QTfrontend/hwmap.cpp
2011-03-01 koda Happy 2011 :)
2010-12-19 nemo fix typo in hand drawn maps
2010-12-19 unc0rr - Simplify map container code a bit
2010-12-15 unc0rr Don't use std::string
2010-12-09 unc0rr Pass hardcoded drawn map from frontend into engine \o/
2010-12-08 unc0rr - Pass map drawing data to engine
2010-03-28 nemo prg's maze generator
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2009-02-15 unc0rr Templates filter by nemo
2009-02-14 unc0rr Fix passing hedgehogs number from engine to frontend
2009-02-14 unc0rr frontend's part of nemo patch
2008-07-07 unc0rr Update copyright headers a bit
2007-03-15 displacer merge fixes from branch
2007-02-23 unc0rr - Change proto version to 4
2007-02-14 displacer fort, grave and difficulty information for net team
2006-12-08 displacer automatic assign of game server TCP port
2006-10-05 unc0rr - Update more headers
2006-10-02 displacer tcp sockets are incapsulated in TCPBase class now
2006-10-01 displacer prepare uniting tcp classes
2006-09-26 displacer working map preview
2006-09-26 displacer seems to be a near final version
2006-09-26 displacer busy variable removed
2006-09-26 displacer new more working, but still not completely working version :)
2006-09-26 displacer multiple server starting improved
2006-09-24 displacer first map preview added (still experimental)
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