra steps was still occasionally causing problems w/ edge cases. hopefully 3 should do the trick
2011-09-16 Move options caption to box title. This frees up quite a bit of space at 800x600
nemo [Thu, 15 Sep 2011 22:33:55 -0400] rev 5925
Move options caption to box title. This frees up quite a bit of space at 800x600
2011-09-16 Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
nemo [Thu, 15 Sep 2011 20:39:04 -0400] rev 5924
Tweak sparkles, glass. Left glass commented out in case he prefers old behaviour.
2011-09-15 check waterline
mikade [Fri, 16 Sep 2011 01:45:41 +0200] rev 5923
check waterline
2011-09-15 moar sparkles :3
sheepluva [Fri, 16 Sep 2011 01:12:57 +0200] rev 5922
moar sparkles :3
2011-09-15 Avoid hog repeating himself
nemo [Thu, 15 Sep 2011 18:54:16 -0400] rev 5921
Avoid hog repeating himself
2011-09-15 Spanish translation
Palewolf [Fri, 16 Sep 2011 00:32:53 +0200] rev 5920
Spanish translation
2011-09-15 TestRectForObstacle: areas outside map borders are not passable
sheepluva [Fri, 16 Sep 2011 00:18:21 +0200] rev 5919
TestRectForObstacle: areas outside map borders are not passable
2011-09-15 changeĀ²log
sheepluva [Thu, 15 Sep 2011 23:08:17 +0200] rev 5918
changeĀ²log
2011-09-15 merge :(
Henek [Thu, 15 Sep 2011 20:52:58 +0200] rev 5917
merge :(
2011-09-15 fix back button location in post-game stats screen
sheepluva [Thu, 15 Sep 2011 19:20:13 +0200] rev 5916
fix back button location in post-game stats screen
2011-09-15 updateing swedish translation
Henek [Thu, 15 Sep 2011 20:51:43 +0200] rev 5915
updateing swedish translation
2011-09-15 0.9.16 branch 0.9.16
unc0rr [Thu, 15 Sep 2011 20:40:59 +0400] rev 5914
0.9.16 branch
2011-09-15 fix and optimize kamikaze's png
sheepluva [Thu, 15 Sep 2011 17:19:49 +0200] rev 5913
fix and optimize kamikaze's png
2011-09-15 screenshots: display a msg on failure and log causative error
sheepluva [Thu, 15 Sep 2011 10:11:38 +0200] rev 5912
screenshots: display a msg on failure and log causative error
2011-09-15 based on the fact that the crash never seemed to have happened with default screen resolutions and also inspired by the only other getmem usage in the code I came up with this simple solution which seems to work just fine.
sheepluva [Thu, 15 Sep 2011 09:19:56 +0200] rev 5911
based on the fact that the crash never seemed to have happened with default screen resolutions and also inspired by the only other getmem usage in the code I came up with this simple solution which seems to work just fine. I do not understand why getmem seems to need this, but well - feel free to explain.
2011-09-15 cleaned up the screenshot procedure a little.
sheepluva [Thu, 15 Sep 2011 03:17:23 +0200] rev 5910
cleaned up the screenshot procedure a little. This does NOT fix the segfaults or invalid pointer operations that occur in there for me if I resize the window and then screenshot (does not always happen. usually in FreeMem() after the successful save though!
2011-09-14 Randy's soldier helmet hat. I fixed the animation, brightened the color and made it a Team-colored hat.
sheepluva [Thu, 15 Sep 2011 01:41:21 +0200] rev 5909
Randy's soldier helmet hat. I fixed the animation, brightened the color and made it a Team-colored hat. Randy would also like to have his original hat committed ( http://img535.imageshack.us/img535/6720/awag.png) - let me know what you think.
2011-09-14 Updated translation after typo fix
nemo [Wed, 14 Sep 2011 19:20:39 -0400] rev 5908
Updated translation after typo fix
2011-09-14 team edit: restore default hedgehog name if name is empty- since empty names are not supported and will lead to errors; also lupdate
sheepluva [Thu, 15 Sep 2011 00:47:05 +0200] rev 5907
team edit: restore default hedgehog name if name is empty- since empty names are not supported and will lead to errors; also lupdate
2011-09-14 merge
koda [Wed, 14 Sep 2011 22:39:39 +0200] rev 5906
merge
2011-09-14 some love for TeamHeadband.png
sheepluva [Wed, 14 Sep 2011 20:42:45 +0200] rev 5905
some love for TeamHeadband.png
2011-09-14 Updates to golf theme.
mikade [Wed, 14 Sep 2011 14:27:28 -0400] rev 5904
Updates to golf theme.
2011-09-14 merge
nemo [Wed, 14 Sep 2011 14:14:23 -0400] rev 5903
merge
2011-09-14 oops, just burning through commits today.
mikade [Wed, 14 Sep 2011 18:40:10 +0200] rev 5902
oops, just burning through commits today.
