Sat, 23 Apr 2016 16:57:27 -0400 |
frd |
Correctly call uPhysFSLayer.initModule
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Tue, 09 Feb 2016 21:11:16 +0300 |
unc0rr |
Merge default
qmlfrontend
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Sun, 31 Jan 2016 16:07:14 +0300 |
unc0rr |
Bye-bye TryDo
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Mon, 16 Nov 2015 22:57:24 +0300 |
unc0rr |
Merge default (add a bunch of FIXMEs)
qmlfrontend
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Mon, 05 Oct 2015 20:31:46 +0200 |
antonc27 |
- Fix for locale string in SingleWeaponViewController
ios-revival
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Sat, 12 Sep 2015 20:01:26 +0200 |
sheepluva |
experimental gettext for lua
gettext
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Thu, 10 Sep 2015 18:22:52 +0200 |
sheepluva |
merge branch ios-revival into default
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Thu, 27 Aug 2015 23:21:07 +0200 |
antonc27 |
- Fix for crash on loading SingleWeaponViewController in Settings
ios-revival
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Mon, 10 Aug 2015 03:53:11 +0200 |
sheepluva |
more copyright fixes
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Sat, 31 May 2014 00:33:51 +0200 |
sheepluva |
get rid of fpc warnings/hints
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Mon, 10 Feb 2014 00:43:03 +0400 |
unc0rr |
It compiles \o/
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Sat, 08 Feb 2014 16:29:34 +0400 |
unc0rr |
Implicit type casts to help pas2c
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Fri, 07 Feb 2014 23:57:32 +0400 |
unc0rr |
Revert 88929358d2e1 in favor of ansistrings implementation in pas2c
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Thu, 06 Feb 2014 22:03:53 +0100 |
sheepluva |
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
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Tue, 04 Feb 2014 19:45:22 +0100 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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Tue, 04 Feb 2014 16:35:31 +0100 |
sheepluva |
fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
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Mon, 27 Jan 2014 23:42:20 -0500 |
nemo |
unbreak build. didn't test changes
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Mon, 27 Jan 2014 22:34:06 +0400 |
unc0rr |
Even more love to pas2c
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Tue, 21 Jan 2014 22:38:13 +0100 |
koda |
partial merge of the webgl branch
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Sat, 18 Jan 2014 00:10:33 +0400 |
unc0rr |
Convert some ansistrings to pchars
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Fri, 17 Jan 2014 01:06:54 +0100 |
sheepluva |
update copyright to 2014
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Sun, 05 Jan 2014 13:08:50 +0400 |
unc0rr |
Prevent assertion on uninitialized variable
webgl
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Tue, 04 Jun 2013 22:28:12 +0200 |
koda |
update branch
webgl
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Wed, 29 May 2013 15:12:06 -0400 |
unc0rr |
bump copyright year for Andrey entries
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Thu, 04 Apr 2013 01:38:30 +0200 |
koda |
engine to c now compiles with some manual intervention (as of bug 596)
webgl
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Sun, 27 Jan 2013 00:28:57 +0100 |
koda |
update branch
webgl
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Thu, 10 Jan 2013 22:59:46 +0400 |
martin_bede |
Fix tons of warnings
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Tue, 25 Dec 2012 04:45:22 +0100 |
koda |
update branch with default
webgl
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Fri, 23 Nov 2012 13:08:50 +0400 |
unc0rr |
Bring ansistrings back
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Thu, 22 Nov 2012 00:41:53 +0100 |
koda |
updated branch
webgl
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Wed, 14 Nov 2012 23:27:33 +0400 |
unc0rr |
Engine loads fine with basic config
physfslayer
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Sun, 11 Nov 2012 17:15:19 +0100 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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Sat, 12 May 2012 23:55:09 +0400 |
unc0rr |
pas2c stuff again
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Fri, 11 May 2012 00:05:47 +0200 |
koda |
minor changes for warnings and a variables scope
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Thu, 10 May 2012 23:21:56 +0200 |
koda |
the ios port runs again, although with a few things to sort out
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Sun, 12 Feb 2012 15:27:25 +0100 |
koda |
gather context restoration under a single keyword
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Thu, 09 Feb 2012 18:09:03 +0100 |
koda |
small ios weapon localisation handling fix
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Tue, 17 Jan 2012 09:01:31 -0500 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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Mon, 12 Dec 2011 00:10:55 +0100 |
koda |
added 'loaded locale' message, other minor things
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Sun, 27 Nov 2011 23:13:22 +0300 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
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Sun, 02 Jan 2011 13:54:28 +0100 |
sheepluva |
display caption for ammotype amNothing when switched to so that players know what just happened
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Sun, 21 Nov 2010 19:41:19 +0300 |
unc0rr |
uDebug
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Sat, 20 Nov 2010 23:55:00 +0300 |
unc0rr |
Move localization data to uVariables, some Uses cleanup
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Thu, 18 Nov 2010 12:12:51 +0300 |
unC0Rr |
Haven't found a better place than uIO for OutError
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Thu, 18 Nov 2010 11:32:47 +0300 |
unC0Rr |
Move some stuff from uMisc to uUtils
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Wed, 17 Nov 2010 20:28:42 +0300 |
unc0rr |
Move variables from uConsts to uVariables
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Fri, 12 Nov 2010 14:54:53 +0100 |
koda |
drillstrike! might require the drill patch to improve behavior
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Fri, 05 Nov 2010 15:36:45 -0400 |
nemo |
Add some more game goals. Sorry translators.
