szczur [Sun, 12 Sep 2010 17:38:14 -0400] rev 3850
This change allows computers limited to 512 texture size like szczur's card to run Hedgewars, so long as reduce quality is set to eliminate background textures.
It makes Ammo menu and Hats multicolumn, 512 high.
glykorin@gmail.com [Sun, 12 Sep 2010 20:43:11 +0200] rev 3849
Fix wrong sized, wrong colored Splash.png in Art theme
smaxx [Fri, 10 Sep 2010 20:46:19 +0200] rev 3848
Engine:
* Added new script call: OnGearDamage(GearID : integer, Damage : integer) - triggered once gears are damaged
* Renamed script call: OnResurrect is now called OnGearResurrect
* Added new script functions: CampaignLock(key : string), CampaignUnlock(key : string) - toggles for (not yet implemented) campaign access and progress flags
smaxx [Fri, 10 Sep 2010 16:42:11 +0200] rev 3847
Engine:
* Tiny adjustment to improve AI's Watermelon Bomb accuracy
Graphics:
* New flame graphics
* Fixed mirrored earth in the mirrored fort graphic
nemo [Thu, 09 Sep 2010 23:13:11 -0400] rev 3846
Fix swapped x/y in drill rocket test
nemo [Thu, 09 Sep 2010 14:16:44 -0400] rev 3845
Untested fix of r3672 - should avoid hogs dying due to multiple health machine sources, and inappropriate application of karma/vampirism to these.
nemo [Wed, 08 Sep 2010 19:01:11 -0400] rev 3844
Probably fix missing hats.
nemo [Wed, 08 Sep 2010 18:18:01 -0400] rev 3843
Remove ready timer halting game ticks in chat
nemo [Wed, 08 Sep 2010 17:34:18 -0400] rev 3842
Trying to adjust behaviour of multishoot w/ portal gun so switching weapons works correctly.
Here's hoping I'm checking the hint correctly now.
inu [Tue, 07 Sep 2010 22:28:33 -0400] rev 3841
Minor text changes