2016-05-15 |
unc0rr |
- Use IntToStr() in preference to Str()
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2016-02-09 |
unC0Rr |
Fix possible crashes/hangs due to recent changes
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2016-01-31 |
unc0rr |
Bye-bye TryDo
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2016-01-19 |
sheepluva |
SDL2: fix toggling fullscreen. dunno how well this works on non-linux-OS
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2016-01-09 |
unc0rr |
SDLTry doesn't halt engine no more
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|
2015-11-17 |
antonc27 |
- Removed SDLTry from call to SDL_GL_SetSwapInterval
ios-revival
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2015-11-17 |
antonc27 |
- Workaround for problems with SDL_GL_SetSwapInterval on iOS
ios-revival
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|
2015-11-13 |
sheepluva |
set engine window icon in sdl2
sdl2transition
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2015-11-11 |
sheepluva |
add pchar casts to make pas2c happy
sdl2transition
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2015-11-10 |
sheepluva |
merge default
sdl2transition
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2015-11-10 |
sheepluva |
drop support for SDL 1.2
sdl2transition
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2015-11-07 |
sheepluva |
merge orphan head (while discarding all its changes) to make koda and his hg-git happy
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2015-09-10 |
sheepluva |
merge branch ios-revival into default
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2015-08-10 |
antonc27 |
- Actually fix for rendering on iOS ]:->
ios-revival
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2015-08-09 |
antonc27 |
- Resolves problem with wrong path to chef hat on iOS
ios-revival
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|
2015-08-08 |
antonc27 |
- Another fix for uRender.pas
ios-revival
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|
2015-08-10 |
sheepluva |
more copyright fixes
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|
2015-03-24 |
sheepluva |
rendering tweaks cont.
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2015-03-24 |
sheepluva |
rendering tweaks/cleanup cont.
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|
2015-01-02 |
unc0rr |
Fix crash in case of critical image missing
0.9.21
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|
2014-12-08 |
sheepluva |
make sure view limits are updated at start of game
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2014-12-08 |
sheepluva |
clean up fonts
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|
2014-12-08 |
nemo |
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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|
2014-12-05 |
sheepluva |
adjust position of world edges (at 150 px away from outmost land collision, or less if land array ends earlier)
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2014-11-22 |
nemo |
Avoid promoting violence to hedgehogs. At least once a year.
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2014-11-17 |
sheepluva |
some whitespace fixes
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|
2014-10-25 |
nemo |
Remove switching of hog's hat to chef. do it in draw instead.
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|
2014-06-15 |
sheepluva |
fix videorec build
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2014-06-14 |
sheepluva |
fix gl2 build, further rendering cleanup WIP, also new chat command: /debugvl
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2014-06-14 |
sheepluva |
huh? me? nono, don't mind me. I'm just here to clean up.
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2014-06-11 |
sheepluva |
fix hint and gl2 build. NOTE: this does not change that GL2 segfaults right away. that is an issue that dates back at least 50 commits, but most likely even back to the webgl merge. I guess nobody actually tried to run hedgewars in GL2 since back then :P
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2014-06-10 |
sheepluva |
RAR: cleaning up a bit of the IFDEF-clusterf*ck
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2014-06-10 |
sheepluva |
some minor tweaks and stuff
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|
2014-06-09 |
sheepluva |
small hat loading tweak
|
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|
2014-06-09 |
sheepluva |
clean up image loading a bit. gets rid of useless "Passed NULL data source" or PhysFS file not found errors
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|
2014-04-25 |
unc0rr |
Fix typo leading to crashes
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|
2014-02-14 |
unc0rr |
In stats-only mode:
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|
2014-02-12 |
unc0rr |
- Remove few PAS2C ifdef's
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2014-02-11 |
unc0rr |
- pas2c recognizes typecasts in initialization expressions
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|
2014-02-11 |
unc0rr |
Small fix which makes pas2c engine successfully replay demos
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2014-02-10 |
unc0rr |
- Pas2C: make use of 'external' function decorator
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2014-02-10 |
unc0rr |
Implement needed rtl functions
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2014-02-09 |
unc0rr |
It compiles \o/
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|
2014-02-08 |
unc0rr |
Implicit type casts to help pas2c
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|
2014-02-07 |
unc0rr |
Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
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2014-02-07 |
unc0rr |
Pas2C recognizes ansistrings
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2014-02-06 |
sheepluva |
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
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|
2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-02-04 |
sheepluva |
yo dawg, I herd you like PChar...
