2014-08-12 |
unc0rr |
Fix PlaceSprite
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2014-08-02 |
unc0rr |
Oops
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2014-07-25 |
unc0rr |
Forced sprites placing mode, exposed to scripts (not tested at all)
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2014-06-13 |
sheepluva |
I misscounted
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2014-06-13 |
sheepluva |
fix some pas2c related overloading issue
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2014-06-12 |
sheepluva |
more of the same
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2014-06-12 |
sheepluva |
fix TryPlaceOnLand's ambiguity/messup wrt to making terrain indestructible (had boolean parameter for indestructible AND landflags parameters that could contain lfIndestructibly)
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2014-06-01 |
nemo |
allow teleporting outside Land[]
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2014-06-01 |
sheepluva |
collision indicator on failed girder placement (especially useful with rubberband I guess). still needs some tweaks but I am going to bed now :P
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2014-05-19 |
unc0rr |
Inform frontend of lines which didn't change anything on the map in advanced drawn maps mode
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2014-05-14 |
unc0rr |
Count number of pixels changed during draw
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2014-02-23 |
sheepluva |
fix remaining alpha pixel issues (explosion landbacktex borders etc
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2014-02-13 |
unc0rr |
Only check alpha channel like BlitImageAndGenerateCollisionInfo does
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2014-02-11 |
unc0rr |
- pas2c recognizes typecasts in initialization expressions
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2014-02-04 |
sheepluva |
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-02-03 |
sheepluva |
fix for Issue 777 (IceGun: Segfault when freezing water, with rqBlurryLand enabled)
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2014-01-21 |
koda |
merge
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2014-01-19 |
sheepluva |
fix despeckle mutilating blurry land
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2014-01-21 |
koda |
partial merge of the webgl branch
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2014-01-17 |
sheepluva |
update copyright to 2014
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2014-01-05 |
unc0rr |
- Fix build via pas2c
webgl
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2014-01-04 |
unc0rr |
merge default
webgl
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2013-12-29 |
koda |
merge
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2013-12-29 |
unc0rr |
Uberfix. TODO: ask fpc guys wtf.
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2013-12-29 |
unc0rr |
A bit of formatting
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2013-12-29 |
unc0rr |
Be friendly with pas2c
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2013-12-29 |
unc0rr |
Uberfix. TODO: ask fpc guys wtf.
0.9.20
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2013-12-16 |
unc0rr |
merge default here
sdl2transition
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2013-12-08 |
nemo |
Add rubber utility. Graphics are still incomplete. Also flag snow/ice in theme config.
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2013-11-07 |
unc0rr |
Provide more information to SDLTry
sdl2transition
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2013-10-11 |
koda |
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-06-15 |
unc0rr |
Some fixes to make pas2c+clang compile all engine files
webgl
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2013-09-13 |
unc0rr |
Skip some LandPixels manipulations in stats-only mode
0.9.19
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2013-06-04 |
koda |
update branch
webgl
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2013-05-29 |
unc0rr |
bump copyright year for Andrey entries
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2013-04-02 |
unc0rr |
Fix rendering errors now.
webgl
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2013-04-02 |
unc0rr |
Fixes to make pas2c parse this
webgl
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2013-04-02 |
koda |
update webgl branch
webgl
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2013-04-01 |
unc0rr |
Hey, there was inc(Radius, 4)
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2013-03-27 |
koda |
merge correction, also what's with all those trailing whitespaces?
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2013-03-23 |
Urbertar |
Remove some duplicating code from uLandGraphics.pas
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2013-03-26 |
nemo |
Try to document TGear a bit, so people know what is commonly overridden, and what stuff is used for. Remove gtIceGun-specific values from TGear and abuse a couple of commonly abused members instead.
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2013-03-22 |
sheepluva |
remove engine warnings
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2013-03-18 |
nemo |
More flagging of Land values. Also use less than for tests of non-terrain, instead of "and $FF00 = 0". Saves a couple of ops, which actually matters a small amount in a few places.
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2013-03-17 |
nemo |
Add some flags for a few of the magic Land values
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2013-03-03 |
Urbertar |
Fix water on ice setting
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2013-03-02 |
nemo |
tweaks to sea ice appearance
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2013-02-28 |
koda |
mysterious merge
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2013-02-28 |
Urbertar |
Draw ice on water
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2013-02-28 |
Urbertar |
Make refactoring. Remove DrawIce function
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2013-02-28 |
nemo |
Apologies if jaree had done something similar, but didn't see anything in repo pull. This removes Land[] mixed w/ LandPixels[] and streamlines things a little
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2013-02-27 |
nemo |
define ice edge colour
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2013-02-27 |
Urbertar |
Draw ice on water
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2013-02-27 |
nemo |
huh. how'd we end up needing a merge here...
icegun
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2013-02-26 |
Urbertar |
Separate setting and drawing ice
icegun
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2013-02-26 |
Urbertar |
Make little refactoring
icegun
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2013-02-26 |
Urbertar |
Check is lanscape already ice
icegun
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2013-02-26 |
nemo |
put ice colour in uVariables, add check for land that is already ice
icegun
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2013-02-26 |
Urbertar |
Change shape of ice to round
icegun
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2013-02-26 |
nemo |
graphics tweak. flag a couple more overeager setall HH
icegun
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2012-11-11 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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2012-08-06 |
nemo |
revert 3188794b9d87. does not do what I'd like.
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2012-08-05 |
nemo |
Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
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2012-06-24 |
nemo |
Step 1. Add current hedgehog as top bit of bottom byte.
