hedgewars/uMisc.pas
2011-03-13 koda update some sdl-1.3 bindings (working up to rev 5296)
2011-03-01 koda Happy 2011 :)
2011-01-04 koda merge with HEAD after 0.9.15 release, move consts and vars in their proper files experimental3D
2010-12-20 nemo Snowball weapon
2010-11-22 unc0rr uCommandHandlers
2010-11-18 unC0Rr Haven't found a better place than uIO for OutError
2010-11-18 unC0Rr Move SendStats to uIO
2010-11-18 unC0Rr Introduce uTextures
2010-11-18 unC0Rr Move some stuff from uMisc to uUtils
2010-11-17 unc0rr Some more
2010-11-17 unC0Rr Move variables from uMisc to uVariables
2010-11-17 unC0Rr Introduce unit uTypes in order to remove some cyclic unit dependencies
2010-11-15 koda update the 3d branch after release experimental3D
2010-11-12 koda yay i'm free to break things again!
2010-11-09 nemo Revert yet again for breaking stuff. No more chances on this. If there'd been a release, this would have been twice with serious breakage. P.S. - as per koda's complaint last time, only reverted the non-iphone, probably means iphone is now broken. Oh well.
2010-11-08 koda this time i got it right, i'm sure of it; TEST ANYWAYS
2010-11-07 nemo revert 4200:dd54999c2822 - it was breaking schemes. koda. just leave this alone until next release
2010-11-07 koda revamp gamemodes section in the ifrontend and update ios game modes
2010-11-07 koda err better wait after relase for this one
2010-11-07 koda move turnstime and minestime * 1000 outside frontend and place it in engine
2010-11-07 unc0rr Fix some warnings
2010-11-06 henek 2 more variables to control water rise and health loss during sudden death.
2010-11-06 henek Remove the last vestiges of the shoppa hack by adding 2 spinners for percentage health and amount of health in crate, also update translations and increase SD spinner (some users have requested it)
2010-11-05 nemo This should make bee and other targetted things behave more reliably in infinite attack mode. Blocks switching of weps if a target point is active.
2010-11-05 nemo Forgot to make the reset of ReadyTimer match. Also, new icon for Reset Weapons mode
2010-10-31 nemo making indentation consistent (noticed while debugging)
2010-10-27 koda update branch with latest head, most likely breaking water color in stereo mode experimental3D
2010-10-28 koda disable gfMines and update variable names (landadds -> minesnum, cLandAdditions -> cLandMines)
2010-10-21 nemo Set default ready timer to 0 to see if desyncs come back.
2010-10-12 koda minor stuff
2010-10-09 koda merge
2010-10-06 smaxx Engine:
2010-10-06 nemo Inline most of uFloat (saves ~7.5% opcount on a test game), inline a few very short candidates in uMisc, comment out some unused functions in uMisc
2010-10-07 koda move all mobile-related functions in their own module, provides a structure for future mobile ports
2010-09-27 smaxx Engine:
2010-09-14 nemo more fixing of indentation
2010-08-29 burp Extend statistics collection (TeamKills, TurnSkips, TeamDamage)
2010-08-27 koda tap to dismiss 'get ready', add a toggle to enable/disable it
2010-08-26 smaxx Engine:
2010-08-24 koda set flake to non critical, no touches until game is starding, moved some variables to be initialized in the right place
2010-08-24 smaxx Engine:
2010-08-23 burp lua function SetEffect to set and remove THogEffects
2010-08-02 koda clean and reorder arguments passed to engine
2010-07-31 koda remove trailing spaces from end of line
2010-08-18 smaxx Engine: experimental3D
2010-07-31 koda reverted stereo craziness - the experimental3D branch has been created for a reason
2010-08-02 koda new quality slider widget (needs to be customized), removed obsolete arguments experimental3D
2010-07-31 koda merge
2010-07-30 smaxx Engine:
2010-07-31 koda applying smaxx patch where it should be experimental3D
2010-07-30 koda creating a new branch for experimental 3d stereographic rendering experimental3D
2010-07-31 koda fix panning when zoomed (finally)
2010-07-31 koda fix issue #6 (missing nick in chat)
2010-07-25 koda use llvm to compile, don't preview map on wimpier devices, merge vsync, fix iphone launch image
2010-07-22 koda reduce the number of keywords used and switch to BMP format for screenshots
2010-07-18 koda add a timer selection for grenades
2010-07-10 koda cWeaponTooltips -> rqTooltipsOff
2010-07-07 koda fix the multitouch shooting and moving
2010-07-03 koda make runtime quality check for iDevices
2010-07-02 koda interpret parameters before initializing everything
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