Sun, 30 Nov 2014 15:07:01 -0500 | nemo | add a half-second flighttime delay to flamethrower flames so they can leave the "barrel" of the flamethrower without burning the hog | file | diff | annotate |
Sun, 30 Nov 2014 02:41:49 +0100 | sheepluva | give sea world edges some icegun love | file | diff | annotate |
Sat, 29 Nov 2014 15:30:33 -0500 | nemo | Reset max team health after script may have screwed with it on start. Maybe a script max health reset function could be useful too. Set climbhome hogs to invulnerable while not their turn if needed to avoid accidental mine/dead hog damage. Tweak cake fire boom a bit. | file | diff | annotate |