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hedgewars/uGame.pas
2010-05-02
smxx
Engine:
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2010-03-06
unc0rr
Replace tabs with spaces using 'expand -t 4' command
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2010-02-15
smxx
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2010-02-10
smxx
Engine:
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2010-01-26
koda
complete the replacement of init/free wrappers for every unit
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2009-11-20
koda
revamped file access and debug display
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2009-11-14
unc0rr
Fix desync when playing with AI via network, occuring in certain conditions
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2009-11-05
koda
move compiler directives to standard pascal
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2009-10-25
koda
added little/big endian checks, added symbol for touch input, simplified iphoneos definitions
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2009-10-24
koda
more updates on touch input/control
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2009-09-16
unc0rr
Optimize network traffic a bit:
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2009-01-19
unc0rr
Unfuckup spectating
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2009-01-19
unc0rr
Fix 'youll regret that' voicepack
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2009-01-08
unc0rr
- Remove useless patch
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2009-01-08
unc0rr
Oops, fix last patch
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2009-01-08
unc0rr
Don't send empty packets when spectating (probably fixes queue error when spectating)
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2009-01-02
unc0rr
Quick replay round to spectators until current move
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2008-07-07
unc0rr
Update copyright headers a bit
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2008-05-08
unc0rr
Fix handling '/skip' command during net game
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2008-05-07
unc0rr
Fix bug with demos and saves after restoring round from save
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2008-04-27
unc0rr
Update copyright info in source files headers
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2008-01-20
unc0rr
Oops, this is right fix for assert
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2007-12-02
unc0rr
's' key to speed up demo playing
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2007-09-21
unc0rr
Add CurrentHedgehog variable which simplifies code
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2007-05-24
unc0rr
- Fix desert eagle
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2007-02-11
unc0rr
AI thinks in separate thread
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2007-02-05
unc0rr
Update copyright information
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2007-01-27
unc0rr
integer -> LongInt
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2007-01-23
unc0rr
- New Land Generator
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2007-01-21
unc0rr
Fixed-point arithmetics in engine.
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