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hedgewars/uTeams.pas
2014-12-13
nemo
use TeamsCount instead of cMaxTeams in a few loops
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2014-12-10
nemo
put back the old uteams cleanup, leaks and all, to worry about post-release since my attempt to use DeleteGear was running into the fact that that procedure does way more than just delete a gear. might need an explicit cleanup routine for both to call.
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2014-12-08
nemo
skip a bunch of stuff not applicable to cleanup
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2014-12-08
nemo
nil out CurrentHedgehog in FreeModule, add a test for nil'd CurrentHedgehog in DelCI since I'd still like to use DeleteGear for the other stuff it does. Move some variable initialiasations in AI Misc to hopefully avoid some uninit val errors.
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2014-12-08
nemo
Use FreeAndNil across the board. Even if we are immediately assigning after, probably avoids accidental mistakes. Also free neglected owner tex on shutdown, and delete hog gears using the normal deletion procedure if for any reason they still exist (EndGame call?).
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2014-11-30
nemo
Wuzzy's changes to climbhome w/ some tweaks by me
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2014-10-25
nemo
Remove switching of hog's hat to chef. do it in draw instead.
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2014-08-24
unc0rr
Also convert the message if current team is gone
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2014-08-24
nemo
rename of variable typo for readability
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2014-07-04
unc0rr
Don't pick up own team if only recieved synced teamback message. Fixes second rejoin desync (untested).
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2014-07-02
unc0rr
Fix some issues with rejoining (rejoining client still desyncs though)
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2014-06-29
unc0rr
Make team disappear after 3 turns in 'gone' state
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2014-06-29
unc0rr
Fix issues with unsynced F and G messages being lost if current team which is supposed to convert them to synced f/g quits
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2014-06-28
unc0rr
Finish implementation of ability to take control over your team after being disconnected. Completely untested.
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2014-03-13
nemo
By request. Allow lua to make random things "talk". I'm not sure if this is a good idea, buuuut.
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2014-02-08
unc0rr
Even more explicit type conversions and other stuff to help pas2c use ansistrings
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2014-02-06
sheepluva
rolling back my PChar stuff, because unC0Rr improves string handling pas2c instead <3
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2014-02-04
sheepluva
update FSF address. note: two sdl include files (by Sam Lantinga) still have the old FSF address in their copyright - but I ain't gonna touch their copyright headers
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2014-02-04
sheepluva
fixing the remaining PChar issues pas2c ran into to this point, now it stops because of being unable to deal with "set of char"
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2014-01-21
koda
partial merge of the webgl branch
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2014-01-17
sheepluva
update copyright to 2014
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2014-01-04
unc0rr
merge default
webgl
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2013-12-13
unc0rr
- /owner command to specify team owner
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2013-12-04
nemo
make the team association with hog before calling gear creation. makes some lua a little easier
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2013-11-27
unc0rr
Animate hedgehogs healths inside team health bar. Proper animation for the case when max team health grows is lost though.
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2013-11-09
nemo
Tweak trophyrace to work better w/ skip (probably, needs testing), drop Invulnerable in favour of effects - heInvulnerable is already in effects,
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2013-10-29
unc0rr
- More HealthTex to clan structure
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2013-10-29
unc0rr
Tinted crosshair (without that cool white dot in the middle)
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2013-10-11
koda
merge with latest defaul, fixing compiling with fpc, parsing and rendering with pas2c, some minor problems with compiling with clang
webgl
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2013-09-27
unc0rr
- Actually call uTexture.initModule and .freeModule
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