hedgewars/uCommandHandlers.pas
2012-02-17 koda the most important commit of the year
2012-01-17 lovelacer A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
2011-11-27 unc0rr Countless imporvements to the parser and countless help to the parser in sources.
2011-11-24 koda GSoC 2011: Android port - merged mainstream
2011-11-13 nemo this should allow overriding static maps from lua
2011-11-12 Xeli merge...i think hedgeroid
2011-11-10 nemo Make mazes filter use same variable as template filter
2011-11-06 nemo Set CurrentAmmoGear on piano (should fix notes again). Also disable focus on current hog if unplaced.
2011-10-31 nemo Force a desync if there is a script name mismatch. This avoids playing until the game desyncs due to script differences.
2011-10-30 sheepluva fix mission map script loading
2011-10-28 koda one dangerous merge hedgeroid
2011-10-16 koda merge the changes applied to 0.9.16
2011-10-05 unc0rr - Frontend: don't pass /script for missions
2011-10-16 koda more details in chCheckProto 0.9.16
2011-09-01 Xeli merge + changed the tardis image to egg.png because the data folder isn't up to date hedgeroid
2011-08-24 nemo accidentally reverted this when reverting the rest of the override changes.
2011-08-15 Xeli merge hedgeroid
2011-08-13 unc0rr Don't switch to gsConfirm state (which is pretty same as gsGame) when not in gsGame or gsChat state. Prevents crashes and other possible kinds of wierd behaviour.
2011-08-09 Xeli merge hedgeroid
2011-08-07 unc0rr Oh, and fix cursor visibility correlations between gsConfirm state and paused state
2011-08-07 unc0rr Also unhide mouse cursor when in gsConfirm state
2011-07-01 Xeli merge hedgeroid
2011-06-29 Xeli Removed protocol check, using CMake now to setup the building scripts using Templates/* removed old scripts hedgeroid
2011-06-24 Xeli disabled engine Protocol check until i fix config.in hedgeroid
2011-06-29 nemo Fix random weapons with per-hog ammo, fix ammo store loadout number in scripting for per-clan and per-hog ammo, add an advanced script hook into parsecommand to override values, add check for empty map in chSetMap, load script earlier in game params from frontend
2011-06-21 unc0rr Ability to turn camera following gears off
2011-06-13 nemo Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
2011-03-20 nikin percentage modifier for get away time
2011-03-01 koda Happy 2011 :)
2011-02-01 koda addfilelog <3 debugfile
2011-01-17 koda merge latest 0.9.15 changes into head
2011-01-02 koda remove obsolete TrainingFlags code
2011-01-15 koda possible fix hanging server on ctlr+w 0.9.15
2011-01-15 koda implemented actions for closing/enging program (needs testing over the net) 0.9.15
2011-01-13 koda general uKey refactor in preparaiton of two new shortcuts 0.9.15
2010-12-24 mikade Whole ton of script callbacks on commands. Poor engine.
2010-12-22 nemo A very very basic snow implementation
2010-12-15 nemo oops
2010-12-14 nemo Reenable ReadyTimer using a synced message NEEDS TESTING.
2010-12-14 nemo Reorder top registered variables by frequency gathered from 60 or so games of varying length/type. Oh. And add green hair to joker.
2010-12-14 nemo Add an input mask for setting of gear messages. Intended for intercepting user messages. This is totally untested. I don't think it should desync but seriously needs a lot of testing. Esp the doPut behaviour.
2010-11-30 koda un-break build (wrong merge in uConsole) and update project file with the new sources
2010-11-22 unc0rr uCommandHandlers
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