2011-03-13 |
koda |
update some sdl-1.3 bindings (working up to rev 5296)
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2011-03-01 |
koda |
Happy 2011 :)
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2011-01-04 |
koda |
merge with HEAD after 0.9.15 release, move consts and vars in their proper files
experimental3D
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2010-12-20 |
nemo |
Snowball weapon
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2010-11-22 |
unc0rr |
uCommandHandlers
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2010-11-18 |
unC0Rr |
Haven't found a better place than uIO for OutError
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2010-11-18 |
unC0Rr |
Move SendStats to uIO
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2010-11-18 |
unC0Rr |
Introduce uTextures
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2010-11-18 |
unC0Rr |
Move some stuff from uMisc to uUtils
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2010-11-17 |
unc0rr |
Some more
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2010-11-17 |
unC0Rr |
Move variables from uMisc to uVariables
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2010-11-17 |
unC0Rr |
Introduce unit uTypes in order to remove some cyclic unit dependencies
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2010-11-15 |
koda |
update the 3d branch after release
experimental3D
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2010-11-12 |
koda |
yay i'm free to break things again!
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2010-11-09 |
nemo |
Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
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2010-11-08 |
koda |
this time i got it right, i'm sure of it; TEST ANYWAYS
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2010-11-07 |
nemo |
revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
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2010-11-07 |
koda |
revamp gamemodes section in the ifrontend and update ios game modes
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2010-11-07 |
koda |
err better wait after relase for this one
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2010-11-07 |
koda |
move turnstime and minestime * 1000 outside frontend and place it in engine
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2010-11-07 |
unc0rr |
Fix some warnings
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2010-11-06 |
henek |
2 more variables to control water rise and health loss during sudden death.
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2010-11-06 |
henek |
Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
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2010-11-05 |
nemo |
This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
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2010-11-05 |
nemo |
Forgot to make the reset of ReadyTimer match. Also, new icon for Reset Weapons mode
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2010-10-31 |
nemo |
making indentation consistent (noticed while debugging)
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2010-10-27 |
koda |
update branch with latest head, most likely breaking water color in stereo mode
experimental3D
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2010-10-28 |
koda |
disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
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2010-10-21 |
nemo |
Set default ready timer to 0 to see if desyncs come back.
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2010-10-12 |
koda |
minor stuff
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2010-10-09 |
koda |
merge
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2010-10-06 |
smaxx |
Engine:
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2010-10-06 |
nemo |
Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
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2010-10-07 |
koda |
move all mobile-related functions in their own module, provides a structure for future mobile ports
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2010-09-27 |
smaxx |
Engine:
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2010-09-14 |
nemo |
more fixing of indentation
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2010-08-29 |
burp |
Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
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2010-08-27 |
koda |
tap to dismiss 'get ready', add a toggle to enable/disable it
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2010-08-26 |
smaxx |
Engine:
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2010-08-24 |
koda |
set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
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2010-08-24 |
smaxx |
Engine:
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2010-08-23 |
burp |
lua function SetEffect to set and remove THogEffects
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2010-08-02 |
koda |
clean and reorder arguments passed to engine
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2010-07-31 |
koda |
remove trailing spaces from end of line
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2010-08-18 |
smaxx |
Engine:
experimental3D
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2010-07-31 |
koda |
reverted stereo craziness - the experimental3D branch has been created for a reason
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2010-08-02 |
koda |
new quality slider widget (needs to be customized), removed obsolete arguments
experimental3D
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2010-07-31 |
koda |
merge
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2010-07-30 |
smaxx |
Engine:
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2010-07-31 |
koda |
applying smaxx patch where it should be
experimental3D
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2010-07-30 |
koda |
creating a new branch for experimental 3d stereographic rendering
experimental3D
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2010-07-31 |
koda |
fix panning when zoomed (finally)
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2010-07-31 |
koda |
fix issue #6 (missing nick in chat)
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2010-07-25 |
koda |
use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
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2010-07-22 |
koda |
reduce the number of keywords used and switch to BMP format for screenshots
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2010-07-18 |
koda |
add a timer selection for grenades
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2010-07-10 |
koda |
cWeaponTooltips -> rqTooltipsOff
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2010-07-07 |
koda |
fix the multitouch shooting and moving
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2010-07-03 |
koda |
make runtime quality check for iDevices
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2010-07-02 |
koda |
interpret parameters before initializing everything
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