Thu, 29 Nov 2012 23:23:19 -0500 |
Joe Doyle (Ginto8) |
Move global variables to units that use them
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Thu, 22 Nov 2012 00:41:53 +0100 |
koda |
updated branch
webgl
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Tue, 20 Nov 2012 23:09:17 +0400 |
unc0rr |
Fix build
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Tue, 20 Nov 2012 18:33:09 +0100 |
koda |
physfs compilation on windows
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Mon, 19 Nov 2012 00:49:24 +0100 |
koda |
linking phsyfs on osx
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Sat, 17 Nov 2012 00:41:30 +0400 |
unc0rr |
We need custom script loading function in lua now
physfslayer
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Sat, 17 Nov 2012 00:01:06 +0400 |
unc0rr |
Implement reader in C ffs
physfslayer
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Fri, 16 Nov 2012 00:46:33 +0400 |
unc0rr |
Script loading via physfs which doesn't work:
physfslayer
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Sun, 11 Nov 2012 17:15:19 +0100 |
koda |
merge xymeng's gsoc engine with a few updates (and further checks on symbol definitions)
webgl
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Wed, 14 Nov 2012 22:45:36 +0400 |
unc0rr |
Get rid of Pathz and UserPathz
physfslayer
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Thu, 08 Nov 2012 15:54:11 -0500 |
nemo |
this wasn't needed IMO
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Wed, 07 Nov 2012 13:23:18 +0400 |
unc0rr |
Try to beat AI in Mutant!
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Mon, 29 Oct 2012 18:20:08 -0400 |
nemo |
consistent line endings
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Mon, 29 Oct 2012 17:38:54 -0400 |
nemo |
fix reserved hats from scripting
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Tue, 23 Oct 2012 16:52:13 -0400 |
nemo |
Flag script parsecommands to avoid echoing to net
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Sat, 20 Oct 2012 22:43:25 -0400 |
nemo |
fix trophyrace. also tweak it a little
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Sun, 14 Oct 2012 13:35:15 -0400 |
nemo |
First pass at cleaver.
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Sun, 07 Oct 2012 11:59:42 -0400 |
nemo |
Set default collision mask for gears at currenthedgehog X/Y to FF7F, expose mask to scripting as well. This should resolve the collision part of bug #420
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Mon, 01 Oct 2012 12:01:39 +0400 |
unc0rr |
- Fix warnings and hints
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Sun, 02 Sep 2012 10:11:24 -0400 |
nemo |
LAND_HEIGHT/LAND_WIDTH need setting later now
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Thu, 30 Aug 2012 13:02:19 -0400 |
nemo |
Checking merge against latest trunk
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Tue, 21 Aug 2012 21:46:05 -0400 |
nemo |
extra nil check for lua hog switch
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Tue, 21 Aug 2012 19:40:02 -0400 |
nemo |
allow lua to specify template by number
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Fri, 17 Aug 2012 07:49:54 -0400 |
nemo |
This union hasn't been needed for 5 years, and makes using other headers harder.
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Wed, 08 Aug 2012 10:26:10 -0400 |
nemo |
Allow scripting to delete gears
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Wed, 25 Jul 2012 10:56:14 -0400 |
nemo |
Changes for the benefit of pas2c. Use downto in for loops to avoid repeated calls of Random/GetRandom. Wrap nots.
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Thu, 30 Aug 2012 12:13:24 -0400 |
nemo |
checkpoint merge
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Thu, 19 Jul 2012 20:34:21 -0400 |
nemo |
oh yeah, these too
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Tue, 10 Jul 2012 11:09:38 +0200 |
Wolfgang Steffens |
Merge
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Wed, 04 Jul 2012 12:41:47 -0400 |
nemo |
free up power for use by script
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Wed, 04 Jul 2012 10:56:42 -0400 |
nemo |
Allow script to set number of ammo in a crate. untested.
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Tue, 26 Jun 2012 23:02:25 -0400 |
nemo |
This is necessary because commands can contain 0s, and StrPas used by LuaPas halts at the first 0. It might be necessary to change the base string handling.
