QTfrontend/hwform.cpp
Sat, 01 Oct 2016 16:45:59 +0200 sheepluva fix build
Mon, 26 Sep 2016 23:36:00 -0400 koda Drop xfire module
Sat, 21 May 2016 14:39:35 -0400 nemo http → https
Wed, 04 May 2016 14:09:54 +0300 unC0Rr Fix some warnings
Mon, 10 Aug 2015 03:53:11 +0200 sheepluva more copyright fixes
Mon, 01 Jun 2015 14:30:22 +0200 koda Fix building on OSX when autoupdate is disabled
Sun, 18 Jan 2015 17:14:37 -0500 nemo merge 0.9.21, hopefully without screwing anything up due to this having been left for a while + parallel commits that occurred...
Mon, 19 Jan 2015 00:12:26 +0300 unc0rr Fix here too
Mon, 01 Jun 2015 14:30:22 +0200 koda Fix building on OSX when autoupdate is disabled 0.9.21
Fri, 02 Jan 2015 00:14:49 +0300 unc0rr Revert 5f34d3341fc1 and 28d5cebdf660, fix 9b789de8e5df instead 0.9.21
Tue, 30 Dec 2014 18:19:05 -0500 nemo revert 9b789de8e5df on branch based on feedback from zorg - seems to be breaking gameplay 0.9.21
Sat, 27 Dec 2014 22:09:31 +0300 unc0rr Workaround bug (each time losing room master status, even when joining mutliple rooms, new instance of NetAmmoSchemeModel created, receiving schemeConfig and modifying its 43rd member, thus the last model which accepts this signal has the string cut down several times, workaround creates copy of qstringlist to avoid modifying shared message instance. Proper fix would delete unneeded instances of NetAmmoSchemeModel, but who cares) 0.9.21
Fri, 22 Aug 2014 00:57:07 +0400 alfadur - Support for pausing multiplayer games
Sun, 15 Jun 2014 04:33:54 +0200 sheepluva do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
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