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|
2014-02-04 |
sheepluva |
remove obsolete type conversions that messed with pas2c
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|
2014-02-04 |
sheepluva |
fix some string related pas2c issues
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|
2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-17 |
unc0rr |
Convert some ansistrings to pchars
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-16 |
sheepluva |
* allow telling cmake where to find required fonts in system when user supplies the paths, as suggested by unC0Rr, e.g. -DFONTS_DIRS='/usr/share/fonts/truetype/wqy;/usr/share/fonts/truetype/dejavu'
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2014-01-16 |
sheepluva |
allow engine to use symlinked fonts. disallow packages to "overwrite" fonts
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|
2014-01-05 |
unc0rr |
- Fix build via pas2c
webgl
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|
2014-01-04 |
unc0rr |
merge default
webgl
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|
2014-01-04 |
nemo |
I'd meant for this to match the frontend
0.9.20
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2013-12-18 |
nemo |
christmas eve too (matches frontend)
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|
2013-12-16 |
unc0rr |
merge default here
sdl2transition
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|
2013-12-13 |
unc0rr |
Display team owner in teams widget (addresses issue 174)
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|
2013-12-10 |
nemo |
clear hat if load fails
|
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|
2013-12-10 |
cairo |
set holiday hats for nohat hogs
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|
2013-12-08 |
nemo |
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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|
2013-11-07 |
unc0rr |
Fix SDL_GL_SwapWindow, engine renders graphics now
sdl2transition
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|
2013-11-07 |
unc0rr |
Provide more information to SDLTry
sdl2transition
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|
2013-11-05 |
unc0rr |
- Use USESDL12 for old SDL
sdl2transition
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|
2013-11-03 |
unc0rr |
Quick and simple implementation of afk mode (toggled by /pause)
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|
2013-10-29 |
unc0rr |
- More HealthTex to clan structure
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|
2013-10-29 |
unc0rr |
Tinted crosshair (without that cool white dot in the middle)
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|
2013-10-13 |
nemo |
fix driver logging
|
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|
2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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|
2013-07-06 |
koda |
use SDL2 as ifdef symbol because we're not really sdl1.3 compatible, change the compatibility layer, drop unused code, add some documentation
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|
2013-06-28 |
nemo |
Remove some GLunit dependencies noticed on graph. uUtils was using it for GLfloat - but, the stuff it was returning to was usually converting to "real" anyway. uLand was including it unnecessarily. Minor refactor
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2013-06-04 |
koda |
update branch
webgl
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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|
2013-04-04 |
nemo |
So. Some themes have objects that seem to be large natural extensions of the landscape. Masks allow maintaining that. Lemme know if it doesn't look good. If it doesn't, can still use for ice/bounce/indestructible. Indestructible bunker object for example.
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|
2013-04-03 |
koda |
update branch again
webgl
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|
2013-04-03 |
koda |
strip PAS2C, old WEB symbols and outdated pas2c sources from default branch, all c-related development is done on the webgl branch
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|
2013-02-19 |
unc0rr |
Fix sources so pas2c written in haskell could render them again
webgl
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|
2013-01-26 |
koda |
update branch
webgl
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|
2013-01-10 |
martin_bede |
Fix tons of warnings
|
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|
2013-01-03 |
martin_bede |
Removed wiggle 3D mode, reorder the list of 3D modes.
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|
2013-01-03 |
vitiv |
Separated fullscreen and windowed hwengine resolution parameters.
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|
2012-12-30 |
Michael Hartman |
uStore.pas: Correctly point to shaders
webgl
|
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|
2012-12-25 |
koda |
update branch with default
webgl
|
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|
2012-12-16 |
koda |
bye bye cBits
|
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|
2012-12-03 |
Rowan D |
GCI2012: Convert uMobile into a Callback Record
|
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|
2012-11-30 |
Joe Doyle (Ginto8) |
Move global variables to units that use them
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|
2012-11-29 |
Chris Wong |
Invert S3D_DISABLED to more consistent USE_S3D_RENDERING
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|
2012-11-21 |
koda |
updated branch
webgl
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|
2012-11-17 |
unc0rr |
Merge physfslayer branch into default. Have fun!
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|
2012-11-15 |
Xeli |
another tweak tomake --stats-only work on headless servers
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|
2012-11-11 |
koda |
finally hwengine in c links without errors
webgl
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|
2012-11-14 |
unc0rr |
Engine loads fine with basic config
physfslayer
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|
2012-11-15 |
nemo |
make stats-only mode work headless. also skip a few things to save time/memory.
