Wed, 20 Apr 2011 05:26:47 +0200 and now for something completely different, overlay refactoring!
koda [Wed, 20 Apr 2011 05:26:47 +0200] rev 5166
and now for something completely different, overlay refactoring! updated project files with new certificate info removed some warnings
Tue, 19 Apr 2011 15:34:21 -0400 Disable Digital/Beach since Tiy's made clear he feels the problems are too extensive to fix.
nemo [Tue, 19 Apr 2011 15:34:21 -0400] rev 5165
Disable Digital/Beach since Tiy's made clear he feels the problems are too extensive to fix. Remove Chunk from Beach theme due copyright violation
Tue, 19 Apr 2011 14:39:55 +0400 Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
unc0rr [Tue, 19 Apr 2011 14:39:55 +0400] rev 5164
Use cWaterLine instead of LAND_HEIGHT, fix mortar handler aswell
Tue, 19 Apr 2011 14:20:52 +0400 Fix test for water in airstrike handler
unc0rr [Tue, 19 Apr 2011 14:20:52 +0400] rev 5163
Fix test for water in airstrike handler
Tue, 19 Apr 2011 12:35:43 +0400 Fix AI trying to turn around in targeting mode
unc0rr [Tue, 19 Apr 2011 12:35:43 +0400] rev 5162
Fix AI trying to turn around in targeting mode
Mon, 18 Apr 2011 23:35:44 -0400 oops
nemo [Mon, 18 Apr 2011 23:35:44 -0400] rev 5161
oops
Mon, 18 Apr 2011 23:26:28 -0400 trying to make the umbrella and beachball seem a bit less cut out with a bit of beach sun/shade
nemo [Mon, 18 Apr 2011 23:26:28 -0400] rev 5160
trying to make the umbrella and beachball seem a bit less cut out with a bit of beach sun/shade
Tue, 19 Apr 2011 00:43:39 +0200 merge
koda [Tue, 19 Apr 2011 00:43:39 +0200] rev 5159
merge
Tue, 19 Apr 2011 00:43:14 +0200 stats implemented once again! refactoring complete \o/
koda [Tue, 19 Apr 2011 00:43:14 +0200] rev 5158
stats implemented once again! refactoring complete \o/
Tue, 19 Apr 2011 00:19:01 +0200 things are a little sanier
koda [Tue, 19 Apr 2011 00:19:01 +0200] rev 5157
things are a little sanier
Mon, 18 Apr 2011 02:45:51 +0200 work in progress yet again (can run some games now)
koda [Mon, 18 Apr 2011 02:45:51 +0200] rev 5156
work in progress yet again (can run some games now)
Sun, 17 Apr 2011 22:38:24 +0200 more refactoring, less warnings, less stuff kept around
koda [Sun, 17 Apr 2011 22:38:24 +0200] rev 5155
more refactoring, less warnings, less stuff kept around
Sun, 17 Apr 2011 20:52:56 +0200 initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
koda [Sun, 17 Apr 2011 20:52:56 +0200] rev 5154
initial refactoring for interfacing the game engine from the ios frontend (game doesn't run yet)
Sun, 17 Apr 2011 23:44:54 -0400 I'm not saying this fixes anything, I'm just hoping it inspires Tiy to take an interest in the theme. (removes the background water effect that just wasn't working, puts in new spray objects including removing the copyrighted one, tries for a sand that doesn't look like sandpaper)
nemo [Sun, 17 Apr 2011 23:44:54 -0400] rev 5153
I'm not saying this fixes anything, I'm just hoping it inspires Tiy to take an interest in the theme. (removes the background water effect that just wasn't working, puts in new spray objects including removing the copyrighted one, tries for a sand that doesn't look like sandpaper)
Sun, 17 Apr 2011 13:33:46 -0400 merge in japanese updates
nemo [Sun, 17 Apr 2011 13:33:46 -0400] rev 5152
merge in japanese updates
Sun, 17 Apr 2011 12:48:32 -0400 An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
nemo [Sun, 17 Apr 2011 12:48:32 -0400] rev 5151
An experiment - make bazooka AI use float instead of hwFloat - should be as accurate, but faster.
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