Wed, 22 Dec 2010 03:05:28 +0100 |
koda |
damn. it.
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Sat, 04 Dec 2010 08:52:57 +0100 |
koda |
more retina support and multitasking support
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Sun, 17 Oct 2010 17:47:07 +0200 |
koda |
add name, caption and description to the new ammomenu
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Mon, 11 Oct 2010 03:28:15 +0200 |
koda |
moved some utilities to a separate column with round buttons
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Sun, 10 Oct 2010 22:32:01 +0200 |
koda |
some rethinking of initial menu presentation and initial orientation (also merging images should be threadsafe now)
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Sun, 10 Oct 2010 02:06:42 +0200 |
koda |
some optimizations to drawing and fetching data of new ammomenu
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Thu, 07 Oct 2010 02:16:29 +0200 |
koda |
remove a useless field from weaponfile format
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Wed, 06 Oct 2010 02:31:04 +0200 |
koda |
use dynamic data from engine instead of using hardcoded values
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Mon, 04 Oct 2010 00:00:42 +0200 |
koda |
WIP for an objc ammomenu implementation
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Sun, 26 Sep 2010 03:41:08 +0200 |
koda |
finishing touches to save games handling (help label, dim on overlay, edit text only when table is editable)
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Sat, 04 Sep 2010 16:24:00 +0200 |
koda |
headers ftw, also right project file
Hedgewars-iOS-1.0
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Mon, 30 Aug 2010 01:38:46 +0200 |
koda |
added a smaller version of forts, fixed a couple of regressions
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Sat, 28 Aug 2010 01:37:21 +0200 |
koda |
tap to dismiss 'get ready', add a toggle to enable/disable it
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Fri, 13 Aug 2010 02:13:18 +0200 |
koda |
reworked the initialization functions, now it should be safe to update and no more need of spinning wheel at first launch
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Mon, 02 Aug 2010 00:55:24 +0200 |
koda |
halfway-through finishing the frontend with new graphics by Tiy + initial 'About' page set up
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