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2012-06-23 |
unc0rr |
- Fix cake bug introduced in r2ccfc93c6b5e
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2012-06-03 |
nemo |
Only create textures for non-empty LandPixel chunks. This should save a fair amount of memory, especially on smaller maps, and eliminate a number of draws
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2012-05-30 |
unc0rr |
This should make drawn maps rendering even more faster
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2012-05-30 |
unc0rr |
Render drawn maps 10-500 times faster
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2012-05-09 |
nemo |
Reflects change in previous revision to uTypes
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2012-05-02 |
koda |
change every return value into a more pascal-ish form, using the name of the fucntion (helps the parser and macpas compaitilibity)
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2012-05-01 |
koda |
breaking news, we don't support typed consts anymore
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2012-02-17 |
koda |
the most important commit of the year
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2012-02-12 |
nemo |
oops
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2012-01-17 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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2011-12-03 |
unc0rr |
- Give uLand more modularity
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2011-11-27 |
unc0rr |
Countless imporvements to the parser and countless help to the parser in sources.
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2011-11-13 |
unc0rr |
Introduce initialization expressions
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2011-10-16 |
nemo |
tweak. constrain to full opacity
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2011-10-16 |
nemo |
Blend the outter side too
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2011-10-08 |
nemo |
Couple more, add back misplaced clearing of Land
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2011-10-08 |
nemo |
Add landbacktex to a few maps, just to see how it looks.
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2011-10-02 |
nemo |
Basic test implementation of an ice flag. Allows for slick parts of terrain. Intended for ice gun, or "ice" mask on portions of land objects.
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2011-10-01 |
nemo |
This prevents girders from erasing landbacktex (square windows in tunnels and such), at the cost of requiring lfBasic and lfObject to be treated the same apart from graphically
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2011-09-24 |
unC0Rr |
Fix a bunch of warnings (also improves speed a bit in 32 bit code)
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2011-09-14 |
nemo |
smoothing should be after despeckling
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2011-09-13 |
nemo |
Don't set lfDamaged for small tunnels
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2011-09-13 |
nemo |
Remove extra graphical resweeps, and smooth prior to despeckling. Was getting odd desync here without Land[] seemingly incorrect at end of passes. Just removing seems to fix, and code wasn't that good an idea in its prior state anyway.
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2011-09-09 |
nemo |
Remove some unused variables and options.inc which uFloat doesn't use, probably should never use, and was getting in the way of my testcase - but most importantly, remove the inline on hwSqrt which was causing very bad math on my compiler/machine. We may have to remove more inlining. A pity.
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2011-08-27 |
nemo |
implement proper blending
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2011-08-27 |
nemo |
Die speckles, round N. Check that alpha is not basically empty while blending, try to match the damaged land type.
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2011-07-30 |
nemo |
kill off some speckles, crank up land gun output
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2011-07-04 |
nemo |
oops
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2011-07-04 |
nemo |
separate landpixels/land despeckling results to avoid desyncing on blurry land due to extra despeckling passes. right now, this does mean landpixels edge-of-block recheck is not done
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2011-06-30 |
nemo |
Sweep all pixels at 0 or 1 neighbours, whether damaged or not. Intended to handled output of Smooth, might be nice to cut down on the counting somehow though.
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2011-06-28 |
nemo |
sweep up some AA pixels
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2011-06-27 |
nemo |
Use an ifdef instead, add despeckling of tunnels
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2011-06-26 |
nemo |
add missing nil check, increase despeckling of background too
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2011-06-21 |
nemo |
Avoid desyncing on blurry land
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2011-06-20 |
nemo |
move smoothing into separate function, adjust call order
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2011-06-20 |
nemo |
25%, not 50%
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2011-06-20 |
nemo |
More AA - try smoothing explosions a bit
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2011-04-27 |
unc0rr |
Fix "Mixing signed expressions and longwords gives a 64bit result" warnings
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2011-03-23 |
nemo |
Fix endianness
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2011-03-01 |
koda |
Happy 2011 :)
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2011-01-30 |
Henek |
fixed unlimeted fuel bug for rcplane
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2010-12-30 |
Palewolf |
Snow blends into land, trys to fill the gaps
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2010-12-26 |
nemo |
oops. forgot to check on indestructible in combination with disableLandBack
0.9.15
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2010-12-26 |
nemo |
add a disabling for landback, set it if flakes are enabled
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2010-12-26 |
nemo |
revert last change. ordinary fire is fine, but HHG screws up.
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2010-12-26 |
nemo |
disable landbackpixel on small explosions
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2010-12-26 |
nemo |
remove all screwing about with uLandGraphics - have not found a way to properly handle LandBackTex through despeckling or fill checks that does not result in ugly fire damage or wiped out landbacktex. Would rather some snowflakes lines than that.
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2010-12-24 |
nemo |
more fiddling with graphics to try and satisfy both fire and snow
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2010-12-23 |
nemo |
oops. hopefully unbreak maps while still preserving mask behaviour as before (basketball nets etc)
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2010-12-23 |
nemo |
more tweaking land graphics due to snow
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2010-12-22 |
nemo |
Visual tweaks for snow
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2010-11-21 |
unc0rr |
uDebug
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2010-11-18 |
unC0Rr |
Haven't found a better place than uIO for OutError
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2010-11-18 |
unC0Rr |
Move some stuff from uMisc to uUtils
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2010-11-17 |
unc0rr |
uLand isn't that important to them
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2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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