2011-09-14 Add sounds for incorrectly placed waypoint, fastest time, and no record of any kind.
mikade [Wed, 14 Sep 2011 18:19:07 +0200] rev 5901
Add sounds for incorrectly placed waypoint, fastest time, and no record of any kind.
2011-09-14 Revert currently unneccessary changes to uScript.
mikade [Wed, 14 Sep 2011 18:05:54 +0200] rev 5900
Revert currently unneccessary changes to uScript. Don't allow way-points to be placed in land or outside of border boundaries
2011-09-14 merge
mikade [Wed, 14 Sep 2011 17:52:46 +0200] rev 5899
merge
2011-09-14 add blink to cyclops hat
sheepluva [Wed, 14 Sep 2011 19:07:18 +0200] rev 5898
add blink to cyclops hat
2011-09-14 Expose some vars for tracking the border.
mikade [Wed, 14 Sep 2011 15:23:40 +0200] rev 5897
Expose some vars for tracking the border.
2011-09-14 lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
sheepluva [Wed, 14 Sep 2011 17:17:50 +0200] rev 5896
lua: boolean TestRectForObstacle(x1, y1, x2, y2, landOnly)
2011-09-14 smoothing should be after despeckling
nemo [Tue, 13 Sep 2011 21:25:13 -0400] rev 5895
smoothing should be after despeckling
2011-09-13 Balanced shield miser, multi-shot, and boss kills in SI. Added radar ping.
mikade [Wed, 14 Sep 2011 00:06:26 +0200] rev 5894
Balanced shield miser, multi-shot, and boss kills in SI. Added radar ping. Make Racer less prone to fail. <- Please test.
2011-09-13 fix for issue #238
nemo [Tue, 13 Sep 2011 17:49:39 -0400] rev 5893
fix for issue #238
2011-09-13 Slightly translated ru.lua
unc0rr [Tue, 13 Sep 2011 21:15:23 +0400] rev 5892
Slightly translated ru.lua
2011-09-13 Translation update
unc0rr [Tue, 13 Sep 2011 21:02:12 +0400] rev 5891
Translation update
2011-09-13 Translation update
igor-hkr@mail.ru [Tue, 13 Sep 2011 20:56:53 +0400] rev 5890
Translation update
2011-09-12 typo
sheepluva [Mon, 12 Sep 2011 23:31:19 +0200] rev 5889
typo
2011-09-13 Still haven't received updated lt ts file, but no reason that the .txt and .lua shouldn't get used
nemo [Tue, 13 Sep 2011 10:30:39 -0400] rev 5888
Still haven't received updated lt ts file, but no reason that the .txt and .lua shouldn't get used
2011-09-13 Don't set lfDamaged for small tunnels
nemo [Tue, 13 Sep 2011 00:51:02 -0400] rev 5887
Don't set lfDamaged for small tunnels
2011-09-13 fix voice preview
nemo [Tue, 13 Sep 2011 00:32:41 -0400] rev 5886
fix voice preview
2011-09-13 Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
nemo [Tue, 13 Sep 2011 00:13:01 -0400] rev 5885
Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
2011-09-13 oops
nemo [Mon, 12 Sep 2011 20:53:56 -0400] rev 5884
oops
2011-09-12 Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
nemo [Mon, 12 Sep 2011 19:30:18 -0400] rev 5883
Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour. If we can find willing testers, perhaps we can narrow down which attribute was the problem. Also reenable F12 bind for Windows.
2011-09-12 Fix hat naming, keep case consistent within the streetfighter group, fix spelling error.
nemo [Mon, 12 Sep 2011 16:51:45 -0400] rev 5882
Fix hat naming, keep case consistent within the streetfighter group, fix spelling error.
2011-09-12 fix for issue #139
nemo [Mon, 12 Sep 2011 16:38:54 -0400] rev 5881
fix for issue #139
2011-09-12 Add 0.9.16 and 0.9.17-dev version info to server
unc0rr [Mon, 12 Sep 2011 23:08:24 +0400] rev 5880
Add 0.9.16 and 0.9.17-dev version info to server
2011-09-12 This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
unc0rr [Mon, 12 Sep 2011 21:51:14 +0400] rev 5879
This should check if Qt provides zlib functions, and adds zlib dependency in case of zlibless Qt. Tested with Qt providing zlib functions only.
