nemo [Fri, 30 Sep 2011 22:33:28 -0400] rev 6077
This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
koda [Sat, 01 Oct 2011 03:06:51 +0200] rev 6076
fix a couple of 'potential leaks'
koda [Sat, 01 Oct 2011 02:49:40 +0200] rev 6075
rename the ios settings files into something more appropriate
koda [Sat, 01 Oct 2011 02:40:26 +0200] rev 6074
ios major refactoring for ios settings, now they are presented differently on iphone/ipad, code is simplified and optimized, and ui is a little refreshed (eg. no more stuck selected fields)
koda [Fri, 30 Sep 2011 17:04:20 +0200] rev 6073
infecting sheepluva's mission graphics with retina images
koda [Fri, 30 Sep 2011 12:55:04 +0200] rev 6072
a little code cleanup
unc0rr [Fri, 30 Sep 2011 13:17:34 +0400] rev 6071
Fix build with .pro file
unc0rr [Thu, 29 Sep 2011 20:11:27 +0400] rev 6070
Oops, fix build
unc0rr [Thu, 29 Sep 2011 17:25:25 +0400] rev 6069
GameInfo needs room params copy
unc0rr [Tue, 27 Sep 2011 19:27:19 +0400] rev 6068
Introduce EngineInteraction module