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hedgewars/uCaptions.pas
2015-08-10
sheepluva
more copyright fixes
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2014-12-08
nemo
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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2014-02-08
unc0rr
Even more explicit type conversions and other stuff to help pas2c use ansistrings
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2014-02-06
sheepluva
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
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2014-02-04
sheepluva
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-02-04
sheepluva
fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
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2014-01-21
koda
partial merge of the webgl branch
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2014-01-17
sheepluva
update copyright to 2014
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2013-06-04
koda
update branch
webgl
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2013-05-29
unc0rr
bump copyright year for Andrey entries
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2012-11-21
koda
updated branch
webgl
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2012-11-15
nemo
make stats-only mode work headless. also skip a few things to save time/memory.
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2012-11-11
koda
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-05-02
koda
rename a few Draw* routines
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2012-02-17
koda
the most important commit of the year
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2012-02-15
koda
moved other widgets under the USE_TOUCH_INTERFACE, added pause button (at least, graphically...)
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2012-01-17
lovelacer
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-11-24
koda
GSoC 2011: Android port - merged mainstream
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2011-11-17
koda
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
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2011-11-15
nemo
increase land tex size to 512, which is the current minimum required just to load a hat. On my system max fps rose from 840 to 890 - about 6% change.
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2011-11-15
koda
move the order of reloading texture to workaround buggy drivers
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2011-11-14
nemo
reset chat lines too
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2011-11-14
nemo
Since I'm storing the text string anyway, might as well recreate captions on resize as well
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2011-11-14
nemo
oops. tex could expire, too...
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2011-11-14
nemo
Skip rerendering the caption if the text is unchanged. Scripts make heavy use of caption, often onGameTick
0.9.17
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2011-09-08
Xeli
Fixed the captions, they are now below the windbar
hedgeroid
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2011-06-25
Henek
this should fix captions on iOS (and android), though I can't check
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2011-03-01
koda
Happy 2011 :)
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2011-02-01
sheepluva
Thou shalt not leak!
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2011-01-17
koda
code cleanup
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2011-01-02
koda
remove obsolete TrainingFlags code
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2010-11-21
unc0rr
uCaptions
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