2011-01-13 | nemo | Force RGBA for these too (and strip) | file | diff | annotate |
2011-01-13 | nemo | Force a bunch of images to RGBA that were either RGB or indexed, strip | file | diff | annotate |
2010-11-09 | unc0rr | Even more png optimizations | file | diff | annotate |
2010-06-23 | nemo | New approach to the low-res problem. Basically, we already have a 1024 minimum, and the tallest maps are restricting themselves to 2048 maximum. All backgrounds are scaled down 50%, then scaled up on draw. Saves memory, and backgrounds are already deliberately fuzzed for depth of field anyway. | file | diff | annotate |
2010-04-06 | sheepluva | * add fixed grave Simple.png, by "anon__" | file | diff | annotate |
2009-11-21 | unc0rr | Run "optipng -o5 -np -nc -nb" on all sprites in Data folder | file | diff | annotate |
2009-10-30 | nemo | This massive image modification removes colour profile information and adds an alpha channel. | file | diff | annotate |
2009-01-02 | unc0rr | Add themes for new maps | file | diff | annotate |