Mon, 03 Dec 2012 13:31:39 +0400 |
unc0rr |
Fix crashes and wtf behaviour introduced in r0b8beacff8a5
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Sat, 01 Dec 2012 02:12:10 +0100 |
deepdog |
GCI2012: Remove Structure Weapon Code
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Sun, 11 Nov 2012 17:15:19 +0100 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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Wed, 07 Nov 2012 15:37:02 -0500 |
nemo |
Make FindPlace more flexible on large maps.
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Wed, 07 Nov 2012 14:02:10 -0500 |
nemo |
LongInt Land width/height, mouse coords
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Fri, 26 Oct 2012 12:42:56 -0400 |
nemo |
issue #445 spin math
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Thu, 18 Oct 2012 14:04:24 -0400 |
nemo |
damn nots
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Sun, 14 Oct 2012 13:35:15 -0400 |
nemo |
First pass at cleaver.
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Mon, 01 Oct 2012 12:01:39 +0400 |
unc0rr |
- Fix warnings and hints
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Sat, 29 Sep 2012 19:26:18 +0400 |
unc0rr |
Move hedgehog's step routine into separate function, use it in both hedgehog and ai code
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Wed, 29 Aug 2012 23:12:47 -0400 |
nemo |
preliminary creeper (not yet functional)
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Wed, 29 Aug 2012 11:48:10 -0400 |
nemo |
tiny (probably) optimisation
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Mon, 27 Aug 2012 16:52:50 -0400 |
nemo |
Starting to rewrite uFloat routines to avoid QWordValue - in the interests of JS which may get uint64/int64 in the spec in the future but does not have it now.
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Sat, 25 Aug 2012 18:35:59 -0400 |
nemo |
reducing this value is sufficient to ensure crates drop just below top border or a girder
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Sat, 25 Aug 2012 13:06:28 -0400 |
nemo |
Ensure crates can spawn just below the border on a bordered map.
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Fri, 24 Aug 2012 14:01:07 +0400 |
unc0rr |
Move rope code to separate unit
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Mon, 06 Aug 2012 10:18:57 -0400 |
nemo |
revert 3188794b9d87. does not do what I'd like.
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Sat, 04 Aug 2012 22:51:41 -0400 |
nemo |
Perf opt for the c conversion. Use downto instead to avoid repeated function calls in the loop
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Tue, 24 Jul 2012 17:50:42 -0400 |
nemo |
Fix bee crasher, tweak splash values
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Fri, 20 Jul 2012 14:16:05 -0400 |
nemo |
Try avoiding spamming the log by retaining the gears. untested.
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Sat, 14 Jul 2012 23:19:09 -0400 |
nemo |
Sorry about the slight delay in pickup. You can blame a few lame cheaters. This is to make their cheating a bit harder.
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Mon, 09 Jul 2012 23:28:02 -0400 |
nemo |
Spread the droplets around more so it looks less square (looked especially bad with piano). Slow down large splashes a bit for dramatic purposes, also taking low-g into account. Small splashes you can't really tell anyway.
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Sun, 08 Jul 2012 10:03:31 -0400 |
nemo |
Score AI resurrection as a kill. These values will not be the same as the in-game scoring, since in-game scoring doesn't count friendlies.
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Sat, 23 Jun 2012 22:39:00 -0400 |
nemo |
Second part of the change. Make collision check use the new mask bit.
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Wed, 06 Jun 2012 17:56:39 -0400 |
nemo |
Make it AI survival almost definitely impossible by adding a 3rd pass to FindGear. 1st pass normal, 2nd pass allow close to objects, 3rd pass, allow overlapping objects.
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Mon, 04 Jun 2012 08:11:47 -0400 |
nemo |
Make watching AI v AI on ai survival a bit more entertaining
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Sun, 03 Jun 2012 11:02:12 -0400 |
nemo |
warp sound when AI survival hog respawns. attempt at a bit of a crate spawn animation (moar sparkles and a quick fadein)
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Fri, 18 May 2012 13:35:22 -0400 |
nemo |
Add an emergency return to the timebox in the case of death of rest of team. Also add a small visual effect to AI survival
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