Sat, 13 Aug 2011 22:46:47 +0200 | Henek | new SD flakes from mikade and a flash when sudden death starts | file | diff | annotate |
Thu, 11 Aug 2011 00:18:10 +0200 | Henek | disable campaign button, structure and change sudden death music to hell.ogg | file | diff | annotate |
Wed, 10 Aug 2011 17:20:21 -0400 | nemo | :( bad revision. | file | diff | annotate |
Wed, 10 Aug 2011 17:16:19 -0400 | nemo | merge1 | file | diff | annotate |
Sat, 06 Aug 2011 07:09:30 +0200 | koda | Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes. | file | diff | annotate |
Wed, 10 Aug 2011 15:41:25 +0100 | grammikj | Fix sounds, add some more for hellish impact and sine gun | file | diff | annotate |
Fri, 05 Aug 2011 12:19:01 +0100 | grammickj | New sounds: mudball, mine bounce, hammer | file | diff | annotate |