2011-03-16 |
Henek |
should probably fix broken flakes, my bad
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2011-03-01 |
koda |
Happy 2011 :)
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2011-01-16 |
koda |
rename "frame alternate" to "wiggle" as it's more appropriate
experimental3D
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2011-01-02 |
koda |
rearrange quality flags a little, disable snow rendering on rqLowRes
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2011-01-01 |
Henek |
added flake configuration also in sudden death and SDClouds for underwater
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2010-12-31 |
Henek |
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
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2010-12-30 |
Henek |
added also splash and droplets to sd and refactored theme.cfg, not all themes updated
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2010-12-29 |
nemo |
add a couple of variables to speed up UID lookups. Based on the assumption new visual gears and gears will tend to be at the end of the list. Set them on successful lookup or script gear creation, clear on delete. Oh also pick up a couple of TrevInc's translation changes
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2010-12-29 |
Henek |
sudden death: now having theme support, still some work though with config
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2010-12-28 |
Henek |
sudden death, now with visual and audial effects :D
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2010-12-16 |
nemo |
oops, forgot world offset, also add a kind of hack to the already hackish set function for visual gears
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2010-12-16 |
nemo |
offset the sprite
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2010-12-16 |
nemo |
If this works right, setting Angle (yeah, yeah) switches between an aura circle and a drawn circle. aura is scaled at size 100 being 100% - 200, 200% etc.
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2010-12-13 |
nemo |
Add override for speech bubble position 0: default, 1: background/translucent 2: foreground/opaque
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2010-12-07 |
nemo |
rendering optimisations. remove the recursive flames in explosions (might need more due to the gravity change in the new flames) but more usefully, eliminate a number of redundant Tint calls
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2010-12-06 |
nemo |
Allow hog speech when not your turn. Currently is set to 40% opacity (could be fainter) and drawn behind the hogs instead of in front. Also allows hog targetting using a number.
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2010-12-03 |
nemo |
make Tint(longword) use RGBA
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2010-12-03 |
nemo |
trying to get tint to behave more as I expect. need to ask Smaxx what he intended here, to avoid too many pointless colour calls
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2010-12-02 |
nemo |
Add an extra pass in FindPlace for AI resurrection mode to try to make it unwinnable, add DeleteGear, DeleteVisualGear, AddVisualGear, GetVisualGearValues, SetVisualGearValues to Lua
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2010-11-26 |
nemo |
add a uid to VGs for purpose of Lua manipulation
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2010-11-26 |
nemo |
Add a visual gear for drawing circles. Intent is to allow specifying areas on map for lua scripts (such as to indicate a location to go to). Could also be used to, say, circle a hog in CTF. Also add a "Critical" flag for visual gears so a gear flagges as such will always be created.
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2010-11-20 |
unc0rr |
Move localization data to uVariables, some Uses cleanup
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2010-11-18 |
unC0Rr |
Introduce uRenderUtils
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2010-11-18 |
unC0Rr |
No need for Extended data type just to draw some visual gears. It's a shame we have Math unit dependency
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2010-11-18 |
unC0Rr |
Introduce uRender
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2010-11-18 |
unC0Rr |
Introduce uTextures
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2010-11-18 |
unC0Rr |
Introduce uCommands.pas
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2010-11-17 |
unc0rr |
Some more
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2010-11-17 |
unc0rr |
uTeams
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2010-11-17 |
unc0rr |
Move variables from uConsts to uVariables
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2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-11-14 |
Palewolf |
Small animation on bullet impact
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2010-11-12 |
Palewolf |
Light trails for bullets
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2010-11-07 |
unc0rr |
REmove stupid int64 conversions, provide real fixes to compiler hints
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2010-10-31 |
koda |
add some phone rumbling to big explosions, airbomb and sinegun
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2010-10-24 |
sheepluva |
fix/tweak let clouds reflect wind speed and direction again + stronger
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2010-10-14 |
koda |
less warning, no rotation glitch, more comments
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2010-09-26 |
nemo |
remove windspeed from bubbles, remove initial dY from bubbles, apply dY/dX to bubbles, correct offsets on flying saucer flame graphics, add bubbles when flying saucer thrusts underwater, make flying saucer sink more slowly underwater
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2010-09-06 |
nemo |
Change all use of curslot/idx to CurAmmoType to try and avoid some bugs with use of last weapon.
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2010-08-24 |
smaxx |
Engine:
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2010-08-22 |
smaxx |
Engine:
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2010-08-22 |
smaxx |
Engine:
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2010-08-01 |
smaxx |
Engine:
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2010-08-01 |
smaxx |
Engine:
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-07-30 |
smaxx |
Engine:
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2010-07-13 |
koda |
save the gl client state to get a nice 80% fps boost
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2010-07-03 |
koda |
tackling the iphoneos todo (another trial for the beginning sporadic bug, remove curl animation, don't need to go to detail page)
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2010-07-03 |
koda |
further code cleanup and less redundancy
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2010-07-02 |
koda |
interpret parameters before initializing everything
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2010-06-30 |
sheepluva |
visual gears: fixing nemo's c-style assignment/multiplications
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2010-06-30 |
koda |
turn cReducedQuality into a LongInt and provide a series of quality flags (and best of all, this is still compatible with current frontend)
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2010-06-30 |
nemo |
Remove hwFloat from VisualGears - they don't need the precision for syncing purposes, and it saves a whole lot of operations.
