Thu, 29 Jan 2009 17:27:43 +0000 |
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- nemo's patch for custom cave map dimensions
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Tue, 27 Jan 2009 15:34:37 +0000 |
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nemo's template patch (invertion)
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Mon, 26 Jan 2009 21:46:53 +0000 |
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Allow loading maps and forts
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Mon, 26 Jan 2009 21:03:57 +0000 |
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That was wrong place for the patch
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Mon, 26 Jan 2009 21:02:49 +0000 |
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Turn cave mode on automatically when there are pixels on top of map
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Mon, 26 Jan 2009 15:53:43 +0000 |
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Fix nemo's large land patch
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Sun, 25 Jan 2009 18:27:31 +0000 |
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Some fixes by nemo
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Sun, 25 Jan 2009 18:10:23 +0000 |
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Apply nemo's world resize patch
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Thu, 22 Jan 2009 17:53:39 +0000 |
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Add nemo's depixeling patch. Still needs some polishing for the case when we delete pixel on which hedgehog stays
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Fri, 05 Dec 2008 21:34:09 +0000 |
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Fix forts bug
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Sun, 26 Oct 2008 17:41:03 +0000 |
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Support 'Divide teams' option in engine
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Sun, 28 Sep 2008 15:45:37 +0000 |
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Bot could use firepunch if it doesn't find anything else useful, and it has land above his head
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Sun, 10 Aug 2008 19:55:08 +0000 |
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Enable back rendering objects that are put on top of land texture
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Fri, 08 Aug 2008 20:33:57 +0000 |
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Step 4: repair girder rendering (girder is 32bit now)
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Fri, 08 Aug 2008 20:13:32 +0000 |
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Step 3: Maps are rendered correctly, but without objects yet
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Fri, 08 Aug 2008 19:39:22 +0000 |
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Step 2: painted maps loading correctly
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Fri, 08 Aug 2008 19:34:55 +0000 |
unc0rr |
Start implementing support for 32bit sprites concerned in map generation process.
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Tue, 22 Jul 2008 18:31:34 +0000 |
unc0rr |
Load flakes information from theme.cfg when playing painted map
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Mon, 07 Jul 2008 13:06:25 +0000 |
unc0rr |
Update copyright headers a bit
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Tue, 27 May 2008 14:30:48 +0000 |
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Fix forts mode to take in account clans, not teams
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Sun, 27 Apr 2008 11:40:22 +0000 |
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Update copyright info in source files headers
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Sun, 13 Apr 2008 12:33:16 +0000 |
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Fix warnings
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Sat, 29 Mar 2008 21:13:54 +0000 |
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Aware that not visible pixels are not ground, whatever their color under alpha-channel is
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Wed, 05 Mar 2008 19:34:52 +0000 |
unc0rr |
Fix bug with handling explosions (wrong parameters passed to glTexSubImage2D) spotted by Tiyuri
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Sun, 27 Jan 2008 20:35:40 +0000 |
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- Save 8 MB of memory by freeing LandSurface and not using it anymore after game initialization
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Sun, 27 Jan 2008 19:29:00 +0000 |
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Store Land surface in memory:
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Sun, 27 Jan 2008 18:39:02 +0000 |
unc0rr |
Introduce UpdateLandTexture function to update just parts of surface
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Sun, 27 Jan 2008 17:27:13 +0000 |
unc0rr |
- Update land texture after explosions
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Sun, 27 Jan 2008 13:23:57 +0000 |
unc0rr |
Now land texture renders properly
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Sat, 26 Jan 2008 10:21:43 +0000 |
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- Start conveting pngs to have alpha-channel
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