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Mon, 11 Oct 2010 20:34:21 +0200 |
Tobias Neumann |
New Weapon: Resurrector (TODO: ammo icon + sprites)
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Wed, 06 Oct 2010 02:31:04 +0200 |
koda |
use dynamic data from engine instead of using hardcoded values
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Thu, 26 Aug 2010 16:02:09 +0200 |
smaxx |
Engine:
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Tue, 03 Aug 2010 14:19:47 +0200 |
smaxx |
Engine:
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Mon, 02 Aug 2010 18:19:55 +0200 |
smaxx |
Engine:
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Wed, 19 May 2010 02:10:28 +0000 |
nemo |
Henek adds a flamethrower, updates some translations, and tweaks how fire works.
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Sun, 02 May 2010 22:00:50 +0000 |
smxx |
Engine:
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Sat, 01 May 2010 05:15:16 +0000 |
sheepluva |
* added some comments
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Fri, 30 Apr 2010 12:19:25 +0000 |
mbait |
Gas grenade:
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Fri, 16 Apr 2010 16:04:41 +0000 |
smxx |
Engine:
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Thu, 15 Apr 2010 20:46:34 +0000 |
nemo |
Some initial stubs for portal just so Tiy will quit nagging. Also let folks know what approximation of physics I plan to try, here.
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Sat, 10 Apr 2010 19:04:39 +0000 |
smxx |
Engine:
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Tue, 06 Apr 2010 10:51:09 +0000 |
smxx |
Engine:
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Fri, 26 Mar 2010 15:59:21 +0000 |
smxx |
Engine:
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Fri, 26 Mar 2010 00:26:32 +0000 |
nemo |
Enable birdy. Has egg bombing. Eggs should possibly have a dX component. No poison yet, no egg sprite.
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Mon, 15 Mar 2010 11:53:32 +0000 |
smxx |
Engine:
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Sat, 06 Mar 2010 10:59:20 +0000 |
unc0rr |
Replace tabs with spaces using 'expand -t 4' command
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Mon, 01 Mar 2010 22:25:57 +0000 |
smxx |
Engine:
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Mon, 01 Mar 2010 19:54:33 +0000 |
smxx |
Engine:
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Mon, 01 Mar 2010 19:20:43 +0000 |
smxx |
Engine:
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Mon, 01 Mar 2010 18:01:09 +0000 |
smxx |
Engine:
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Thu, 25 Feb 2010 13:02:08 +0000 |
smxx |
Engine:
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Thu, 04 Feb 2010 20:45:03 +0000 |
smxx |
Server:
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Thu, 28 Jan 2010 20:36:24 +0000 |
nemo |
IOResult is a special variable
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Thu, 28 Jan 2010 19:01:57 +0000 |
nemo |
Remove inverted and useless test
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Tue, 26 Jan 2010 23:00:45 +0000 |
nemo |
Alternate loading for koda's consideration. For case of pt_BR will try en, pt, then pt_BR
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Tue, 26 Jan 2010 21:55:51 +0000 |
koda |
complete the replacement of init/free wrappers for every unit
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Wed, 13 Jan 2010 09:41:35 +0000 |
koda |
GameSetup is now a class, use of NSThread instead of pthreads, game doesn't quit after first execution (but crashes aftewards - the irony)
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Fri, 20 Nov 2009 21:22:05 +0000 |
koda |
revamped file access and debug display
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Thu, 15 Oct 2009 17:42:21 +0000 |
nemo |
Initial molotov cocktail. Still needs graphics, tweaking of fire behaviour. Also changed probabilities for default weapon sets
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Mon, 12 Oct 2009 16:44:30 +0000 |
unc0rr |
Huge Smaxx patch with some fixes by me:
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Sun, 27 Sep 2009 14:33:59 +0000 |
unc0rr |
- Patch for "Syncronizing" message by Smaxx + some tweaks by me
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Thu, 10 Sep 2009 15:29:28 +0000 |
nemo |
Strip trailing spaces
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Tue, 08 Sep 2009 19:44:49 +0000 |
nemo |
Add an empty weapon to avoid selection of weapons which aren't yet ready. Might all be useful to switch to amNothing in certain situations, like after using up all ropes, instead of bazooka.