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|
2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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|
2012-11-14 |
unc0rr |
Get rid of Pathz and UserPathz
physfslayer
|
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|
2012-11-13 |
unc0rr |
- Add physfsrwops library
physfslayer
|
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|
2012-10-28 |
koda |
apparently we are forced to use a (dummy) callback for glut 3.0 compatibility
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|
2012-10-14 |
nemo |
First pass at cleaver.
|
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|
2012-09-27 |
unc0rr |
Fix some hints
|
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|
2012-08-31 |
sheepluva |
clean up LoadImage and UserPathz/AltPath/etc related redundancy by introducing 3 new functions in uStore.pas
|
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|
2012-08-31 |
sheepluva |
use old approach for printing gl extentions for pas2c (less complex/no StrUtils dependencies)
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|
2012-08-31 |
sheepluva |
don't query/print GL_AUX_BUFFERS if video recording is disabled
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2012-08-31 |
sheepluva |
print all GL_EXTENSIONS properly to logfile (should a;sp fix build on systems with compiler/lib versions that can't implicity cast PGLubyte to PChar)
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2012-08-19 |
Stepan777 |
merge
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2012-08-17 |
nemo |
This union hasn't been needed for 5 years, and makes using other headers harder.
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2012-08-05 |
Stepan777 |
merge
|
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|
2012-08-05 |
nemo |
Add bot level to CPU flag
|
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|
2014-01-09 |
unc0rr |
Filter sprSDFlake too, so engine could pass initialization
gl2
|
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|
2014-01-09 |
Wolfgang Steffens |
Import temp.diff which is a try to fix glitches with textures edges
gl2
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|
2012-07-08 |
Stepan777 |
First try to use framebuffer, instead of auxilary buffer.
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|
2012-07-06 |
Stepan777 |
When compiling with sdl2 use it instead of glut for creating hidden window (as suggested by koda).
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|
2012-07-10 |
Wolfgang Steffens |
Added auto cropping to atlasing
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2012-06-25 |
Wolfgang Steffens |
using atlas for rendering now
|
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|
2012-06-25 |
Wolfgang Steffens |
retaining SDL surfaces in order to allow recreating atlases from scratch without
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|
2012-06-11 |
Stepan777 |
1. Implement new page in frontend with options for video recording.
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|
2012-06-07 |
Stepan777 |
1. Add IFDEFs for video recording
|
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|
2012-06-05 |
Wolfgang Steffens |
Removed leftover FFP code: We should now be GL2 GLSL1.30+ forward compatible.
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|
2012-06-05 |
Wolfgang Steffens |
Merge
|
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2012-06-04 |
Stepan777 |
here it is
|
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|
2012-06-03 |
nemo |
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
|
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|
2012-05-31 |
unc0rr |
pas2c stuff
|
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2012-05-28 |
Wolfgang Steffens |
moved generic matrix code to uMatrix.pas
|
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2012-05-28 |
unc0rr |
Some improvements to pas2c
|
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|
2012-05-25 |
Wolfgang Steffens |
initial GLSL1.2 test version
|
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2012-05-25 |
Wolfgang Steffens |
Removed lazy update: workaround for R7103
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2012-05-25 |
Wolfgang Steffens |
merge
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2012-05-23 |
nemo |
http://www.demoties.com/wp-content/uploads/2011/03/mar-01-6.jpg
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2012-05-22 |
Wolfgang Steffens |
Merge
|
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2012-05-21 |
koda |
better lazy loading for cScaleFactor
|
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2012-05-17 |
Xeli |
fix sdl13 build
|
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|
2012-05-14 |
Wolfgang Steffens |
readded optimization for SetScale
|
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|
2012-05-14 |
Wolfgang Steffens |
Replaced FFP code that sets up orthogonal projection with explicit matrix
|
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|
2012-05-10 |
koda |
minor changes for warnings and a variables scope
|
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2012-05-10 |
unc0rr |
Some work to make more units compile after conversion to c
|
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|
2012-05-05 |
koda |
old typed const moved to their proper unit
|
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|
2012-05-05 |
koda |
the scope cleanup continues...
|
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|
2012-05-05 |
koda |
split OnDestroy across the appropriate modules (this doen't cause leaks on mobile, right?)
|
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|
2012-05-03 |
unc0rr |
Get rid of overloaded functions in uRenderUtils
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2012-05-02 |
koda |
rename a few Draw* routines
|
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2012-05-02 |
koda |
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
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2012-05-02 |
koda |
add support for default pascal mode by removing default arguments value (maybe this also helps the parser)
|
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2012-05-01 |
koda |
breaking news, we don't support typed consts anymore
|
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2012-04-21 |
unc0rr |
- Remove support for variables in command handlers
|
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|
2012-04-12 |
koda |
minor gl debug/comments
|
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|
2012-02-28 |
nemo |
Clamp name/team name textures to avoid long team / hog name abuse. Limit width in px instead of chars to avoid unicode issues.
