Thu, 29 Nov 2018 10:49:08 -0500 |
nemo |
fix bounds check, make out of bounds air mines fall since there's no land to check them into
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Thu, 29 Nov 2018 08:41:18 -0500 |
nemo |
Remove airmines on solid land too
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Thu, 29 Nov 2018 01:43:41 +0300 |
alfadur |
add frozen airmines to collision array to make them shovable by blowtorch
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Thu, 29 Nov 2018 01:34:58 +0300 |
alfadur |
😢
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Thu, 29 Nov 2018 01:23:14 +0300 |
alfadur |
make blowtorch hit moving gears
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Fri, 23 Nov 2018 21:38:34 -0500 |
nemo |
topY too
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Fri, 23 Nov 2018 16:20:55 -0500 |
nemo |
more uninitialised values
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Fri, 23 Nov 2018 15:54:23 -0500 |
nemo |
overall, using LongInt for leftX/rightX results in fewer casts, since most comparisons are against ints.
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Tue, 13 Nov 2018 08:11:31 +0300 |
alfadur |
reset airmine timer on stun recovery
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Tue, 13 Nov 2018 03:57:27 +0300 |
alfadur |
add sparkles to stunned airmines
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Tue, 13 Nov 2018 03:22:16 +0300 |
alfadur |
update kamikaze collision cache after portalling
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Tue, 13 Nov 2018 01:56:42 +0300 |
alfadur |
stun airmines on shove
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Sun, 11 Nov 2018 00:14:13 +0100 |
unc0rr |
Fix birdy appearance/disappearance animation
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Sat, 10 Nov 2018 21:15:42 +0100 |
Wuzzy |
Remove all traces of dead code related to amStructure/gtStructure
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Sat, 03 Nov 2018 17:40:21 +0100 |
Wuzzy |
Fix portal color being switchable after losing control
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Fri, 02 Nov 2018 14:33:05 +0100 |
unC0Rr |
abs(hwRound()) is nonsense
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Fri, 02 Nov 2018 14:05:08 +0100 |
Wuzzy |
Fix ambigious abs in uGearsHandlersMess
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Fri, 02 Nov 2018 01:58:27 +0300 |
alfadur |
fix overflow check in airmine handling
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Thu, 01 Nov 2018 04:04:33 +0300 |
alfadur |
prevent minigun bullet land impacts from pushing hedgehogs
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Wed, 31 Oct 2018 13:08:56 +0100 |
Wuzzy |
Stop using dsUnknown, replace with concrete damage sources
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Sat, 27 Oct 2018 19:50:01 +0200 |
Wuzzy |
New taunt: Runaway, when something is about to blow up near current hog
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Sat, 27 Oct 2018 15:55:19 +0200 |
Wuzzy |
Add 7 new taunts
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Sat, 27 Oct 2018 13:27:45 +0200 |
Wuzzy |
Add Grenade taunt when grenade close to hog is about to blow up
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Sat, 27 Oct 2018 08:12:22 +0300 |
alfadur |
and finally make the bat hit moving gears for completeness
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Sat, 27 Oct 2018 07:53:27 +0300 |
alfadur |
make whip hit moving gears
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Sat, 27 Oct 2018 07:39:44 +0300 |
alfadur |
make kamikaze hit moving gears as well
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Sat, 27 Oct 2018 07:20:07 +0300 |
alfadur |
make firepunch hit moving gears (airmines are not amused)
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Sat, 27 Oct 2018 05:17:46 +0300 |
alfadur |
prevent firepunch from hitting the same gear multiple times
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Sat, 27 Oct 2018 00:01:53 +0200 |
Wuzzy |
Clear gmLeft/gmRight after using landspray/flamethrower to prevent accidental walking
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Fri, 26 Oct 2018 23:09:50 +0200 |
Wuzzy |
Fix resurrector handling turn time manually, use correct ammoprop instead
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