Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Oct 2017 05:55:09 +0200] rev 12790
ACF7: Fix two weird thinking bubbles which should be speech bubbles
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Oct 2017 05:28:32 +0200] rev 12789
ACF7: Fix no animation starting for some possible scenes
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Oct 2017 05:05:37 +0200] rev 12788
Oops. Changelog was wrong, the error message spam was for ACF8, not ACF7
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Oct 2017 05:03:58 +0200] rev 12787
ACF7: Fix possible Lua error spam in intro sequence
This was caused by a race of onGearDelete vs AnimationSetup. If AnimationSetup came first,
it uses old values from the natives table. The solution is to force the code to guarantee
that AnimationSetup always coms after deleting gears in the natives table.
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Oct 2017 02:17:39 +0200] rev 12786
Fix some German typos and change a translation word (Ziele → Zielscheiben)
Wuzzy <Wuzzy2@mail.ru> [Fri, 27 Oct 2017 00:12:38 +0200] rev 12785
Disable hog control after winning target practice challenge
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 22:49:39 +0200] rev 12784
ACF5: Fix final animation being stuck when the cyborg's way to the right is blocked
Fixed with the new maxMoveTime parameter in AnimMove. If cyborg didn't reach its
destination in 7000ms, the move anim is skipped and the sequence just continues.
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 22:40:17 +0200] rev 12783
Animate library: Add new parameter maxMoveTime to AnimMove
unc0rr [Thu, 26 Oct 2017 21:14:55 +0200] rev 12782
Slightly update russian localization
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 20:39:28 +0200] rev 12781
ACF7: Set correct hog position after skipping start anim
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 18:20:06 +0200] rev 12780
ACF2: Mention that both hogs must survive
String freeze is preserved, the string is already in stub.lua.
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 18:02:33 +0200] rev 12779
ACF, mission 2: Fix various mission breakages when heroes died together with enemies
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 07:53:13 +0200] rev 12778
Change SD music for Halloween and Hoggywood themes (old tracks)
Rationale:
- Halloween: hell music is the logical continuation, default SD music just ruins the atmosphere
- Hoggywood: default SD music fits better here; the hell music was historically chosen when there wasn't a generic music yet
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 05:41:48 +0200] rev 12777
Fix German typo in de.lua
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 05:25:45 +0200] rev 12776
Expose the gotten achievements of Bamboo Thicked and Dangerous Ducklings in the stats screen
Also fix Basic rope training captions.
The string freeze is maintained. Only existing strings are used.
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 04:10:57 +0200] rev 12775
Add sparkle's name to Rope Knock Challenge
Reason: For being the first known player to finish ClimbHome.
String freeze is preserved, the hog names are not localized.
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 03:04:31 +0200] rev 12774
Update credits for Fruit.ogg
Wuzzy <Wuzzy2@mail.ru> [Thu, 26 Oct 2017 02:50:05 +0200] rev 12773
Complete music credits for Jungle.ogg by alfadur
nemo [Wed, 25 Oct 2017 20:46:37 -0400] rev 12772
oops
alfadur [Wed, 25 Oct 2017 20:39:05 -0400] rev 12771
jungle music
nemo [Wed, 25 Oct 2017 19:44:42 -0400] rev 12770
checksum immediately after loading because surface2tex does surface manipulation. also add some FIXMEs
Wuzzy <Wuzzy2@mail.ru> [Wed, 25 Oct 2017 23:47:07 +0200] rev 12769
Make gtDuck use DirAngle instead of Angle for rotation
Wuzzy <Wuzzy2@mail.ru> [Wed, 25 Oct 2017 23:09:41 +0200] rev 12768
Fix sometimes ammo schemes not being saved after changing before an ammo scheme got deleted in session
This was because the bool isDeleting is not initialized, so its initial value is unpredictable.
Which means there's chance it starts with true, confusing the frontend.
nemo [Wed, 25 Oct 2017 15:37:16 -0400] rev 12767
one more pattern
unc0rr [Wed, 25 Oct 2017 20:38:51 +0200] rev 12766
Use maybeNick from Utils, fixes empty nickname inserted in ROOMS protocol command parameters. Not tested, but builds, and it's Haskell...
nemo [Tue, 24 Oct 2017 19:54:38 -0400] rev 12765
you know what... I think everything would have been fine if we'd simply required all this hog stuff to be in the same block...
nemo [Tue, 24 Oct 2017 18:55:19 -0400] rev 12764
w is in pixels, so presumably this needs to be *4
nemo [Tue, 24 Oct 2017 18:28:59 -0400] rev 12763
use pitch for surfaces, land_width x2 since 16 bit
unc0rr [Tue, 24 Oct 2017 21:59:06 +0200] rev 12762
Modernize Cargo.toml a bit
unc0rr [Tue, 24 Oct 2017 21:58:41 +0200] rev 12761
Remove silly toUtf8 which caused bug with default team name
Wuzzy <Wuzzy2@mail.ru> [Tue, 24 Oct 2017 21:42:13 +0200] rev 12760
Add a few random team names and fix typos
nemo [Tue, 24 Oct 2017 14:36:24 -0400] rev 12759
2nd try... just shortcircuit most of onGameTick20 when we are between turns.