|
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|
2012-02-17 |
koda |
the most important commit of the year
|
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|
2012-02-12 |
koda |
tipped by xeli, ammomenu texture needs to be redrawn on resize to update its position
|
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|
2012-02-12 |
koda |
gather context restoration under a single keyword
|
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2012-02-06 |
Xeli |
fix compiler error for non android build
|
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|
2012-02-05 |
koda |
BUUUUURN OBJC AMMOMENU BUUUURNhg diff! (on a separate note, this reduces the codesize by ~37k)
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2012-01-30 |
koda |
ahem, fix build
|
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2012-01-29 |
koda |
rotation ftw!!! (engine part)
|
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|
2012-01-26 |
Xeli |
added pause/resume functionality for android, android need the opengl context to be recreated along with textures and whatnot
|
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|
2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
|
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|
2011-12-07 |
nemo |
Suggestion of sheepluva's - disable timebox in crates after SD, and set to disabled in Ammo. Also disable switch hedgehog for teams of 1 hedgehog in size, and try and correct what appears to be a bug in reserved hats.
|
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|
2011-12-03 |
unc0rr |
No more nested functions in code
|
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|
2011-11-27 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
|
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|
2011-11-24 |
koda |
GSoC 2011: Android port - merged mainstream
|
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2011-11-17 |
koda |
yay, finally osx (and likely windows) fullscreen switch works like on linux! ALL textures had to be destroyed and recreated only after the new window got created. In other news, the new window must be cleaned with glClear to skip a first frame of garbage and AddProgress is only called the first time.
|
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|
2011-11-15 |
koda |
move the order of reloading texture to workaround buggy drivers
|
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|
2011-11-14 |
nemo |
Remove a bunch of unnecessary nil checks. FreeTexture does its own nil check.
|
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|
2011-11-14 |
nemo |
reset chat lines too
|
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|
2011-11-14 |
nemo |
Since I'm storing the text string anyway, might as well recreate captions on resize as well
|
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2011-11-12 |
Xeli |
merge...i think
hedgeroid
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2011-11-05 |
koda |
and while we are giving SDLh.pas all this love, let's fix the signature of one SDL_ttf calls
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2011-10-28 |
koda |
one dangerous merge
hedgeroid
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2011-10-06 |
koda |
(a lot of) ooops
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2011-09-30 |
koda |
a little code cleanup
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2011-09-25 |
koda |
reviewed the build system and parts of the previous merge, performed some code cleanup
hedgeroid
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2011-09-25 |
Xeli |
merge
hedgeroid
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2011-09-25 |
koda |
some hopefully harmless experiments
Hedgewars-iOS-1.3.2
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2011-09-16 |
Xeli |
merge
hedgeroid
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2011-09-12 |
nemo |
Disable GL SetAttributes for Windows due to many testers with problems. This restores .15 behaviour.
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2011-09-11 |
sheepluva |
fix for issue #276
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2011-09-01 |
Xeli |
merge + changed the tardis image to egg.png because the data folder isn't up to date
hedgeroid
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2011-08-31 |
unc0rr |
- Don't reload fonts
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2011-08-31 |
unc0rr |
Fix check for darwin or win32. Add debug message.
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2011-08-30 |
nemo |
Reset to SD sky colour if in SD
Hedgewars-iOS-1.3
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2011-08-28 |
koda |
ios: fix a couple of bad memory management (unrelated to the crash at the end of each game)
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2011-08-26 |
nemo |
Use frontend value for fullscreening.
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2011-08-23 |
koda |
enable window resizing (tested only on linux) - fix issue 103
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2011-08-28 |
Xeli |
sabotage of the iphone port failed..
hedgeroid
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2011-08-23 |
koda |
FREE AT LAST!!! SDL came around a (mostly) sane way for implementing rotation events, so we can scrap all the workaround code that has been added to workaround it!! Also this allows us to use proper (internal) multitasking handling and can simplify optional settings and other yet unexplored features. Yay!
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2011-08-22 |
koda |
set gl attributes before creating the window, or some of them might be ignored (like vsync on osx); also don't skip some reloads when switching to fullscreen and back; finally did a little code re-organisation
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2011-08-22 |
nemo |
Free land texture, reset sky colour.
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2011-08-21 |
Xeli |
merge
hedgeroid
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2011-08-20 |
nemo |
Attempt to recreate all textures if using Windows or OSX which lose textures on context recreation.
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2011-08-15 |
Xeli |
merge
hedgeroid
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2011-08-14 |
koda |
smaller code cleanup
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2011-08-14 |
nemo |
Seduction animation. New visual gear type.