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2010-06-30 |
sheepluva |
clouds: up-and-down-bouncing now without evil loop
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2010-06-17 |
koda |
now it's possible to select the scheme file in the ifrontendfix a type about loading an image (iphone file system IS case senstive)
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2010-05-18 |
smxx |
Engine:
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2010-05-07 |
sheepluva |
make some of the newly migrated visual gears visible in reduced quality mode
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2010-05-07 |
sheepluva |
finishing the gtHealthTag -> vgtHealthTag, no segfaults and hogzombies no more, hopefully
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2010-05-06 |
sheepluva |
* gtHealthTag, gtSmokeTrace, gtEvilTrace, gtExplosion and gtBigExplosion are visual gears now (vgt*)
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2010-05-04 |
smxx |
Engine:
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2010-05-02 |
smxx |
Engine:
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2010-05-01 |
smxx |
Engine:
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2010-04-29 |
smxx |
Engine:
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2010-04-09 |
palewolf |
Fix splashes for older graphics cards
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2010-04-02 |
palewolf |
Slightly different easing equations for bigexplosion
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2010-04-02 |
palewolf |
- Added SkyOffset, HorizontOffset as global vars
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2010-03-29 |
koda |
just some very sane stuff for the iphone port (plus some macro on pascal files)
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2010-03-28 |
mbait |
Feather: sprites was moved to another layer
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2010-03-28 |
mbait |
Birdy's falling feathers
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2010-03-27 |
nemo |
New impact sounds for HHG
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2010-03-27 |
smxx |
Engine:
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2010-03-27 |
nemo |
Remove Distance from flake kick, reduce calls to Random() in flame replacing w/ checks on game tick and a little randomness.
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2010-03-26 |
nemo |
Eliminate flake kick on themes with no flakes, more than 200 flakes (city) or explosions of 25 or smaller
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2010-03-26 |
smxx |
Engine:
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2010-03-25 |
nemo |
tweak kick in case of wrapping
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2010-03-22 |
unc0rr |
Clean Augean stables
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2010-03-21 |
unc0rr |
In pascal unit is a namespace
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2010-03-21 |
palewolf |
Insert commit message here
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2010-03-14 |
nemo |
Trying to tweak kicks a bit
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2010-03-14 |
nemo |
Kick flakes a bit when an explosion is nearby. Needs testing / review by those more artistically inclined
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2010-03-13 |
nemo |
Palewolf adds droplets to his splashes
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2010-03-11 |
smxx |
Engine:
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2010-03-10 |
unc0rr |
Patch by soreau (polished by me): show floating away ammo icon when you pick up a crate
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2010-03-06 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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2010-03-05 |
nemo |
White/Black smoke, break out rolling barrel into its own routine, adjust rolling barrel impact damage. NEEDS TESTING
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2010-02-23 |
smxx |
Engine:
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2010-02-19 |
smxx |
Engine:
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2010-01-26 |
koda |
complete the replacement of init/free wrappers for every unit
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2010-01-26 |
nemo |
Free up some unfreed memory. Needed for Koda's iphone lib work
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2010-01-24 |
nemo |
Palewolf's smoke traces for fire.
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2010-01-18 |
koda |
replace initialization/finalization statements with custom init functions
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2010-01-14 |
koda |
makes freepascal code compatible with OBJFPC mode
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2010-01-03 |
koda |
smaller patches, one missing Sky-lowres, IMG_Init and Mix_Init (might require newer libraries), updates to SDL bindings, code cleanup, new compile flags
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2009-11-05 |
koda |
move compiler directives to standard pascal
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2009-10-25 |
koda |
fix a segfault in the iphone simulator by moving options.inc at the beginning of the file
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2009-10-12 |
unc0rr |
Huge Smaxx patch with some fixes by me:
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2009-09-10 |
nemo |
Strip trailing spaces
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2009-06-11 |
unc0rr |
Patch by koda:
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2009-06-02 |
nemo |
Remove steam on explosion effects
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2009-06-02 |
nemo |
New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
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2009-05-13 |
unc0rr |
Fix engine crash due to screwing up visual gears list in speechbubbles handler
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2009-05-11 |
nemo |
Allow speech bubble/small damage tags in "reduced quality"
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2009-05-11 |
unc0rr |
- Fix network (my crappy fault, triggered by nemo's patch)
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2009-05-11 |
unc0rr |
Remove unnecessary loop in speechbubble code, thus removing use-after-freeing bug
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2009-05-11 |
nemo |
Move Speech to visual gears. This checkin CRASHES on deletion of visual gear outside the doStep
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2009-04-24 |
unc0rr |
Fix health widget in reduced quality mode
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2009-04-19 |
unc0rr |
Move health sorter to visual gears:
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2009-03-22 |
unc0rr |
Apply koda's OpenGL ES compatibility patch
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2009-03-08 |
unc0rr |
patch by nemo
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2009-02-20 |
unc0rr |
'Reduce quality' patch by nemo
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2009-02-17 |
unc0rr |
Clouds fixes by nemo
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2009-02-14 |
unc0rr |
engine part of nemo's patch
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2009-01-29 |
unc0rr |
- nemo's patch for custom cave map dimensions
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2009-01-26 |
unc0rr |
Fix clouds disappearing in the middle of map
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2009-01-26 |
unc0rr |
Fix nemo's large land patch
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2009-01-25 |
unc0rr |
Apply nemo's world resize patch
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2009-01-19 |
unc0rr |
Fix engine crash when using alt damage option
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2009-01-11 |
unc0rr |
Disable visual gears when quick replaying
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2008-11-21 |
unc0rr |
- Convert small damage tag to visual gears
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