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Mon, 25 Jun 2012 11:47:40 +0200 |
Wolfgang Steffens |
retaining SDL surfaces in order to allow recreating atlases from scratch without
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Sat, 23 Jun 2012 21:37:47 -0400 |
nemo |
Step 1. Add current hedgehog as top bit of bottom byte.
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Mon, 25 Jun 2012 10:46:48 +0300 |
belphegorr |
The first campaign commit with a lot of changes...
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Thu, 31 May 2012 15:50:25 +0200 |
mikade |
Add a GetTag method so that SetTag doesn't feel lonely.
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Mon, 28 May 2012 01:51:50 -0400 |
nemo |
Add onGameTick20 to try and encourage lua to be a bit more efficient. Rewrite Space Invasion to use it. Top speed of aliens is 25% higher now, although that could be changed, I kinda liked it. Change parameter order of div().
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Sun, 13 May 2012 00:50:45 +0400 |
unc0rr |
More magic
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Fri, 11 May 2012 23:36:42 +0400 |
unc0rr |
sysutils -> SysUtils
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Mon, 07 May 2012 11:59:09 +0200 |
koda |
invert LUA symbol meaning and avoid hints when compiling without it
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Thu, 03 May 2012 00:20:58 -0400 |
nemo |
Switch effects to longint for convenience of tracking ice states. I could add a new Hedgehog value, but since we have this effects list being all useless as booleans anyway...
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Tue, 01 May 2012 19:56:55 +0200 |
koda |
breaking news, we don't support typed consts anymore
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Tue, 24 Apr 2012 23:50:40 +0400 |
unc0rr |
Get rid of overloaded functions in uAmmo
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Mon, 26 Mar 2012 20:29:37 -0400 |
nemo |
At mikade's request. give scripting access to the map name prior to override.
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Sat, 17 Mar 2012 14:24:43 -0400 |
nemo |
eh. guess they really should be here
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Sat, 17 Mar 2012 14:13:16 -0400 |
nemo |
Adding leftX/rightX/topY to simplify determining bounds based on map playing area.
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Tue, 13 Mar 2012 12:22:56 -0400 |
nemo |
tweak take 2
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Tue, 13 Mar 2012 12:10:48 -0400 |
nemo |
Small tweak to return something more useful in the negative 0 case on dX
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Sat, 10 Mar 2012 23:00:39 -0500 |
nemo |
Add div to allow safe integer division from lua
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Sat, 10 Mar 2012 16:32:46 -0500 |
nemo |
Recount team health if modifying hedgehog health
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Tue, 28 Feb 2012 21:25:36 -0500 |
nemo |
oops
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Sun, 26 Feb 2012 15:42:28 -0500 |
nemo |
oops
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Sun, 26 Feb 2012 12:45:00 -0500 |
nemo |
make onAmmoStoreInit optional in the case of onNewAmmoStore
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Sun, 26 Feb 2012 12:32:48 -0500 |
nemo |
pass indexes for the clan/team/hedgehog
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Sun, 26 Feb 2012 11:28:28 -0500 |
nemo |
copypasta fail
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Sun, 26 Feb 2012 11:21:32 -0500 |
nemo |
Add a new script hook. onNewAmmoStore. This will allow scripts like The Specialists to define separate ammo sets for each hog
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Fri, 17 Feb 2012 18:23:36 +0100 |
koda |
the most important commit of the year
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Tue, 17 Jan 2012 09:01:31 -0500 |
lovelacer |
A partial reformatting of the pascal code to have consistent syntax. Things that are still inconsistent.
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Sun, 15 Jan 2012 22:01:50 -0500 |
nemo |
Also allow lua to change gfPerHogAmmo/gfSharedAmmo even if lua does not define new ammo stores
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Sun, 15 Jan 2012 12:40:48 -0500 |
nemo |
Assign ammo counts as well, in case the game flags were changed by the script
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