Sat, 03 Jan 2015 23:46:26 +0300 |
unc0rr |
merge default
qmlfrontend
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Thu, 11 Dec 2014 21:32:24 -0500 |
nemo |
remove a not that somehow magically appeared in a prior commit.
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Wed, 03 Dec 2014 00:07:33 +0300 |
unc0rr |
merge default
qmlfrontend
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Sat, 29 Nov 2014 03:13:06 +0100 |
sheepluva |
some more fixing
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Sat, 29 Nov 2014 01:19:29 +0100 |
sheepluva |
fix some pas2c related issues
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Tue, 18 Nov 2014 23:39:30 +0300 |
unc0rr |
merge default
qmlfrontend
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Mon, 17 Nov 2014 15:25:24 +0100 |
sheepluva |
some whitespace fixes
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Sat, 27 Sep 2014 12:49:08 +0400 |
unc0rr |
- Get rid of engine's PathPrefix and UserPathPrefix
qmlfrontend
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Mon, 22 Sep 2014 02:10:39 +0400 |
unc0rr |
flib:
qmlfrontend
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Thu, 18 Sep 2014 23:02:05 +0400 |
unc0rr |
- More flib IPC routines
qmlfrontend
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Thu, 18 Sep 2014 00:19:05 +0400 |
unc0rr |
Some work on new IPC, built with the use of mutexes and condition variables
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Fri, 22 Aug 2014 00:57:07 +0400 |
alfadur |
- Support for pausing multiplayer games
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Wed, 02 Jul 2014 23:55:00 +0400 |
unc0rr |
Fix some issues with rejoining (rejoining client still desyncs though)
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Sat, 28 Jun 2014 14:51:45 +0400 |
unc0rr |
Finish implementation of ability to take control over your team after being disconnected. Completely untested.
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Sun, 15 Jun 2014 04:33:54 +0200 |
sheepluva |
do not get stuck on "in game..." page just because of game crash. output a message instead. could still need some tweaking, but a man gotta sleep. and sheep too...
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