Tue, 05 Feb 2008 18:25:46 +0000 |
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- Handle new command in game record and net
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Thu, 13 Dec 2007 22:46:36 +0000 |
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Fix network game bug caused by recent protocol changes
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Thu, 13 Dec 2007 14:34:13 +0000 |
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Update copyright header
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Thu, 13 Dec 2007 14:15:56 +0000 |
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- Use 2 bytes for timestamp in net protocol, thus decreasing average packet size from 6 to 4
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Thu, 13 Dec 2007 13:51:55 +0000 |
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Use list instead of array (no limit for network packets amount)
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Sun, 27 May 2007 13:53:41 +0000 |
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- Check for incoming buffer overflow
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Mon, 05 Feb 2007 19:20:56 +0000 |
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- Fix getting negative coordinates of cursor
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Sat, 27 Jan 2007 14:18:33 +0000 |
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integer -> LongInt
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Fri, 26 Jan 2007 18:11:03 +0000 |
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Check land digest
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Sun, 21 Jan 2007 19:51:02 +0000 |
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Fixed-point arithmetics in engine.
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Fri, 27 Oct 2006 22:07:38 +0000 |
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Implement Knowledge Base for libs/compilers bugs
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Thu, 12 Oct 2006 18:52:00 +0000 |
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- Many small fixes
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Thu, 05 Oct 2006 16:33:18 +0000 |
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Relicense to GPL
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Thu, 21 Sep 2006 21:29:02 +0000 |
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Preview stream doesn't need parsing now
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Wed, 20 Sep 2006 18:24:13 +0000 |
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Engine can generate land preview and send it via IPC
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Wed, 20 Sep 2006 15:33:47 +0000 |
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Network protocol uses integers in network byte order
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Wed, 16 Aug 2006 21:35:27 +0000 |
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Fix use of slot 8 and avoid such bug in future
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Sat, 05 Aug 2006 20:57:36 +0000 |
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- Fixed compilation
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Thu, 29 Jun 2006 18:27:53 +0000 |
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Basic save support in engine
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Fri, 23 Jun 2006 20:02:41 +0000 |
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- Many AI improvements
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Thu, 19 Jan 2006 21:12:20 +0000 |
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- Fixed bubble theme object
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Sun, 15 Jan 2006 14:14:12 +0000 |
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- Teams health bars sorting
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Thu, 12 Jan 2006 22:07:36 +0000 |
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- New /skip command
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Thu, 05 Jan 2006 15:54:22 +0000 |
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- Properly get seed in net game
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Sun, 04 Dec 2005 15:28:31 +0000 |
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- Fixed spawning boxes under water
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Mon, 12 Sep 2005 21:16:57 +0000 |
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minor code review
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Sun, 11 Sep 2005 21:02:11 +0000 |
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- Various fixes for ammo cases
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Tue, 23 Aug 2005 16:17:53 +0000 |
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- set svn:eol-style to native
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Mon, 22 Aug 2005 13:35:41 +0000 |
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Add current sources.
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