2011-09-12 I.Fight.For.The.Users
koda [Mon, 12 Sep 2011 18:53:28 +0200] rev 5878
I.Fight.For.The.Users
2011-09-12 remove the forced fullscreen resolution since everyone is hating it; kept it around only for stereo rendering (where it's mandatory)
koda [Mon, 12 Sep 2011 15:58:59 +0200] rev 5877
remove the forced fullscreen resolution since everyone is hating it; kept it around only for stereo rendering (where it's mandatory)
2011-09-12 fix out-of-dir builds
sheepluva [Mon, 12 Sep 2011 14:56:24 +0200] rev 5876
fix out-of-dir builds
2011-09-12 don't load key binds for AI hedgehogs
sheepluva [Mon, 12 Sep 2011 07:38:16 +0200] rev 5875
don't load key binds for AI hedgehogs
2011-09-12 nemo's molotov burst effect; with a slight color modification added
sheepluva [Mon, 12 Sep 2011 07:27:34 +0200] rev 5874
nemo's molotov burst effect; with a slight color modification added
2011-09-12 fix side-effects of nemo's bottle-turnin'
sheepluva [Mon, 12 Sep 2011 06:31:10 +0200] rev 5873
fix side-effects of nemo's bottle-turnin'
2011-09-12 uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
nemo [Sun, 11 Sep 2011 21:32:49 -0400] rev 5872
uh, that was just so I could look at the flame more closely, wasn't supposed to be checked in
2011-09-12 Since we are tweaking molotov. make the flame flickery and add a drowning frame
nemo [Sun, 11 Sep 2011 21:30:42 -0400] rev 5871
Since we are tweaking molotov. make the flame flickery and add a drowning frame
2011-09-11 smoke for molotov
sheepluva [Mon, 12 Sep 2011 00:47:49 +0200] rev 5870
smoke for molotov
2011-09-11 make it more sekret
nemo [Sun, 11 Sep 2011 18:09:49 -0400] rev 5869
make it more sekret
2011-09-11 cyclops hat by Randy
sheepluva [Sun, 11 Sep 2011 23:48:40 +0200] rev 5868
cyclops hat by Randy
2011-09-11 rename clean target to ENGINECLEAN due to windows case sensitivity issues, update lua again
nemo [Sun, 11 Sep 2011 15:51:56 -0400] rev 5867
rename clean target to ENGINECLEAN due to windows case sensitivity issues, update lua again
2011-09-11 aaaallways, I want to beeee with you, and make belieeeeve with you
nemo [Sun, 11 Sep 2011 14:46:04 -0400] rev 5866
aaaallways, I want to beeee with you, and make belieeeeve with you
2011-09-11 Save demo when loaded from save game finishes
unc0rr [Sun, 11 Sep 2011 21:45:28 +0400] rev 5865
Save demo when loaded from save game finishes
2011-09-11 Remove some transparencies, fix some files
nemo [Sun, 11 Sep 2011 13:21:50 -0400] rev 5864
Remove some transparencies, fix some files
2011-09-11 Man, checking it at end of turn was just tidier :(
nemo [Sun, 11 Sep 2011 13:16:01 -0400] rev 5863
Man, checking it at end of turn was just tidier :(
2011-09-11 better?
nemo [Sun, 11 Sep 2011 13:12:52 -0400] rev 5862
better?
2011-09-11 fix for disconnect reason not being shown
sheepluva [Sun, 11 Sep 2011 18:57:54 +0200] rev 5861
fix for disconnect reason not being shown
2011-09-11 omg how could I forget
sheepluva [Sun, 11 Sep 2011 18:37:34 +0200] rev 5860
omg how could I forget
2011-09-11 added some changes I remembered/saw in the logs to the changelog
sheepluva [Sun, 11 Sep 2011 18:35:59 +0200] rev 5859
added some changes I remembered/saw in the logs to the changelog
2011-09-11 hand drawn map editor: allow "undo" after "clear"
sheepluva [Sun, 11 Sep 2011 18:19:05 +0200] rev 5858
hand drawn map editor: allow "undo" after "clear"
2011-09-11 Also this
nemo [Sun, 11 Sep 2011 11:09:28 -0400] rev 5857
Also this
2011-09-11 Should prevent a crasher when drowning while firing
nemo [Sun, 11 Sep 2011 10:46:53 -0400] rev 5856
Should prevent a crasher when drowning while firing
2011-09-11 I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
nemo [Sun, 11 Sep 2011 10:22:09 -0400] rev 5855
I do believe the only thing that was *ever* wrong with camera shake was someone decided to use getRandom on something that had always been a visual effect anyway. Pretty sure WorldDx is in fact safe to modify.
2011-09-11 small de update
sheepluva [Sun, 11 Sep 2011 16:18:49 +0200] rev 5854
small de update
2011-09-11 whoops, I didn't want to commit that line
sheepluva [Sun, 11 Sep 2011 16:07:36 +0200] rev 5853
whoops, I didn't want to commit that line
2011-09-11 tweak
nemo [Sun, 11 Sep 2011 10:00:32 -0400] rev 5852
tweak
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