hedgewars/uGame.pas
2010-05-02 smxx Engine:
2010-03-06 unc0rr Replace tabs with spaces using 'expand -t 4' command
2010-02-15 smxx Engine:
2010-02-10 smxx Engine:
2010-01-26 koda complete the replacement of init/free wrappers for every unit
2009-11-20 koda revamped file access and debug display
2009-11-14 unc0rr Fix desync when playing with AI via network, occuring in certain conditions
2009-11-05 koda move compiler directives to standard pascal
2009-10-25 koda added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
2009-10-24 koda more updates on touch input/control
2009-09-16 unc0rr Optimize network traffic a bit:
2009-01-19 unc0rr Unfuckup spectating
2009-01-19 unc0rr Fix 'youll regret that' voicepack
2009-01-08 unc0rr - Remove useless patch
2009-01-08 unc0rr Oops, fix last patch
2009-01-08 unc0rr Don't send empty packets when spectating (probably fixes queue error when spectating)
2009-01-02 unc0rr Quick replay round to spectators until current move
2008-07-07 unc0rr Update copyright headers a bit
2008-05-08 unc0rr Fix handling '/skip' command during net game
2008-05-07 unc0rr Fix bug with demos and saves after restoring round from save
2008-04-27 unc0rr Update copyright info in source files headers
2008-01-20 unc0rr Oops, this is right fix for assert
2007-12-02 unc0rr 's' key to speed up demo playing
2007-09-21 unc0rr Add CurrentHedgehog variable which simplifies code
2007-05-24 unc0rr - Fix desert eagle
2007-02-11 unc0rr AI thinks in separate thread
2007-02-05 unc0rr Update copyright information
2007-01-27 unc0rr integer -> LongInt
2007-01-23 unc0rr - New Land Generator
2007-01-21 unc0rr Fixed-point arithmetics in engine.
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