Mon, 02 May 2011 18:37:57 +0400 |
unc0rr |
- Implement a thin wrapper over real cursor, which eliminates need in SDL_WarpMouse outside game window
cursor_issues
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Sun, 17 Apr 2011 22:16:36 +0400 |
unc0rr |
Try to allow cursor to reach water when zooming out
cursor_issues
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Sat, 19 Mar 2011 16:19:50 +0100 |
Henek |
some final work and buggfix for Tag Team, it is now playable
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Wed, 02 Mar 2011 00:27:20 +0100 |
koda |
Happy 2011 :)
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Tue, 01 Feb 2011 19:49:10 +0100 |
sheepluva |
Thou shalt not leak!
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Sat, 29 Jan 2011 21:16:09 +0100 |
Henek |
added dummy for tardis and ugly icons for tardis and structure
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Tue, 18 Jan 2011 00:12:39 +0100 |
koda |
code cleanup
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Mon, 17 Jan 2011 01:43:10 +0100 |
koda |
merge default into experimental3D
experimental3D
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Wed, 12 Jan 2011 20:31:55 +0100 |
Henek |
added rq-sky to themes so it can set sky color for low quality. also added tint of sky on sudden death. underwater theme is an example of this
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Sun, 16 Jan 2011 05:21:00 +0100 |
koda |
rename "frame alternate" to "wiggle" as it's more appropriate
experimental3D
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Sat, 15 Jan 2011 18:35:59 +0100 |
koda |
use a different depth for different layers (land, water, explosions)
experimental3D
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Tue, 04 Jan 2011 12:53:46 +0100 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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Mon, 03 Jan 2011 10:45:50 -0500 |
nemo |
Apply RGBA consistently in Tint
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Sun, 02 Jan 2011 18:12:16 +0100 |
koda |
remove obsolete TrainingFlags code
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Fri, 31 Dec 2010 01:05:23 +0100 |
Henek |
sudden death changes: only change visual bit on health decrease and support for water transparancy change and clouds number change
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