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hedgewars/SDLh.pas
Sat, 06 Aug 2011 07:09:30 +0200
koda
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
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Tue, 09 Aug 2011 20:52:26 +0200
Xeli
AI thread is now an SDL_Thread rather than pthread
hedgeroid
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Thu, 04 Aug 2011 17:44:55 +0200
Xeli
merge
hedgeroid
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Mon, 01 Aug 2011 00:48:38 +0200
koda
ios: this should prevent at least one of the crashes zorg spotted; also added some callbacks in SDLh; also polished project file (from -O2 to -Os)
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Wed, 22 Jun 2011 12:54:30 +0200
Xeli
Changed back DARWINN typo, removed 3 commented functions
hedgeroid
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Wed, 22 Jun 2011 00:38:31 +0200
Xeli
First commit..
hedgeroid
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Fri, 29 Apr 2011 02:42:46 +0200
koda
make sdl1.3 window creation code more readable
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