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hedgewars/VGSHandlers.inc
Tue, 17 Jan 2012 09:01:31 -0500
lovelacer
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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Mon, 09 Jan 2012 00:50:39 -0500
nemo
Slow down flakes/clouds that are farther away. Also unbreak NTPX w/ SDL 1.2
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Sun, 06 Nov 2011 12:40:35 -0500
nemo
Spread flakes out over 5 layers now (far back, mid distance, just behind land, just in front of lands and hog, near distance). Spread clouds out over 3 layers (far back, mid distance, just behind land). Add a flatten clouds option, use
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Sat, 05 Nov 2011 17:24:09 -0400
nemo
A bit less WTF of ice, ice chutes now work. Also tweak flake respawn positions a bit
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Sat, 22 Oct 2011 00:49:55 -0400
nemo
Bit of an experiment with giving flakes a bit more depth. Might need to be theme flagged, or theme flakes reworked on some themes. Looks neat in stereo. Also finally use an array for the layers
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Tue, 18 Oct 2011 05:43:16 +0200
sheepluva
backport of c90f50e6dd8e (eggshell vgt related segfault)
0.9.16
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Mon, 12 Sep 2011 07:27:34 +0200
sheepluva
nemo's molotov burst effect; with a slight color modification added
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