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2011-08-09 |
Xeli |
merge
hedgeroid
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2011-08-07 |
koda |
oops this slipped through
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2011-08-06 |
koda |
Ditch the renderer system in sdl1.3 and use the 'old fashioned' sdl/opengl context. This gives us more flexibility and less problem in receiving video events (expecially on mobile platform) as well as not having to care to reset the gl context every time sdl interferes.
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2011-06-24 |
Xeli |
merge
hedgeroid
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2011-06-21 |
Xeli |
First commit..
hedgeroid
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2011-06-21 |
nemo |
Make sky, horizon, flakes and clouds optional, replace repeated strips of skyL/skyR with 2x2 transparent PNGs instead of larger images of variable dimensions, remove a number of empty unused images
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2011-06-21 |
nemo |
Remove default transparent chunks. Chunk will only be added if theme defined.
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2011-06-13 |
nemo |
Enable ~/.hedgewars/Data (or platform equivalent) to override/extend pretty much everything in system Data dir. Obviously desyncing can occur, so this is at user's own risk. Should simplify map etc install. Needs testing.
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2011-05-23 |
nemo |
Try and avoid problem reported by users like RDChrisco with cards that only support 512 texture size, and disable backgrounds. Also, reorganise the rq flags sprite loading a bit. Needs testing to make sure it matches the sprite uses. It should though.
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2011-04-29 |
koda |
make sdl1.3 window creation code more readable
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2011-04-27 |
koda |
fix some more warnings
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2011-04-25 |
koda |
initial refactoring of ObjcExports and OverlayViewController
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2011-04-21 |
koda |
Clean Augean stables 2 (pascal has classnames available)
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2011-04-10 |
unc0rr |
Add a parameter for game simulation with no gui/sound enabled, just to get statistics
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2011-04-05 |
koda |
strangely enough, the new sdl rotation code is incompatible with our system... this is a workaround that should hold up until their code becomes more stable
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2011-03-26 |
koda |
fix a couple of loose ends
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2011-03-24 |
koda |
this supposedly makes hwengine work with sdl 1.3 past rev 5296
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2011-03-23 |
koda |
glswapbuffer consistency and create the window in the center (still, it doesn't work past sdl r5296)
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2011-03-17 |
koda |
and or is not or and is not and
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2011-03-13 |
koda |
update some sdl-1.3 bindings (working up to rev 5296)
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2011-03-01 |
koda |
Happy 2011 :)
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2011-02-07 |
koda |
update sdl apis to use the new rendering functions
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2011-02-05 |
sheepluva |
initialize pointers properly with nil
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2011-02-05 |
koda |
cleaning up how chat is handled on idevices
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2011-02-02 |
koda |
update libs and move the multiwindow handling from internal libsdl mods to proper apis usage
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2011-02-01 |
sheepluva |
Thou shalt not leak!
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2011-02-01 |
koda |
addfilelog <3 debugfile
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2011-01-31 |
koda |
merge 0.9.15 once again
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2011-01-30 |
nemo |
Reset things using team colour on change in SetClanColor in lua. This routine had better have been worth it.
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2011-01-28 |
sheepluva |
procedure for loading hats
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2011-01-17 |
koda |
code cleanup
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2011-01-04 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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2011-01-02 |
koda |
rearrange quality flags a little, disable snow rendering on rqLowRes
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2010-12-30 |
Henek |
added also splash and droplets to sd and refactored theme.cfg, not all themes updated
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2011-01-22 |
koda |
fixes for maps and quality = 0
0.9.15
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2010-12-29 |
nemo |
Unbreak reduce quality on snow/christmas. Thanks Cairo.
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2010-12-28 |
Henek |
sudden death, now with visual and audial effects :D
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2010-12-22 |
koda |
damn. it.
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2010-12-13 |
Henek |
added team flag to AddTeam and made AI team allowed to have custom flags. added GetGearVelocity and SetGearVelocity and removed CopyPV2. changed knockball to use use these functions instead.
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2010-11-21 |
unc0rr |
Remove some more circular dependencies
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2010-11-21 |
unc0rr |
uDebug
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2010-11-21 |
unc0rr |
Move some command handlers out of uCommands into more appropriate places, thus removing some dependencies. Ideally uCommands shouldn't depend on anything (except for uTypes and uConsts probably)
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2010-11-20 |
unc0rr |
Move localization data to uVariables, some Uses cleanup
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2010-11-20 |
unc0rr |
Introduce uGearsRender
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2010-11-18 |
unC0Rr |
Introduce uRenderUtils
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2010-11-18 |
unC0Rr |
Introduce uRender
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