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Sun, 21 Jun 2009 22:43:38 +0000 |
nemo |
Localise words "Fuel" and "Remaining" - add shot counter to deagle.
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Sun, 21 Jun 2009 15:31:09 +0000 |
nemo |
Initial attempt at jetpack. Pluses, more like lunar lander (takes fall damage). Minuses, can't seem to cancel it or use alt weapon
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Tue, 02 Jun 2009 18:43:00 +0000 |
unc0rr |
- Fix some ugly code
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Tue, 02 Jun 2009 18:27:15 +0000 |
nemo |
New baseball bat sound, steam when fire lands on water (needs new hiss sound), bubbles when hedgehog drowns, more messages on
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Mon, 01 Jun 2009 20:38:45 +0000 |
unc0rr |
Make code suck less
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Mon, 01 Jun 2009 17:04:36 +0000 |
nemo |
Death messages thanks to Smaxx
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Fri, 08 May 2009 18:20:06 +0000 |
unc0rr |
Try to prevent locale problems:
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Sun, 03 May 2009 17:35:10 +0000 |
nemo |
Artillery mode, sniper rifle, speech bubble tweaks, fix of rope bug introduced by enabling hats in jump
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Thu, 30 Apr 2009 20:13:44 +0000 |
unc0rr |
nemo's great patch:
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Mon, 02 Mar 2009 21:13:07 +0000 |
unc0rr |
laser beam by nemo reworked a bit by me
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Sun, 01 Mar 2009 17:24:25 +0000 |
unc0rr |
4 utilities by nemo
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Sat, 17 Jan 2009 14:35:20 +0000 |
unc0rr |
RC Plane
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Thu, 08 Jan 2009 15:56:14 +0000 |
unc0rr |
Add napalm weapon name
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Thu, 08 Jan 2009 15:42:36 +0000 |
unc0rr |
Ballsgun
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Fri, 02 Jan 2009 21:39:51 +0000 |
unc0rr |
Drill rocket
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Thu, 18 Sep 2008 16:16:41 +0000 |
unc0rr |
Add Hellish bomb weapon
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Thu, 18 Sep 2008 13:39:05 +0000 |
unc0rr |
Add watermelon weapon (without proper sprites yet)
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Sat, 16 Aug 2008 11:22:34 +0000 |
unc0rr |
Start seduction weapon implementation
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Tue, 29 Jul 2008 22:59:19 +0000 |
unc0rr |
- Fix polish translation
0.9.6-release
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Fri, 25 Jul 2008 13:52:35 +0000 |
unc0rr |
First implementation of the Cake weapon
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Fri, 25 Jul 2008 10:56:05 +0000 |
unc0rr |
Stubs for spider weapon
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Mon, 07 Jul 2008 13:06:25 +0000 |
unc0rr |
Update copyright headers a bit
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Sun, 06 Jul 2008 23:32:10 +0000 |
unc0rr |
Add message for sudden death
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Sun, 22 Jun 2008 20:40:39 +0000 |
unc0rr |
Complete exit confirmation implementation
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Mon, 09 Jun 2008 15:26:52 +0000 |
unc0rr |
Prepare for new weapon 'Kamikaze'
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Sat, 10 May 2008 16:26:53 +0000 |
unc0rr |
Implement whip weapon
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Sat, 10 May 2008 14:46:02 +0000 |
unc0rr |
Initial implementation of mortar
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Sun, 03 Jun 2007 17:21:57 +0000 |
unc0rr |
- Fix some bugs
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Thu, 24 May 2007 19:41:51 +0000 |
unc0rr |
Teleportation tool
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Wed, 07 Feb 2007 21:36:55 +0000 |
unc0rr |
Construction tool
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Mon, 05 Feb 2007 19:33:24 +0000 |
unc0rr |
Update copyright information
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Sat, 27 Jan 2007 14:18:33 +0000 |
unc0rr |
integer -> LongInt
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Sun, 21 Jan 2007 19:51:02 +0000 |
unc0rr |
Fixed-point arithmetics in engine.
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Sun, 17 Dec 2006 17:55:41 +0000 |
unc0rr |
First implementation of Blow Torch
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Wed, 29 Nov 2006 20:33:07 +0000 |
unc0rr |
Mine Strike weapon
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Mon, 27 Nov 2006 17:29:08 +0000 |
unc0rr |
Pause support (mouse cursor is released when the game is paused)
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